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Iridium Mining and economy - Printable Version

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RE: Iridium Mining and economy - Jack_Henderson - 06-27-2014

*shrugs* We'll see what Treewyrm does with it.
No use arguing and making the thread fail that way.


RE: Iridium Mining and economy - Tunicle - 06-27-2014

To me the mining bonus would imply --> to miners.

So IMG possibly f they make it that ar and the independent miner who is more likely to be trying to find a living out here.

Anyone else and it is giving similar problems to other parts of mod, i.e. one ID having everything possible.

Possibly low level bonus to zoners as they have to make a living out of house space.


RE: Iridium Mining and economy - WesternPeregrine - 06-27-2014

(06-27-2014, 12:24 PM)Jack_Henderson Wrote: I distribute the bonuses with mainly gameplay thoughts in my head.
Aim: make it a region that has many factions that do not like each other crammed in little space.

I am thinking about 1 mining area, 10 k wide. And everybody goes there.


  • Zoners: x3 (the main natives that utilize their local resource. Gameplaywise the are restricted to < 3k in House space, where the best drop offs have to be bc of the necessity of centralising traffic)
  • AI: x3 (if they are not developed into a full pew faction, which likely will not happen. With their little shipline and no real strength, I think this x3 could add something to make the faction more interesting)
  • Order: x2,5 (like Mollys on Gold, mainly to keep them interested in the hub activity)
  • BHG Core: x2,5 (like Mollys on Gold, mainly to keep them interested in the hub activity)
  • OC: no, they have pirating, smuggling and Cardi as their perks
  • Corsairs: no, they have pirating, smuggling and Artifacts as their perks
  • Nomads: no, no interest in resources
  • All specialised miner factions: x3 (they simply have the best equipment, skill, techology, knowledge, ships. They are the experts)
  • All gas miners: no, they are not into solid rock mining.


Quote:Short range route:

Iridium to:
  • Evora Shipyard, Omicron-100 (low profitability)
  • Tripoli Shipyard, Omicron Gamma (low profitability)
  • Livadia Shipyard, Omicron-74 (low profitability)
  • Valetta Shipyard, Omicron Alpha (medium profitability)
  • Alabama Shipyard, Omicron Rho (lowest profitability)
  • the rest of the shipyards across Sirius should receive iridium with different prices, Gallia and Bretonia paying the highest prices for it

And yes, the commodity shouldn't be sold on FP 11.

Definitely "no!" for the many selling points in Omicrons, as inter-Omicron trading adds nothing but 5kers, afk-cruising from 1 hole to the other. less than 10 clicks per system, the rest is boring waiting time that you alt-tab for.
  • All selling points need to be in civilized space.
  • House main systems only, because they have bottlenecks surrounding them.
  • Gamma and Alpha are also acceptable, as the same bottlenecks surround them, however lower price because the Omicron routes are much easier to fly. You will never meet anybody (beware the NPCs in Eta, though).

I think this suggestions are sound. Zoner dwellers and AI should be the ones most interested in Omicron mining, and put the greatest efforts in it. Zoner restrictions in house space, and the general distrust against AI by house groups should provide some balance.

IMG and indie miners would come at a second place. Giving them some bonus will give an incentive to have IMG away from their bases, and make them susceptible to attacks by the dangers of the region. Miner ID should get a bonus, but will have to be careful to at least get patron who protects him, or avoid all the neighbors.

BHG and Order could get a small bonus, or they could forgo that and have a small price in their shipyards.
Corsairs and Outcasts shouldn't have any mining bonuses, but in return could have a small price in Tripoli and Valetta Shipyards, to promote cargo piracy of the stuff.

House mining corporations could eventually get the smallest of bonuses, after a comprehensive SRP about their efforts of entering such dangerous territory. They would probably get shot by anyone in the meantime though.

The big profit sellpoints should really be inside house space, since they are the usual destinations or ore productions, and without those destinations they just become transit regions for traders and base suppliers. Don't forget to add an unlawful sellpoint counterpart in the houses, so that pirates who are "unfortunate" to blow up a ship full of iridium can offload it somewhere.

P.S. Artifacts suffer the same problem, since they are minable in several locations (and Corsairs have a mining bonus), but the extremely cheap purchase spots makes mining it useless (except for enemies of the Corsairs, but then why would they?)


RE: Iridium Mining and economy - Treewyrm - 06-27-2014

My view on the matter is that I'd like mining there to be about necessity to cooperate between factions as well as may be competitive elements too.

So there are different aspects: there is mining itself represented by multiplier bonus, there is security as this is hostile region of space so don't expect half-asleep quietly mining in a corner of system and then there is matter of transporting the ore to places where it could be sold for maximum profit. Personally I would like there alliances and competition made between various groups in which no single group can have maximum efficiency at every aspect of the whole endeavor.

A chest with treasure behind three locks, no player has all three keys.


RE: Iridium Mining and economy - larzac - 06-27-2014

Yeah it would be very good yuri, so there should be only one field. And i am sure that Squid/Order/BHG will keep an eye on this field. I dont know relation of omicron faction between them, but it will probably very hard to mine in this field without a good escort. In more, add some strong NPC like this if they try to mine alone when nobody is online, miner will be rape by them.


RE: Iridium Mining and economy - Moberg - 06-27-2014

(06-27-2014, 10:29 AM)Jack_Henderson Wrote: Give all other mining factions a x3 to allow for some entrepreneur deep space high risk Omicron expeditions. These were great fun and triggered a lot of rp. A change of air is good especially for factions that are always in the same systems.

lolno

Promote factions based within Omicrons in order to make them more attractive. Don't buff factions based outside even more - the factions that are located in Omicrons should be the main source of activity in the Omicrons, not the ones that come there.

I could agree with 2 - 2,5 bonus for local factions (Order, Core, Zoner, AI) but the rest really is anything but productive to make omicron factions more attractive.


RE: Iridium Mining and economy - St.Denis - 06-27-2014

Does it matter really who gets the mining bonus? If activity to the Omicrons is the major factor then whatever ships turn up there, will mean higher activity.

Mining Corporations are the experts in this field. It should increase RP when certain Factions employ/hire mining Factions to mine for them or teach them how to mine. Also I would assume the RP extends to these Factions purchasing mining equipment from these mining 'experts'. Because you have access to certain equipment doesn't mean that you know how to use them to their best ability (even in the far future, this is why the Mining Factions get the bonuses).

With the best selling points being furthest away from the Omicrons it should still bring activity, to these areas, as the ships will need to traverse through many systems. Corsairs, Outcasts and all the other 'pirating groups' in between will also be able to get on the act. I am sure that the Traders will be bring back Commodities to sell.

The only problem I see is the Barge Jumping that will probably happen and hence all the activity will be none existent except at each end.


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RE: Iridium Mining and economy - Occam Razor - 06-27-2014

(06-27-2014, 01:22 PM)St.Denis Wrote: Does it matter really who gets the mining bonus? If activity to the Omicrons is the major factor then whatever ships turn up there, will mean higher activity.
Yes, it does matter. Mining factions, at least IMG, are not the ones that need more possibilities. They are working perfectly and don't need a buff. Omicron factions should be buffed to get more stuff to do, although of course you have to consider which factions have the knowledge and interest for mining.

(06-27-2014, 01:22 PM)St.Denis Wrote: Mining Corporations are the experts in this field. It should increase RP when certain Factions employ/hire mining Factions to mine for them or teach them how to mine. Also I would assume the RP extends to these Factions purchasing mining equipment from these mining 'experts'. Because you have access to certain equipment doesn't mean that you know how to use them to their best ability (even in the far future, this is why the Mining Factions get the bonuses).
I don't think there is such a large technological and knowledge-based difference between Mining corporations and others. Other faction usually don't have the fields or interest in mining. There are a few factions in the Omicrons that are interested in Mining, like the Zoners, and which are interested and already started RPing towards the mining buff, like the AI Consensus. I do not consider mining to be technologically as difficult that you have to be teached to do it. The mining multipliers are rather in place to prevent factions that have no interest in mining to mine, especially indies.


RE: Iridium Mining and economy - larzac - 06-27-2014

(06-27-2014, 01:22 PM)St.Denis Wrote: The only problem I see is the Barge Jumping that will probably happen and hence all the activity will be none existent except at each end.[/color]
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If natives faction keep and eye on the area, it will be very hard to do barge jumping because i am sure that Squid/Order/BGH will focus every barge that they see.


RE: Iridium Mining and economy - Syf - 06-27-2014

Gameplay/Activity perspective:

Natives would be a better choice, promoting said activity and possibly even making crons an active place, rather than a dead piece of space. (Even though, activity is already happening from what I've partially seen.)

Logical perspective:

Of course miners would be good at mining it, while lore and abilities in this game are not necessarily "set in stone". It still would make sense in people's heads that they would be efficient at it. But then again, there's the fact that it's a completely different material as to what some of the factions are used to. Implying difficulties in mining efficiently. Though one could argue the "natives" should still be better at it. But then again, we do not exist in the 21st century anymore in this game. Things change.

My own perspective:

I feel like it should be what the recent suggestions made, either AI, Zoners, or both of them having the highest bonus out there. While I do not wish to participate in any of the.. subtle hate that might be lurking here. Though in my head it wouldn't hurt to give IMG a small bonus, but seeing the reaction from people, I guess not.

I wonder would it hurt to have a possibility of AI having x4 on it? As they do not have a fixed roleplay stance. Or am I wrong Occam? Please correct me if I am. As I am not in your faction.