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4.87 Bug Reports (Post here instead of making a new one.) - Printable Version

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RE: 4.87 Bug Reports (Post here instead of making a new one.) - DiogoBett - 09-15-2013

PLAYER'S ONLINE 4.87 BUG

Just look at this:
http://i1109.photobucket.com/albums/h427/AliciaVanTaylor/cats_zpsecbfd2c6.jpg



RE: 4.87 Bug Reports (Post here instead of making a new one.) - Mercarryn - 09-15-2013

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Panthom Heavy fighter
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Still seems to have the light fighter loadout, 400 cruise speed and powercore like in .86, and not the standart 10,4k power core and cruise speed like stated in the Info card.

Echo: Acknowlged.


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Geb Order carrier
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The naming of the battleship turrets on it shows them as light battelships only, still I can mount heavy and medium BS turrets on some of the slots.


(09-15-2013, 03:49 PM)Ndk071 Wrote: Bought Coalition Turrets on my Storm. Logged off, Just logged on , Guns and Money on the Ship Gone

I can confirm this. Unmounted all Battleship turrets on my Order ID Aquilon, mounted them again, launched into space. One medium battleship turret gone.



RE: 4.87 Bug Reports (Post here instead of making a new one.) - DeathsOverture - 09-15-2013

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ECONOMY BALANCE
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  • H-Fuel to Battleship Nagasaki is too profitable, looks like it was balanced before the base was moved to Tau-29. The same issue could apply to other commodities as well. Edit: Yeah it does, Sake is ridiculous from Planet New Tokyo.
  • H-Fuel to Ryuku from Fujisawa is too profitable, looks like it was balanced before the JH to Nagano in Okinawa was changed to Tohoku.
  • Gold from Battleship Castres, Edinburgh has crazy profitability. It almost looks like the BS was moved before balance and the moved back... It makes for a crazy two-way route with Gold going to Kyushu, and Rice back to Islay and food Rations to Battleship Castres.. not sure what faction would actually be able to run that one, though.
  • It looks like Battleship Suffolk in New London is selling Marines and there's a profitability balance issue with Planet Leeds. Not sure if intentional.
  • Along the same lines, Black Market Munitions has some insane profitability! Especially when delivered to Planet Leeds. Not sure if intentional... Looks much more balanced in a no trade-lane/jump-gate path, though still very profitable.
  • Light Arms from Palemo Base, Eta to O-85 Dreadnought Captana will net a quick 664 profit for a relatively easy route that takes a little over 2 minutes. There's no return commodity though, so I suppose that makes it balanced enough. It looks like the Sigma-19 JH was changed to O85 some time between 4.86 and 4.87 so I thought I'd mention it here.

I will update this post if I find more...

Also, Artifacts and Cardamine are back to their former glory! Horray!

Also, quick kudos for all the hard work on the new commodities. There are more trade routes than EVER!

Edit:Regarding Leeds, I see how it's balanced. You can't dock any transports to the Bretonian side of the planet!\

Echo: Balancing is not a bug. Please take this to the appropriate Economy balance thread.


RE: 4.87 Bug Reports (Post here instead of making a new one.) - Moberg - 09-15-2013

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REPHACK
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Daumann Heavy Construction ID is currently rephacked undockable to Interspace Commerce, means that their most profitable selling point is not available for them. This renders Aluminium mining useless for the faction, assuming that there is no new unexplored buying point making Waterloo station in New London the highest value buy point.

Echo: Acknowlged. Probably an error.
Nope, just fallout from Rheinland going krieg on Interspace. Tends to throw a wrench in direct trade. Consequences and all that...

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ECONOMY
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Not sure if intentional or not, hopefully not, the commodity "Jump Gate Parts" currently has too high prices which basically make mining obsolete. It is basically high risk high profit cargo, but gets you more profit than mining does, making mining obsolete. Restricting the commodity to Ageira IDs won't work either, everyone simply makes Ageira powertraders then.

Aet: Fixed

Quote:==============
Mining Bonus
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Appears to not be working.
I agree, the yield seems to be way lower than I am used to.


RE: 4.87 Bug Reports (Post here instead of making a new one.) - **BUDDY** - 09-15-2013

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Light Shapes
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i seem to be seeing square lighting affects ie. mortar explosions are squares, mining array lasers are shooting squares and also when you go to dealer the pad on floor seems to glow square aswell also same thing with trade lanes and jg's(also noticed squares in main menu screen when first open game before going to MP, in the background)

Echo: Requires screenshots for confirmation. Likely to be an issue with your graphics settings. Check your graphics drivers are up to date.


RE: 4.87 Bug Reports (Post here instead of making a new one.) - Venkman - 09-15-2013

Outcast VHF- Rapier


When i bought Rapier on Malta and reloged my character was gone.

This happened also to 2 more people.


My char: Apollo.Venkman[101st]



RE: 4.87 Bug Reports (Post here instead of making a new one.) - **BUDDY** - 09-15-2013

Missing Commodities

Twice the server has crashed and i have been running products and when it crashes i end up at the last place i docked with a whole bunch of missing cargo



RE: 4.87 Bug Reports (Post here instead of making a new one.) - Wicked Dane - 09-15-2013

It seems your guys forgot to give the new Collector a powerplant.

Says N/A in the description and when i try to launch the 'AI' thing tells me i 'can't launch without a Powerplant'

Echo: Acknowlged.


So yeah, that. Oh and there's no mining at the Augsburg wreck despite the Augsburg lore.

Echo: Not sure this is an error.


RE: 4.87 Bug Reports (Post here instead of making a new one.) - hollowpoint - 09-15-2013

equipment loss

Losing equipment when the server keeps dropping out.



RE: 4.87 Bug Reports (Post here instead of making a new one.) - Johnnie-Lapierre - 09-15-2013

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NPCs missing from Plannet Bourges
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Echo: Acknowlged.