Should flying a cap require a guard ID? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Should flying a cap require a guard ID? (/showthread.php?tid=13230) |
Should flying a cap require a guard ID? - Drake - 10-23-2008 ' Wrote:Guard ID's, restrictable by official factions, This isn't going to happen, according to Kuraine. And it shouldn't happen. Should flying a cap require a guard ID? - Akumabito - 10-23-2008 ' Wrote:This isn't going to happen, according to Kuraine. And it shouldn't happen. But it will. This server is going in the direction of a faction server and will drive all indies either off or into factions sooner or later. Should flying a cap require a guard ID? - Tenacity - 10-23-2008 ' Wrote:This isn't going to happen, according to Kuraine. And it shouldn't happen. Sorry to break it to you, but kuraine is wrong. Official factions who have purchased a guard system have the ability to restrict anyone and everyone they want to from that system - even members of their own affiliation. It's supported by server rules, and Kuraine's one little vote against the rest of the admin team isnt going to change much. Guard ID's are sold in guard systems. Guard systems are controlled in their entirety by the factions which have purchased them. If a faction doesnt want you getting a guard ID, you wont get one. Should flying a cap require a guard ID? - Drake - 10-23-2008 Until I hear otherwise from another admin(s), I'm clinging to Kuraine's statement like grim death. Current rules give owning factions total control over their Guard system. That's a rule which can be very easily modified, as the moving of capships and creation of the Guard IDs changes things drastically. Maybe I should start taking bets... Should flying a cap require a guard ID? - Akumabito - 10-23-2008 ' Wrote:Until I hear otherwise from another admin(s), I think hoodlums refusal to verify said it all. Even if they decided to keep kuraines rule for a little while, soon they would just say that the new rules hadn't stopped all the cap ship whores like they wanted, so now the caps are faction only. That's where they want to take the server I'm betting. There will still be a couple "special rp" non faction caps, but not many, and you can't call them indies anyway. Hopefully at that point they will pull caps from the mod entirely. Should flying a cap require a guard ID? - Camtheman Of Freelancer4Ever - 10-23-2008 NOBODY. Should be forced to join a faction. Though indi battleships are pushing it at best. Should flying a cap require a guard ID? - jpo - 10-23-2008 ' Wrote:Voted yes for the first (it's logical a NPC faction would give it's most elite pilots captain's rights to their biggest ships. They'd have the best chances of bringing it back in one peice, safeguarding the investment), and defined ZoIs in the second.Of course it is. No one would play WoW if only certain classes or races were allowed to reach level 70. So whats going to happen in 4.85? Everyone who wants to be a "capwhore" will meet the new requirements. Everyone who doesent will keep playing how they are now. Being an elite pilot has nothing to do with being the captain on a destroyer or battleship. Its like comparing an apple to an orange turd. The factions would do it like they do it in real life, they would give the capships to the people with the most clout. Anyway, however the system is setup in 4.85 will determine the actions of the players (not the characters) of people who want capships. You simply cannot force someone to follow the spirit of the law, especially when there is a rule not to interpret the rules. Should flying a cap require a guard ID? - SGTMatt - 10-23-2008 hahaha I can't even see the original post, gotta love the ignore feature. And yes well defined yes guard, no factions shouldn't be able to control a ship exclusively. Too much potential for abuse. Should flying a cap require a guard ID? - Drake - 10-23-2008 ' Wrote:I think hoodlums refusal to verify said it all. I think this is mostly because the other admins don't want to get involved in the discussion until the beta is ready, for good or ill. There is a history of avoiding direct questions until they feel it's time to answer them. Should flying a cap require a guard ID? - Akumabito - 10-23-2008 ' Wrote:I think this is mostly because the other admins don't want to get involved in the discussion until the beta is ready, for good or ill. There is a history of avoiding direct questions until they feel it's time to answer them. Which is often never. As it stands now, clans who own systems that sell guard ID's can restrict you from that system. Kuraine made a statement that runs contrary to accepted rules and practice, probably because he didn't want teh headache of additional complaining if people realized that his ID scheme put cap ships and the ID's you need to fly them under the control of the factions. |