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Discovery 4.87: Conquest - Update 6 - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Discovery 4.87: Conquest - Update 6 (/showthread.php?tid=112894) |
RE: Discovery 4.87: Conquest - Update 6 - Connor - 03-08-2014 (03-07-2014, 11:57 PM)larzac Wrote: I like the idea of patch but... I suppose I'll be getting rid of anything junker now.... RE: Discovery 4.87: Conquest - Update 6 - Cashew - 03-08-2014 (Sad face) No extra prawns? RE: Discovery 4.87: Conquest - Update 6 - Lythrilux - 03-08-2014 Is it intentional that Adv. Deep Scanner has a 6K Range? RE: Discovery 4.87: Conquest - Update 6 - Kazinsal - 03-08-2014 (03-08-2014, 10:27 AM)Lythrilux Wrote: Is it intentional that Adv. Deep Scanner has a 6K Range? I think the scanners are reverted to 4.86 style. I'll get back to you when I have a confirmation as to whether or not that's an actual intended change. RE: Discovery 4.87: Conquest - Update 6 - Sath - 03-08-2014 Event commodities?I am interested in that.Can anyone brief me more about how it worksand what is the fun part of it? RE: Discovery 4.87: Conquest - Update 6 - Lythrilux - 03-08-2014 ok, so I know this is a lot to ask for, but is there any chance we can have an in-depth changelog? I'm finding things that are put in the OP as minor tweaks, however I'd say the change things up quite a bit. Like how the Bottlenose has 75,000 armour and can mount 240 cargo space. Thank you for that addition by the way (inlove) RE: Discovery 4.87: Conquest - Update 6 - .Gypsy. - 03-08-2014 (03-08-2014, 06:02 AM)JudgeYohance Wrote:Quote:People making a quarter billion credits per hour by mining scrap right next to Beaumont was kind of a problem. Yeah that's an exaggeration I think. I don't think anybody here mines more then I do (or rather did) in TX, IF you had the right miner turret setup, you could make 100 mil in just under an hour (maybe 45 min if your fast, But I always sold in the smelter in PR for max price) In any case yes you could make money fast, but I'm not sure what fast is/should be considered. In any case do Junkers get any ore bonuses? Or only Scrap? Because if only for scrap, then Junkers are dead as a credit making entity (intentional I take it?). I guess I personally can switch to a IMG ship/ID but I don't really know jack about where the good ore spots are (and FL companion refuses to work for me) But I'll give it a shot as I'm done trying to argue any points here on Disco. and just play while its fun. RE: Discovery 4.87: Conquest - Update 6 - Nerva - 03-08-2014 (03-08-2014, 04:07 PM).Gypsy. Wrote: Yeah that's an exaggeration I think. I don't think anybody here mines more then I do (or rather did) in TX, IF you had the right miner turret setup, you could make 100 mil in just under an hour (maybe 45 min if your fast, But I always sold in the smelter in PR for max price) In any case yes you could make money fast, but I'm not sure what fast is/should be considered. I was making 105 mil in 30 min (Burgundy). After about 10 loads the yield reduced to 1/2 so the profit dropped. Right after the field depletion was disabled it was possible to make way more than that in 1 hour. Probably about 250 mil/h. RE: Discovery 4.87: Conquest - Update 6 - .Gypsy. - 03-08-2014 (03-08-2014, 04:30 PM)Corundum Wrote:Ok, not doubting that, Im only familiar with TX. Guess I was mining in the wrong spot, not that it matters now anyway.(03-08-2014, 04:07 PM).Gypsy. Wrote: Yeah that's an exaggeration I think. I don't think anybody here mines more then I do (or rather did) in TX, IF you had the right miner turret setup, you could make 100 mil in just under an hour (maybe 45 min if your fast, But I always sold in the smelter in PR for max price) In any case yes you could make money fast, but I'm not sure what fast is/should be considered. RE: Discovery 4.87: Conquest - Update 6 - JudgeYohance - 03-08-2014 I personally never mined the Texas field but I have in Burgandy for months. Before Field Depletion was disabled and at the original mining rate was in place, yes I could make about 100mill to 120 mill an hour depending on when I logged in. At the lowest point, I'd make about 60 mill an hour were the depletion was at it's worst. The field depleted quick enough that I normally could not make more then one full hour before the drop would start making it no longer worth the time. (I use my 60+ mill trade runs as the benchmark for what is worth it and what isn't) During the short period where the depletion was off but before the drop rate was reduced I made 600 mill in about 3 hours. So roughly 200mill per hour. After they turned it off and cut the drop rate, the number was consistent. 6-8 minutes to fully load the ship, each load worth about 10.5 mill, my profit was consistent at between 80 to 90 mill. The new buy price to the new field rate, I can load the ship in 2.5- 4 minutes with the profit being roughly 2.4 million. With an average of 45-49mill per hour now. That comes out to the 43-46% reduction in profit from what I was making. I honestly don't know who was making 250mill an hour doing this. The fastest I could ever manage to undock, fully load, sell and return to mining was 6.21 minutes (Prior to the most recent update). I just can't see where that number came from. I do understand where the devs are coming from but the nerf is just too high. It's going to drive away players from playing Junker since the money is now far too little to be worth it and they are the single most active faction we have right now. Considering the activity level of the server over the last year, I am not sure we can afford to make it so unappealing to play as this group. |