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Development Notice: Hellfire Rocket Pods - Printable Version

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RE: Development Notice: Hellfire Rocket Pods - Wesker - 12-30-2015

your daily reminder never to log a Battleship


RE: Development Notice: Hellfire Rocket Pods - The Savage - 12-30-2015

I have idea. Let's make Hellfire mountable onto VHF CD slot, for pure curiosity.

It wouldn't be too OP yet it would be worth testing.


RE: Development Notice: Hellfire Rocket Pods - Laz - 12-30-2015

No it would.


RE: Development Notice: Hellfire Rocket Pods - Lythrilux - 12-30-2015

(12-30-2015, 08:38 PM)FluffReborn Wrote: I have idea. Let's make Hellfire mountable onto VHF CD slot, for pure curiosity.

It wouldn't be too OP yet it would be worth testing.

(12-29-2015, 10:01 PM)Lythrilux Wrote: Good news! Now that Bombers are becoming worthwhile we can expect to see the unnecessary fighter potency against caps getting nerfed eh?



RE: Development Notice: Hellfire Rocket Pods - Laz - 12-30-2015

Ha Funny.


RE: Development Notice: Hellfire Rocket Pods - TheShooter36 - 12-30-2015

makes hellfires 90 per launcher and problems are gone Wink


RE: Development Notice: Hellfire Rocket Pods - The Savage - 12-30-2015

Mind that's sacrificing CD slot for a weapon that cannot even guide on anything. Also, it's one Hellfire - while bombers mount 4 of them, having bigger DPS than fighter by default.

That or just buff the Catapult, because that's the least useful missile in entire game.


RE: Development Notice: Hellfire Rocket Pods - Laz - 12-30-2015

Any Bomber can take a fighter now.
Just give a salvo of 5 Pods.

Dead.
Even if no lock on.


RE: Development Notice: Hellfire Rocket Pods - Antonio - 12-31-2015

In Conn maybe. Outside you'd run out of Hellfires and they'd lose ~30-50% regens. It's not an anti-snub tool. But is it too good against other classes? Yeah. I've tested it a lot yesterday, and it's ridicolous.

However, there are multiple ways to balance it. The most obvious one is reducing the ammo, which is probably the best. Then there's adding power consumption per hit, to force fights into lasting longer and not being able to fire both Hellfires and Snac/Nova while regenerating core at the same time. Also, changing refire rate and damage is also a possibility, but it wouldn't work on itself, one of the first two suggestions would have to get changed first.


RE: Development Notice: Hellfire Rocket Pods - E X O D I T E - 12-31-2015

Can you do the same for Catapult Missiles? As they are now, they're essentially Hellfires that eat energy and have half the damage.