Can you sanction against wall running? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25) +--- Thread: Can you sanction against wall running? (/showthread.php?tid=121007) |
RE: Can you sanction against wall running? - Mímir - 09-25-2014 It's a difficult situation because the only "sensible" thing to do is to ignore these types of players, but if you ignore them you silently condone their behavior, and they will carry on. The way the game is played has changed a lot. Now it is not so much about accepting defeat sometimes and improving from it. Now it's all about WINNING and it makes the game soooo dull. RE: Can you sanction against wall running? - 49rTbird - 09-25-2014 So if I read most of the posts (sob stories) above, Pilots should just face off to each other every time and NOT make an attacker earn the right to destroy/rob another ship! That is just STUPID! No wonder we lose people when we keep trying to FORCE everyone into one mold! Part of RP is the escape! Deal with it. If not get rid of the cloaks then so no one can hide! Just my opinion! RE: Can you sanction against wall running? - Luke. - 09-25-2014 (09-25-2014, 05:45 PM)49rTbird Wrote: So if I read most of the posts (sob stories) above, Pilots should just face off to each other every time and NOT make an attacker earn the right to destroy/rob another ship! That is just STUPID! No wonder we lose people when we keep trying to FORCE everyone into one mold! Part of RP is the escape! Deal with it. If not get rid of the cloaks then so no one can hide! But you're sys-walling for the soul purpose of blowing yourself up so they can't, so by your logic, you're saying it's in RP to essentially die anyway? I don't get it. RE: Can you sanction against wall running? - 49rTbird - 09-25-2014 (09-25-2014, 05:49 PM)Luke. Wrote:It is the same as If a Pilot runs into a planet or a sun. Should that be prohibited also? As I said To RUN is RP the length of the run should NOT be a question.(09-25-2014, 05:45 PM)49rTbird Wrote: So if I read most of the posts (sob stories) above, Pilots should just face off to each other every time and NOT make an attacker earn the right to destroy/rob another ship! That is just STUPID! No wonder we lose people when we keep trying to FORCE everyone into one mold! Part of RP is the escape! Deal with it. If not get rid of the cloaks then so no one can hide! RE: Can you sanction against wall running? - Luke. - 09-25-2014 Yes it should. I don't like sundiving either, it's retarded and makes no sense. My point is, the pilot knows that sys-walling will get them killed. Yes in RP I suppose it wouldn't but that's why you have to balance RP with gameplay. The fact is, when a trader wallruns, they know they'll suicide before they're caught (or will they now? Cruise speeds are different and all) and it's that principle that I don't like. You can't tell me that it's good RP to infinitely run and lose all the potential profit rather than the slice that the pirate(s) are asking for. RE: Can you sanction against wall running? - LonelyPlanet - 09-26-2014 (09-25-2014, 05:07 PM)Mímir Wrote: It's a difficult situation because the only "sensible" thing to do is to ignore these types of players, but if you ignore them you silently condone their behavior, and they will carry on. Sorry but... which type do you mean with that? The guys who don't submit or the guys who complain when people don't submit? I'm really surprised how little understanding the people who want to sanction running away (or preferring death over of paying) have for other players. When you pirate someone, you're doing something bad to them. Some players will try to do something bad to you in return, even if it may make things a little worse for them (loss of credits or time). People are like that. This makes me think of kids in school who try to extort milk money from other kids. Some kids will fold in and give it and you won't have to do any punching, and some will rather get a bloody nose than give it willingly. That's human nature. What you're doing is calling the kids who rather get bloody noses stupid, and you're even asking the teachers to punish them because your fists hurt from all the punching you say you have to do. I don't think the game changes. Especially the new people who run away from pirates don't change. Only some players totally lose touch with reality the deeper they get into this game, and start to get absolutely crazy ideas about how they want other people to behave so they can get the kicks that they have come to covet and crave. Amid all the shouting and complaining that traders don't submit in piracy encounters enough, someone posted a thread about a "good" piracy encounter a while ago. The trader RPed as being all shivering and scared and submissive, and the pirate made him blow a kiss to him as demand, and the trader did it. You know... I thought that was very revealing towards what kind of kicks some people come here for, and what their "ideal" fantasies really look like. RE: Can you sanction against wall running? - lIceColon - 09-26-2014 (09-26-2014, 01:59 PM)LonelyPlanet Wrote:(09-25-2014, 05:07 PM)Mímir Wrote: It's a difficult situation because the only "sensible" thing to do is to ignore these types of players, but if you ignore them you silently condone their behavior, and they will carry on. This. Maybe the trader runs for no reason other than to spite the pirate. But what good reason does the pirate have for chasing the trader other than spite him eh? You know you can't catch him in time, you know he's gonna get blown up eventually, why do you bother? As I said (and I'll repeat for the "less bright" among us), it's a battle of will, deal with it. The trader wants you to stop chasing, and you want the trader to stop running, both sides are daring each other to stop wasting their time. There's ABSOLUTELY NO WAY admins are gonna take a side and sanction one side for this. RE: Can you sanction against wall running? - Karst - 09-26-2014 Fleeing or attempting to stops being an inrp tactic for a trader (or other weak party in an interaction) when you're not headed to a safe haven. It essentially removes two ships from the rp environment for what can be a pretty long time, depending on the system. There's no conceivable scenario in which playing for time before you kill yourself against an invisible wall is any manner of "legit" tactic, it's nothing but griefing, trying to create an oorp'ly unpleasant experience for the chasing player. They should change it so hitting the system wall deletes your ship instead of just killing it. RE: Can you sanction against wall running? - Laura C. - 09-26-2014 So running from pirate should be sanctionable? Wow... What will be next? Maybe not paying pirate should be sanctionable as well...[/sarcasm] If the trader is able to start his cruise engines and keep his distance from a pirate, it simply means that pirate failed and should deal with it (and also should think about changing ship because asside from freighters, no transports can get away from any snub due to cruise speed buff). Also, one thought. If running to system wall is ooRP, isn´t chasing someone to system wall exactly the same thing? Because I don´t see any difference - intention of trader player is probably to make pirate mad that he couldn´t get him. Intention of pirate is to least force trader to explode so he will not feel as he failed in the catching him. It´s simply trolling each other in the same way with intention to not feel as loser in this encounter. RE: Can you sanction against wall running? - Karst - 09-26-2014 (09-26-2014, 02:27 PM)Laura C. Wrote: So running from pirate should be sanctionable? Wow... If the trader manages to keep their distance and enter cruise, they've won anyway - they simply need to head to the nearest base. A trader wouldn't flee to the system wall when they could do that. They run for the wall when the attacker is close enough that they can't turn to face a base without being CD'd. In that situation, they've already lost inrp because they can't make it to safety - but the way the game works, they can make the encounter as annoying as possible by cruising off in a straight line. Chasing someone is not the same because the decision was made by the weaker party. The weak party, because they cannot "win" the encounter in a conventional manner, by escaping or fighting off the attacker, decides to make the encounter annoying on an oorp level. There's nothing to gain for the weak party in that scenario, assuming the attacker follows them all the way to the end, since they die either way, so there's absolutely no reason do so except out of oorp spite. |