Discovery Gaming Community
Nomad (indie) ID and Permitted Ships Post-patch - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7)
+--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37)
+--- Thread: Nomad (indie) ID and Permitted Ships Post-patch (/showthread.php?tid=154923)

Pages: 1 2 3 4 5 6 7 8 9


RE: Nomad (indie) ID and Permitted Ships Post-patch - Chronicron - 10-30-2017

(10-30-2017, 08:22 PM)Sombra Hookier Wrote: I don't get what point you're trying to make. The Vagrants don't have a problem with recruits. Our latest recruit is a pretty good one, actually. We have taken care of newcomers and known Discovery people. We're also offering people who just log nomads to pew something to reward them for making space dangerous, while people know what to face when a lesser approaches them. Seriously, I don't know what is wrong with you. First you complain about something that refers to the Vagrants, then you complain when I describe how things matter of factly are from our point of view.

We have tutorials on how to Vagrant ingame and on forum, how to make cool pictures for your Vagrants. Every now and then we group up with indies when it is useful for a fight, but otherwise we prefer to have them interact with us inRP - something that rarely happens, because "Oh, you're a Nomad! INVITE!" - something that is literally not working with the Vagrants. People can approach us on the forum, we have a feedback thread, we don't bite when we get PMs on forum. That's really all we can do.

Who am I to complain about anything? I'm just a player who enjoyes his time here.

I'm trying to make a point that you should not dump out the old nomlore. Instead of retconning it completely, just adapt it to the current situation. Gather up, write up more things, make it interesting for newcommers. And maybe the nomad playerbase will become something new?

Just stop biting each other. At least that what I remember in my last days.


RE: Nomad (indie) ID and Permitted Ships Post-patch - Elune - 10-30-2017

Poiting out that player does not have proper english grammar|spelling (skill) to ROLEPLAY is ironic specially considering Nomads....Tell that to Liberty and Bretonia officials if there are any without proper english . I don t think i have flamed vargants at all ,I enjoy seeing lybie online ,I flamed because of this . If you are a faction leader (foxglove) and i PM u about your faction ,if you dont want me in its respectful to respond "Sorry we do not recruit" or "No elune you were trouble I dont want you in" ...Instead ignoring is most arrogant thing i experienced here ...I understand admins not answering on PM's ,but rest is outrageous and arrogant...I also wanted to ask about joining core but people still ignore it ....I dont think anyone is worth being ignored on instant specially if asking about faction and in game stuff...Stop defending Vargants cause i do not dislike idea of vargants nor any other faction ...I dislike way that officials totally killing indie desire to play with ID restrictions ....Invited only factions i understand ...but not as ONLY choise of being able to RP with ID such as nomad and wild..I have nothing bad to say to wilde ,they helped me learn RP more then noms and even talk to me ooRP about nomad role play...I just think if Gammu AI ID is not restricted by PRIME then nomad ID should not be OCCUPIED by k'hara specially now when nom speach is killed..I meet many versions of AI indie with many different RP ,and non is as PRO as i saw PRIME do it ...I think PRIME rp is lot more harder then this new nomad version ....Restricting ships and mobility is too much ,if you dont give marduk ,let us roam free ,and if you want us in Omicrons (nomad id zol) make it playable ,by being active ,or giving us what we need to survive ,specially loots cause i cannot do missions at Delta ....So my choise is (was) and every indie choise is (join khara|vargant) or stop play....I know many noma officials want me to quit ,but NO....My english spelling may be horrible ,but this is not FIRST nor LAST role play game i play I have encountered RP gaming long time ago..I dont write what i write to throw hate on Khara and Vargants ,I write it cause I do not see any other way to fight for my place in nomad role play ,as I will not give up regardless of khara and vargant doors being shut down to me. Thank you for understanding.


RE: Nomad (indie) ID and Permitted Ships Post-patch - Sombs - 10-30-2017

The nomad playerbase has enough stuff to become something new, especially with the Nomad_2s and the new equipment. No need to open the Marduk up for people like YVAN_LE_TERRIBLE, Cheesecake and TERMINATOR007. Anyone who wants a Marduk shall simply put effort into it, SRP it or join K'Hara or Vagrants.


RE: Nomad (indie) ID and Permitted Ships Post-patch - Sombs - 10-30-2017

(10-30-2017, 09:39 PM)Elune Wrote: Poiting out that player does not have proper english grammar|spelling (skill) to ROLEPLAY is ironic specially considering Nomads....Tell that to Liberty and Bretonia officials if there are any without proper english . I don t think i have flamed vargants at all ,I enjoy seeing lybie online ,I flamed because of this . If you are a faction leader (foxglove) and i PM u about your faction ,if you dont want me in its respectful to respond "Sorry we do not recruit" or "No elune you were trouble I dont want you in" ...Instead ignoring is most arrogant thing i experienced here ...I understand admins not answering on PM's ,but rest is outrageous and arrogant...I also wanted to ask about joining core but people still ignore it ....I dont think anyone is worth being ignored on instant specially if asking about faction and in game stuff...Stop defending Vargants cause i do not dislike idea of vargants nor any other faction ...I dislike way that officials totally killing indie desire to play with ID restrictions ....Invited only factions i understand ...but not as ONLY choise of being able to RP with ID such as nomad and wild..I have nothing bad to say to wilde ,they helped me learn RP more then noms and even talk to me ooRP about nomad role play...I just think if Gammu AI ID is not restricted by PRIME then nomad ID should not be OCCUPIED by k'hara specially now when nom speach is killed..I meet many versions of AI indie with many different RP ,and non is as PRO as i saw PRIME do it ...I think PRIME rp is lot more harder then this new nomad version ....Restricting ships and mobility is too much ,if you dont give marduk ,let us roam free ,and if you want us in Omicrons (nomad id zol) make it playable ,by being active ,or giving us what we need to survive ,specially loots cause i cannot do missions at Delta ....So my choise is (was) and every indie choise is (join khara|vargant) or stop play....I know many noma officials want me to quit ,but NO....My english spelling may be horrible ,but this is not FIRST no LAST role play game i play I have encountered RP gaming long time ago..I dont write what i write to throw hate on Khara and Vargants ,I write it cause I do not see any other way to fight for my place in nomad role play ,as I will not give up regardless of khara and vargant doors being shut down to me. Thank you for understanding.

You should ask yourself why the door is shut for you but open for others.


RE: Nomad (indie) ID and Permitted Ships Post-patch - E X O D I T E - 10-30-2017

(10-30-2017, 09:40 PM)Sombra Hookier Wrote: The nomad playerbase has enough stuff to become something new, especially with the Nomad_2s and the new equipment. No need to open the Marduk up for people like YVAN_LE_TERRIBLE, Cheesecake and TERMINATOR007. Anyone who wants a Marduk shall simply put effort into it, SRP it or join K'Hara or Vagrants.

Were you even here around 2011? Look at those Duk names.




RE: Nomad (indie) ID and Permitted Ships Post-patch - "Jade Fire" - 10-30-2017

(10-30-2017, 09:42 PM)Exodite Asmodai Wrote:
(10-30-2017, 09:40 PM)Sombra Hookier Wrote: The nomad playerbase has enough stuff to become something new, especially with the Nomad_2s and the new equipment. No need to open the Marduk up for people like YVAN_LE_TERRIBLE, Cheesecake and TERMINATOR007. Anyone who wants a Marduk shall simply put effort into it, SRP it or join K'Hara or Vagrants.

Were you even here around 2011? Look at those Duk names.


That was on an event server, not on the discovery server, like if you died on one of those ships, there was a nomad ship waiting on the account that you'd just relog and use from there. That entire event was preplanned and all of the ships in that video don't exist on discovery, only on the event server


RE: Nomad (indie) ID and Permitted Ships Post-patch - Sombs - 10-30-2017

(10-30-2017, 09:42 PM)Exodite Asmodai Wrote:
(10-30-2017, 09:40 PM)Sombra Hookier Wrote: The nomad playerbase has enough stuff to become something new, especially with the Nomad_2s and the new equipment. No need to open the Marduk up for people like YVAN_LE_TERRIBLE, Cheesecake and TERMINATOR007. Anyone who wants a Marduk shall simply put effort into it, SRP it or join K'Hara or Vagrants.

Were you even here around 2011? Look at those Duk names.


No, I wasn't around back then, but I know RP standards were lower back then. I know that video, too.


RE: Nomad (indie) ID and Permitted Ships Post-patch - Elune - 10-30-2017

What others ? Give me recruit without being your former companion in Core ,Auxesia or any of your FRIEND in game ??I keep asking myself but I dont think I am the problem as huge as you try to make me ...I like how are you being nomad official advocate ,you still cannot tell or prove any violation of mine that makes you think I will abuse my nomad position ...And no I am not chasing for marduk you dont even read what I write ,you respond as you want to respond to things you want to respond ,missing the point = NOMAD ID ..What give those who cast away Dom'Kavash more credits as role player? I am sorry for reading WIKI that maybe old ,but from what I see K'hara is HAIR TO KAVASH ,you HORRIBLY renamed in this mod ,and its presence is no longer part of this game nor storyline....I come from vanila where Dom'Kavash is master race who build a cartaker hivemind called nomads .......I have accepted everything even funny version of lore where Khara is "new" Dam Kvooosh(or how ever its named)

Arguments = https://discoverygc.com/wiki/Daam_K%27Vosh_Empire "Today, the Empire is known of in Sirius only through the field of xenoarchealogy and the ruins of their civilization, such as the massive Dyson Spheres or the Slomon K'Hara. On Planet Manhattan, a secret facility exists functioning as a children's library and a path to K'Hara independence from the energy field of the Dyson Spheres, called Valhalla One. Through this, the first strides into jump gate technology were made in secret, as were early forays into xenoarchaelogy."

Reason I see is simpe ; I criticize you , 2016 player thinks he knows something additude probably runs in your minds.....But at least considering Dom'Kavash.........Dom'Kavash is ROOT of this game(vanilla) lore as is Coalition and Alliance .You do not simply replace them with faction that has wierd name once translated to english,which seems to me as mocking of nomads . I have stood silent so long ,and now that you dont give me reasons exept me DARING to criticize you ,i dont see why I should not ..............I m simply fighting for INDIE not MARDUK ....Cause all indie are non exsistant,otherwise we would have war cause MND going into Virginia.


RE: Nomad (indie) ID and Permitted Ships Post-patch - Sombs - 10-30-2017

I'll repeat what I told you earlier: If you want people to take you serious, do yourself the favor and put effort into what you write, because don't expect people to put effort into encrypting what you try to say. Even Huggie's posts have more content.


RE: Nomad (indie) ID and Permitted Ships Post-patch - NonSequitor - 10-30-2017

I got my questions answered, but I like to add some more of my on thoughts on this matter.

Opening up the new Marduk to indies won't pull the Nomad player factions into a game-killing singularity. They'd keep on doing their thing with the significant benefits that their IDs bestow on them: Sirius-wide ZoI (indies are limited to the Omicrons, Tau 37, all Omegas except 3, 7, and 11), and freedom to engage everyone in every vessel type (indies prohibited from engaging transports in cruisers), and access to the Ish'tar (if it is put into the game).

Nomads are a fascinating faction to play, but that aspect should not make them so sacrosanct that we are unwilling to have the occasional clueless gamer pilot a Marduk. In such a situation you can a.) politely inform the player that this is a RP server, and b.) tell that player about how he can find more about Nomad lore from player factions and the forums, or c.) look down on the offending player, tell him how much he sucks and how his presence ruins your game immersion.