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Zoner IDs - Printable Version

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Zoner IDs - Jinx - 07-18-2008

@Scaramanga: - whats the reason you would treat the zoners like "anyone else" but the TAZ. - what does the TAZ has that other zoners don t have.

and you are aware that the TAZ are just a small sect within the zoner community - so if you ( resp. your char ) has that attitude, what reputation colour do the zoners have in your HUD, i wonder.

here is an example: my pirate dislikes all traders - as a consequence, all traders are red ( even those that i don t really have contact to ) - however, when i meet a zoner, i tell him that he can pass, and do his business, but if i catch him another time on the same route ( a route that harms the gaians cause ) - then i ll deal with him the hard way. - you see, - the zoner, no matter what zoner gets a chance, a decission he can make.

if i treated him "like anyone else" i would make sure that he is RED to me. - why? .... cause my if my char has as little respect for the zoners as she has for a gateway, BMM, planetform, ALG, synth food ( which are all red ) - i think its a fair thing to do to have the zoners red, too. - however, as you see, zoners have a special place in my book... so they are not red.


Zoner IDs - chopper - 07-18-2008

I think you are not really objective in this, Jinx. But then again, who is.

We are not talking about Zoner independents here.
We are talking about Zoner rogues. Every faction has it's rogues, so do Zoners.
Well now, if they are not acting like Zoners and are only Zoners so they can earn money safely - they are not Zoners.
Same for others. If you carry a Liberty Navy ID just so you can fly a Liberty GB, and go to Sigma-13 to kill pirates - you are not a Liberty Navy pilot.

These people need to be dealt with. If someone is abusing his ID, I for one will not fall into it, but threat him as a regular Trader.
I do pirate all Zoners anyway, but you catch the drift.
I see your point however, and I accept it.
But I still highly doubt Zoners would take actions against this individual other then placing a bounty.
That means - no, he wouldn't be red to Freeports, and in his mind he's safe docking there just as anyone else.
But with bounty on his head, it's a bit different.

I think that's what Carlos had in mind, not indies or factionized Zoners and their differences.


Zoner IDs - Jinx - 07-18-2008

"Same for others. If you carry a Liberty Navy ID just so you can fly a Liberty GB, and go to Sigma-13 to kill pirates - you are not a Liberty Navy pilot."

you know - that is about what i d like to hear. .... if people realize that, i m just fine ( although i am of course biased:laugh:- hell, i play a zoner, of course i ll defend my point of view in such a discussion - and i m most probably not objective then )

the thing that bugged me was that its zoners that are not considered zoners cause they have a false IFF. - when i like people to dig a little deeper into it. - what people put in writing here can very easily act as a tutorial for those that take it in and pay little thought about it themselves.

so by saying "its ok to blow up a zoner that has no matching IFF, cause he is no zoner" gives the wrong signals. - saying "its ok to blow up a zoner that does not act like a zoner and appears to hold this ID to exploit the zoner ways" is OK. - but it involves to deal with the culprit on a different level than simply scanning the ID.

and .... it does not only concern zoners. - what people must realize is that its a more complex world than simply seeing a mismatching IFF and conclude that "its not a real zoner, i can have a go". - i like to hear more in char reasons.

or like scaramanga said - only the TAZ are considered neutral. - thats where i start to ask "why" - when the answer is plausible ( and not something gibberish like "they are a playerfaction" which is no answer ) - its OK. ( as long as he takes the logical consequences for his believes, too )

holding an ID means to take the characteristics of the said faction. - some characteristics are positive, some are negative. - for example the BHG ID holds a massive negative reputation nowadays - its PART of the ID. - the zoner ID holds a positive characteristic... to make pirates take consequences when they pirate them. ( or a more harmless characteristic - the gaians are often told to be treehuggers or hippies - harmless, but part of the ID )

i cannot ignore the negative characteristics - but i should not ignore the positive ones either. - at least i should consider them - on a basis more serious than simply judging by a mismatching IFF.

of course we agree that those PLAYERS ( not only zoners ) that use an ID to trade freely where they want, what they want are not to be tolerated. - but i was focussing on the fact about treating zoners ( and i always assume that the other player is RPing his char - until he proves the opposite )



Zoner IDs - Grimly - 07-18-2008

' Wrote:Grimly I've seen you ask for six million in tax.

If you pirate a Zoner don't expect to land on Freeports. It is OORP regardless of how you assume the Zoner controlled freeports will react to one of their own being pirated.


WOOT !!! I never asked more than 3M (or it was a trader who tried to flee)

And read the rumors. A corsair kill sometimes a zoner who's alone. When someone is killed, he may not tell what happen.


Zoner IDs - Carlos_Benitez - 07-18-2008

' Wrote:The Zoners charge the Corsairs too much for food...Now your just making up stuff.

The only real source of food for the Corsairs is shipments between Bretonia and Rheinland (unreliable) and Freeport 9's biodomes.
The Zoners realise this. Despite the availability of food due to the biodomes, food is expensive to buy from Freeport 9 (ie. they're overcharging us).
Not only that, but the Zoners refuse to tell the Corsairs how to build biodomes.

We're not making anything up. It's all in-game fact, held together by a small ammount of reading between the lines.


Zoner IDs - n00bl3t - 07-19-2008

' Wrote:WOOT !!! I never asked more than 3M (or it was a trader who tried to flee)

And read the rumors. A corsair kill sometimes a zoner who's alone. When someone is killed, he may not tell what happen.

Yes. But if you kill a player they respawn. Which means their escape pod's been picked up. Therefore they are able to inform others.


Zoner IDs - Laowai - 07-19-2008

Good points all....

I have to say sometimes that while im sitting there in my Gunboat in Omega 5 watching the Zoner trains fly on by full of alien organisms... im tempted... all that defenseless money flying by...
That being said, i take the view that Jinx does, if you have the ID - you're part of that NPC faction, simple as that. So - Laowai, my corsair character, doesn't ever tax zoners (that being anyone with the ID) simply because he wishes to keep the option of using Freeports... Thats my choice for my character, i know there are "Zoners" out there who have no interest in the faction and think they are buying some kind of protection.... But i go with the RP choice for my character.

He's not black and white on this btw - he has no problem with taxing a trader in Omicron Theta.. he just wont tax a zoner there, he never liked the old AW "cease fire" zone - and he wont berate another corsair for taxing a zoner, he just wont do it himself.






Zoner IDs - Raekur - 07-19-2008

' Wrote:Yes. But if you kill a player they respawn. Which means their escape pod's been picked up. Therefore they are able to inform others.

Game mechanics, NPC's when killed drop the pilot as cargo thus allowing the victor to either sell him, kill him, or leave him there in the void.


Zoner IDs - Horon - 07-19-2008

Generally, just because you CAN tax anyone who is trading, doesn't mean it is actually smart.


Zoner IDs - n00bl3t - 07-19-2008

' Wrote:Game mechanics, NPC's when killed drop the pilot as cargo thus allowing the victor to either sell him, kill him, or leave him there in the void.

Well considering people like to continue to roleplay a character regardless of being killed in PVP, I'd say that somehow his escape pod did what it was meant to and allowed him to escape. Or we can see some classic metagaming.