Spazzy group #16: "Haji" Notice- ID CHANGE - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Role-Playing (https://discoverygc.com/forums/forumdisplay.php?fid=9) +--- Forum: Unofficial Factions and Groups (https://discoverygc.com/forums/forumdisplay.php?fid=67) +--- Thread: Spazzy group #16: "Haji" Notice- ID CHANGE (/showthread.php?tid=122651) |
RE: Spazzy group #16: "Haji" Description, Recruitment, Feedback. - Fluffyball - 11-09-2014 Yeah, there haven't been much action between Hogosha and Junkers. But I believe this is because to the fact Hogosha cannot hunt them everywhere else according to the House Laws. I have seen a lot of Junkers and Hogosha in the Liberty that exchanged threats, insults and so on. No single shot was indeed fired, as both Junkers and Hogosha would be banned from there. Also, why Hogosha isn't hunting Junkers in Taus? RE: Spazzy group #16: "Haji" Description, Recruitment, Feedback. - Wildkins - 11-09-2014 (11-09-2014, 11:44 AM)Toji-Haku Wrote: Yeah, there haven't been much action between Hogosha and Junkers. But I believe this is because to the fact Hogosha cannot hunt them everywhere else according to the House Laws. I have seen a lot of Junkers and Hogosha in the Liberty that exchanged threats, insults and so on. No single shot was indeed fired, as both Junkers and Hogosha would be banned from there. Because that would imply anything related to a Junker that isn't a Recycler with missiles is sitting in the Taus at the moment. RE: Spazzy group #16: "Haji" Description, Recruitment, Feedback. - Fluffyball - 11-09-2014 However, I liked the irony in the vanillia Freelancer. Both Hogosha and Junkers flew CSV. RE: Spazzy group #16: "Haji" Description, Recruitment, Feedback. - Murcielago - 11-09-2014 Interesting to read all this feedbacks and this faction was(is) not yet in game. Give Spazzy chance, let's see what will came out. RE: Spazzy group #16: "Haji" Description, Recruitment, Feedback. - sindroms - 11-09-2014 (11-09-2014, 12:23 PM)Murcielago Wrote: Interesting to read all this feedbacks and this faction was(is) not yet in game. Hey, as long as there is a chance to say that something's crap, might as well use it 8| Cleaned up a few things here and there, first post updated. Removed the info gathering thing. RE: Spazzy group #16: "Haji" Description, Recruitment, Feedback. - nOmnomnOm - 11-09-2014 (11-09-2014, 10:05 AM)Loki557 Wrote:(11-09-2014, 09:44 AM)Lythrilux Wrote: Why is there so much Junker QQ? What's so wrong with there being a faction that shoots Junkers? yep and his ranking is quite high too (y) and also in charge of kusari. So its right up his ally. Can the junkers not handle a little threat? I also thought congress avoided kusari like the plauge anyway. What is the zoi for hogs? Because I dont know if you will get much hope for interaction. There is also other things but its gonna being more qq so rather not say. RE: Spazzy group #16: "Haji" Description, Recruitment, Feedback. - Zayne Carrick - 11-09-2014 Quote:What is the zoi for hogs? Because I dont know if you will get much hope for interaction.Kusari+bordering systems, but can hunt junkers everywhere. RE: Spazzy group #16: "Haji" Description, Recruitment, Feedback. - nOmnomnOm - 11-09-2014 (11-09-2014, 04:42 PM)Zayne Carrick Wrote:Quote:What is the zoi for hogs? Because I dont know if you will get much hope for interaction.Kusari+bordering systems, but can hunt junkers everywhere. last time I remember a hog came down to texas and the junker chat freaked out. I think an admin got involved. Was quite a while ago though but yeah. The zoi needs to be cleared up clearly RE: Spazzy group #16: "Haji" Description, Recruitment, Feedback. - Ortog - 11-09-2014 Lets clarify this once and for all: shooting Hogs, Xenos, UC and getting shot by them its OK, really its fine and dandy. What I objected is the spirit of the group and, most of all, the leader, that is somebody with a terrible reputation, therefore we assume that nothing good will come out of this, or permanent. Its just a fad that will last a couple weeks and will either end in nothing or in some rowdy actions that will force admins to act. And this poor excuse of a write up is actually going to be accepted as valid: "whatever...we just choose an ID to kill junkers and have some laughs, no rplay is needed". I remember when people actually made an effort and took pride in writing something that made sense. What is pointed as disgusting is the feeling that if somebody else is successful we must throw a brick through his window and make our very best to give them a bad time instead of trying to understand why they are successful. Like junkers aren't harassed enough already, even at levels they shouldn't be, in the name of the almighty balance and fair play, which seems to be used only to please others. Apparently there is the strange perception here that the most played faction in the server is the one that should be taken down and dragged on the mud. Unfortunately this is only a small fish tank, compared to universes like EvE, and there is an unhealthy concentration of power in the hands of a clique which only activity is to seat in Teamspeak and decide who they are going to annoy next, and if their "fun" is spoiled by the actions of their potential victims, resort to all sorts of metagaming and manipulation to obtain their goals. That is what is objected here, this group is only one more Spazzy thing, but serves their purposes so well that it might as well have been ordered. RE: Spazzy group #16: "Haji" Description, Recruitment, Feedback. - nOmnomnOm - 11-09-2014 lets bring activity to the community and try to interact with the most active faction. Oh wait ... The most active faction doesn't wana interact in pews but likes to gank anyways Ortog come on. You seriously need to see junkers are not being targeted as you say they are. If you are at the top then expect more at you. Right? Concerning spazzy... Meh . Spazzy faction. Brings activity and fun. Np np. i see nothing wrong. |