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Want to Start developing? - Printable Version

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+---- Thread: Want to Start developing? (/showthread.php?tid=15764)

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Want to Start developing? - Tarkis - 04-10-2009

' Wrote:Hahaahaa.

Right, try exporting to .3ds, and then import into Ms3d

If I knew how, I would gladly take that advice.
Metasequoia doesn't allow you to save files as .3ds, and the export option is...odd. I'm not even sure how to get that to work, as it gives me an error about a commonpartsparts.ini file and DOGACGA.

Exact error message:

Cannot find 'commonpartsparts.ini'.
Set the 'DOGACGA' folder from the configuration.


Want to Start developing? - Linkero - 04-10-2009

In metaseq, save it as a .x file. Afterwards, open milkshape up, and goto tools->DirectX Mesh Tool


Afterwards, click the folder button, and open that file with it. Once done, it will show in that small window. To actually put it into milkshape, click the button that looks like a floppy disk, or more commonly, a save button. The model will then be in milkshape, and that window closed.


Note: DONT click the other buttons. they multiply the poly count. I did the 7x one about 3 times before figuring out howto do the above, and it was a terrible idea.




Want to Start developing? - Tarkis - 04-10-2009

Thanks Link, that worked perfectly.


Want to Start developing? - Tarkis - 04-13-2009

Another question.

How do you extract textures from the vanilla ships?
I don't mean the .mat file, I mean the texture images themselves so I can texture in Metasequoia.
Is this even possible? If not, how is texturing done?

Also, it is legal to use vanilla textures, right?
I'm pretty sure they're already in use on many custom ships, but I just want to make sure that those modelers didn't get any special permissions from certain people in order to use the textures.


Want to Start developing? - Seth Karlo - 04-13-2009

To get Vanilla textures into .TGA or .DDS format, follow instructions here:

http://discoverygc.com/forums/index.php?s=...st&p=482272

Or, when importing a model, the CMP importer can extract the textures for you. (Check the bottom)

Seth


Want to Start developing? - Tarkis - 04-13-2009

Sorry, I should have read the thread more carefully.
Thank you.


Want to Start developing? - patryn - 04-22-2009

what is up with the apparent 13k exclusion zone on either side of the tradelanes and how do i eliminate it?


Want to Start developing? - Seth Karlo - 04-22-2009

It's called a Lane Access zone, and is in the Main system ini.

It will be in Freelancer/DATA/UNIVERSE/SYSTEMS/*System code*

And open the system ini, in there will be the exclusion zone. Delete it and it will dissapear.

Seth


Want to Start developing? - patryn - 04-22-2009

i just looked through new londons system file and did not find it. do you know what it is called in the ini file or where in the file it is? i checked the tradelanes and the tradelane zones and came up empty.


Want to Start developing? - Seth Karlo - 04-24-2009

It will look something like this:

[Zone]
bw01_lane_access_zone
position = 758, 0, 3923
rotate = 0, 0, 0


etc etc, I'm doing that from memory, so it may not be completely correct. Can you specify more clearly what you mean about a 13k exclusion zone?