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Admin Notice: Changes to server rule 4.1 and 4.3 - Printable Version

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RE: Admin Notice: Changes to server rule 4.1 and 4.3 - Occam Razor - 06-20-2017

(06-20-2017, 05:01 PM)Toris Wrote: I never stated that. Reread my statement again, then try to discuss. Hint: negotiations.

If the pirate holds all the cards, how can you call it negotiations? What you mean is surrendering. I think there should be another option for transports trading cargospace for defences.


RE: Admin Notice: Changes to server rule 4.1 and 4.3 - Silver - 06-20-2017

(06-20-2017, 05:06 PM)Occam Razor Wrote:
(06-20-2017, 05:01 PM)Toris Wrote: I never stated that. Reread my statement again, then try to discuss. Hint: negotiations.

If the pirate holds all the cards, how can you call it negotiations? What you mean is surrendering. I think there should be another option for transports trading cargospace for defences.

You mean someone is having a gun trailed at you, tells you to drop some money or they drop you.
What you gonna say? Not no, most likely.

Normally travelling with friends dissuade lone robbers.

<3



RE: Admin Notice: Changes to server rule 4.1 and 4.3 - Toris (Old Account) - 06-20-2017

@Occam Razor You mistunderstood all what I've written in my post. Trader can decide if they want to pay right away, try to impress pirate with negotiations or - what neither party wants - trader going boom. Credits can be earned very quickly, so paying up e.g. 2 million credits for cargo that gives you 17 million credits isn't a great loss. You also should remember that roleplay of unlawful ID is to pirate - to gain either credits OR cargo - so most of the guys aren't there to annoy you. They are doing the roleplay of the faction they represent.

And I say that both as a trader and as a pirate here.

P.S. If you see that pirate doesn't want to negotiate, just pay up without further questions. You should take into consideration that pirates seeing the trader prolongs the encounter may be caused by awaiting for e.g. local police/navy.


RE: Admin Notice: Changes to server rule 4.1 and 4.3 - Haste - 06-20-2017

Code:
[18:09:03] Haste: I can literally pirate an 8-transport IMG convoy in a heavy fighter or something now.
[18:09:13] Haste: And they'll have to either pay or accept that whichever ones I can keep CDed will be PvP dead for 2 hours.

This is what the rule comes down to, and it's silly. It makes infinitely more sense that that 8-ship convoy can provide more than enough cover for one another to flee to a base, dock up and win the encounter. Instead, they have to accept that at least one or two of their ships will inevitably be locked down / PvP dead since I can indefinitely dodge their fire while lobbing a CD once in a blue moon.

I remember how good the change to "Docking equals winning" seemed when it was first introduced. It's just a big step back for the server to revert that change.

The "negotiation" argument is extremely flawed, by the way. The pirate has no obligation to behave in a certain way. They can be as kind or unkind to a transport as they desire. I know my (old) pirating characters generally wouldn't care whether a transport pilot quickly complied with demands or wrote an entire novel. At the end of the day, they either comply or get shot. Just because your pirating characters apparently are very nice people or don't actually behave like pirates, doesn't mean that everyone has to play that way.


RE: Admin Notice: Changes to server rule 4.1 and 4.3 - Silver - 06-20-2017

(06-20-2017, 05:16 PM)Haste Wrote:
Code:
[18:09:03] Haste: I can literally pirate an 8-transport IMG convoy in a heavy fighter or something now.
[18:09:13] Haste: And they'll have to either pay or accept that whichever ones I can keep CDed will be PvP dead for 2 hours.

This is what the rule comes down to, and it's silly. It makes infinitely more sense that that 8-ship convoy can provide more than enough cover for one another to flee to a base, dock up and win the encounter. Instead, they have to accept that at least one or two of their ships will inevitably be locked down / PvP dead since I can indefinitely dodge their fire while lobbing a CD once in a blue moon.

I remember how good the change to "Docking equals winning" seemed when it was first introduced. It's just a big step back for the server to revert that change.

The "negotiation" argument is extremely flawed, by the way. The pirate has no obligation to behave in a certain way. They can be as kind or unkind to a transport as they desire. I know my (old) pirating characters generally wouldn't care whether a transport pilot quickly complied with demands or wrote an entire novel. At the end of the day, they either comply or get shot. Just because your pirating characters apparently are very nice people or don't actually behave like pirates, doesn't mean that everyone has to play that way.

Come on, Haste, the other six can flee, log their fighters/missile_solaris GBs and eff you up.
Or are you planning to make a 8 CD launcher available?

<3



RE: Admin Notice: Changes to server rule 4.1 and 4.3 - TheSK - 06-20-2017

@Toris No pirate will see a cargo worth 17m and ask for 2m, you're insane... I get pirated all the time and the lowest demand I have ever seen has been 7 million and that was with an empty cargo hold.


RE: Admin Notice: Changes to server rule 4.1 and 4.3 - Toris (Old Account) - 06-20-2017

(06-20-2017, 05:21 PM)TheSK Wrote: @Toris No pirate will see a cargo worth 17m and ask for 2m, you're insane... I get pirated all the time and the lowest demand I have ever seen has been 7 million and that was with an empty cargo hold.

You can report such players and let Admins decide of such player broke the rules. If they fined you seven million for empty ship, it is borderline of trolling and just being that part of the body where sun (usually) doesn't reach. I'm sorry you had such encounter, as I truly despise such pirates myself - because it makes pirate-trader relations really difficult, as traders are falsely convinced that all pirates rob like that. Then, it turns into a whole circle of mutual hate, as traders avoid getting pirated by running away without single line dropped or dropping infamous "kill me its cheaper" - what, in return, annoys the 'good' pirates. And so, the cycle continues and both sides of the fence accuse each other.


RE: Admin Notice: Changes to server rule 4.1 and 4.3 - Antonio - 06-20-2017

(06-20-2017, 04:36 PM)sasapinjic Wrote: -
Quote:transports become more and more pvp capable
I LOL on this this, transport have never become more and more pvp capable, they are same as alwais, it is just that pirates get used to pirate armorles and weponless traders, so when they find one with CAU and standard transport weapons, they get ilusions transport get some mayor buf.

Exactly this. With the right loadout and location the trader will not win. However, I've seen some pirates pirating on awful spots (Freeport 1 - Aland lane for example), probably with success because of traders not having an armor/bots or forgetting to regen so when they do meet one with proper equipment suddenly they're surprised and are already complaining that transports are overpowered. No, you are just a bad pirate and it's your fault.

This also includes transports being already at the station. @Foxglove why do you think you should have the ability to do something to a transport who's sitting safe in front of a base? Because now you can just make him pvp dead by opening fire before he docks, directly discouraging him to interact with you. "Pirating" in front of a lawful base is no pirating at all and shouldn't be rewarded as such on top of it making no sense whatsoever inrp. Pirating 50k away from the nearest base however is, and actually makes sense inRP. Not only that, but since you -are- on a proper piracy spot this rule change won't affect you at all because the trader will either comply or be dead long before he gets near a station.

What's the end result of the rule change? Promoting bad piracy, giving people ability to quite literally troll others by forcing them to be pvp dead regardless of their location and directly encouraging traders to avoid player interaction. Why?


RE: Admin Notice: Changes to server rule 4.1 and 4.3 - Karst - 06-20-2017

(06-20-2017, 05:16 PM)Toris Wrote: @Occam Razor You mistunderstood all what I've written in my post. Trader can decide if they want to pay right away, try to impress pirate with negotiations or - what neither party wants - trader going boom. Credits can be earned very quickly, so paying up e.g. 2 million credits for cargo that gives you 17 million credits isn't a great loss. You also should remember that roleplay of unlawful ID is to pirate - to gain either credits OR cargo - so most of the guys aren't there to annoy you. They are doing the roleplay of the faction they represent.

And I say that both as a trader and as a pirate here.

P.S. If you see that pirate doesn't want to negotiate, just pay up without further questions. You should take into consideration that pirates seeing the trader prolongs the encounter may be caused by awaiting for e.g. local police/navy.

It's pretty obvious that despite claiming to speak for pirates and traders, you don't seem to be too familiar with either, because your argument is riddled with flaws.
First of all, pirate demands and their payment is completely irrelevant to this discussion. The main counterarguments are rooted in a transport's inability to destroy a pirate attacker regardless of how well they are doing in the fight, which is a basic principle of balance ("cannot destroy smaller, faster ship in larger, slower ship") completely unrelated to the specifics of roleplay in such an encounter.
Secondly, you are making the assumption that pirates will make reasonable demands. I guess you've never been asked to drop all cargo by a random cruiser. Even if the demand is reasonable, if it's a terrible RP encounter ("hello, give 5mil sir" "ok die"), there is a strong incentive not to pay anyway if you have a well-equipped transport in a location that would allow it to escape.
Thirdly, you make the assumption that the "trader going boom" as you put it is undesirable for the pirate. That is absurd, the trader exploding is in many cases the most desirable result for the pirate. Many people pirate entirely to get bluemessages, and for any such situation the pvp death but not actual death of the target would be the second most desirable outcome.

Finally, like everyone else, you don't address the obvious trolling potential, you don't address the very basic issue that this discourages pirate-trader interaction, you're just focusing on irrelevant specifics of these interactions that have literally nothing to do with the matter at hand.

(06-20-2017, 05:20 PM)Silver Wrote:
(06-20-2017, 05:16 PM)Haste Wrote:
Code:
[18:09:03] Haste: I can literally pirate an 8-transport IMG convoy in a heavy fighter or something now.
[18:09:13] Haste: And they'll have to either pay or accept that whichever ones I can keep CDed will be PvP dead for 2 hours.

This is what the rule comes down to, and it's silly. It makes infinitely more sense that that 8-ship convoy can provide more than enough cover for one another to flee to a base, dock up and win the encounter. Instead, they have to accept that at least one or two of their ships will inevitably be locked down / PvP dead since I can indefinitely dodge their fire while lobbing a CD once in a blue moon.

I remember how good the change to "Docking equals winning" seemed when it was first introduced. It's just a big step back for the server to revert that change.

The "negotiation" argument is extremely flawed, by the way. The pirate has no obligation to behave in a certain way. They can be as kind or unkind to a transport as they desire. I know my (old) pirating characters generally wouldn't care whether a transport pilot quickly complied with demands or wrote an entire novel. At the end of the day, they either comply or get shot. Just because your pirating characters apparently are very nice people or don't actually behave like pirates, doesn't mean that everyone has to play that way.

Come on, Haste, the other six can flee, log their fighters/missile_solaris GBs and eff you up.
Or are you planning to make a 8 CD launcher available?

<3

You're essentially saying that the pvp deaths of two transports in a well-prepared convoy to what can only be described as troll piracy is a good thing. You're also implying that Haste or other capable pvpers in snubs would be sufficiently deterred from following transports by solaris gunboats and mediocre fighters they can probably easily evade.
Any competent pvper can now pvpkill as many transports as they can CD, without putting any effort whatsoever into actually shooting them.


RE: Admin Notice: Changes to server rule 4.1 and 4.3 - Haste - 06-20-2017

Being able to delay an 8-ship convoy for something like an hour before they force my CDing Light Fighter to run out of ammo / shake me at a gate or lane with reinforcements, still sounds to me like trolling the rules shouldn't encourage.

Side note: even out of CDs you'd be able to give chase. Assuming you're within 15k once they reach their destination, you've still PvP killed them. Kek.

The only conclusion here is that the only way a transport wins a piracy encounter after this change is by not running into any pirates. In other words, keep a close eye on the player list at all times and you'll be just fine. I can't imagine that's what the admin team hoped to achieve.