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Should Xenos be allowed to use gunboats? - Printable Version

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RE: Should Xenos be allowed to use gunboats? - LaWey - 03-12-2018

I can say yes, Xenos are not best faction, dont understand why peoples so like conepts of MYFIGHTFORRIGHTOUSDEAL. But this definitely not bad faction. Factions like suicidal terrorists should exist, because it sort of terror which confronts to very mighty goverments IRL.

I mean, Xenos poor and terroristic not because some guys wanna do yet another RoS\Phantoms, but because Liberty might not leave another way for confront to them.


RE: Should Xenos be allowed to use gunboats? - Enkidu - 03-12-2018

@"Omicega" has a point about homogenisation.

Instead of that, then, I'd leave their ID lines as-is and buff their ZOI to Liberty + 2 (although not in so many words as that'd mean Xenos cropping up in Sigma 17, Minor, etc, which would be gloriously funny).

If they don't have them already, add Shikoku, Hamburg, Manchester, and let them go all the way up to Coronado in the Taus. That will keep them unique and give them -plenty- of activity wiggle-room as they'll have a better ZOI than HF.

It also lets you embrace the idea that you're going to die as a Xeno. Sure, roll with that: You can die as a Xeno in Kusari, then Rheinland, then Bretonia, without breaking a sweat. Go and attack people until you're dead everywhere in your buffed-up ZOI that all your genuine pirate buddies in Liberty can't access.


Maybe instead of trying to build Xenos -tall- (giving them better fight balance, which is basically a lost cause when HF's toy-level is on par with the Coalition), we should build them -wide-. They're already got bases in independent systems bordering Liberty, so seeing them beyond just beyond Liberty's borders isn't a massive stretch.


RE: Should Xenos be allowed to use gunboats? - Goliath - 03-12-2018

Xenos are unique in their funny, stylish RP. You won't see such comedy anywhere. A good RPer/PvPer is able to use Xenos's deficits in his advantage. Don't just remove a faction/merge them becayse they're shitty to you. I personally enjoy playing as a Xeno, and I bet I'm not the only one.


RE: Should Xenos be allowed to use gunboats? - LaWey - 03-12-2018

(03-12-2018, 05:01 PM)Tænì Wrote: If they don't have them already, add Shikoku, Hamburg, Manchester, and let them go all the way up to Coronado in the Taus. That will keep them unique and give them -plenty- of activity wiggle-room as they'll have a better ZOI than HF.
I think.. xenos should strike on border traders, like really terrorist who just harras some sides and dont give care about borders. They just dont should have more bases, because inRP local criminals just slaught them all.

Not bad idea, but dont do it this faction really hated? I want to say.. i has some issues with hessians RP because player have tend start ooRP conversations and teach how i should do socialistic terror and how not. This really bothering and i guess why it so. Afraid xenos players could get some issues.Not fun when things gone so(


RE: Should Xenos be allowed to use gunboats? - SnakThree - 03-12-2018

(03-12-2018, 05:16 PM)Goliath Wrote: Xenos are unique in their funny, stylish RP. You won't see such comedy anywhere. A good RPer/PvPer is able to use Xenos's deficits in his advantage. Don't just remove a faction/merge them becayse they're ***** to you. I personally enjoy playing as a Xeno, and I bet I'm not the only one.

Are you saying Xenos were better meme faction that Liberty Rogues were? I mean, it's rather poor race anyways, but to each his own, I guess.


RE: Should Xenos be allowed to use gunboats? - Sand_Spider - 03-12-2018

Xenos have had ZOI in Shikoku for years, but I personally never bothered flying there on my old Moldy Crow, back in the day. It's just.. Really far out of the way, in my opinion, especially since you can't pirate for money. It's more beneficial to try and fly as a Lane Hacker or Rogue in Shikoku, who also have ZOI there. As a Xeno, you would need to fly back to Kepler after every cargo piracy, whereas Lane Hackers and Rogues can just go for the money and stay at the bottleneck lane between Deshima and Junyo, or make a quick hop to the GC base in the southern nebula cloud.

If the Xenos had their own base in Shikoku however... Now, there's an interesting prospect. Hit foreign trade where it hurts them the most: Right inside their own borders. Honestly, this appeals to me more than the idea of having a gunboat as a Xeno, especially nowadays with battle transports being viable.

Xenos in Manchester and Hamburg are an appealing idea. Come to think of it, I'd like to see them with a single base in at least Kusari and Rheinland, so that cargo piracy wouldn't require having to constantly system-hop. I think Xenos hold less ire for the Bretonians - in fact, wayyyy back in the day, right before I left the XA, there was talks of potentially trying to get a forward group of Xeno Rocs in Leeds, back when Gallia had first invaded. The mentality behind it was that, "Oh, crap. These guys have a lot of guns and probably have enough to make it to Liberty. We should strike them now before they GET to Liberty." That said, I'm not sure how current day Xenos feel about Bretonia.


RE: Should Xenos be allowed to use gunboats? - suppy - 03-12-2018

It's a shame that the Xeno expeditionary force to Leeds didn't pan out. Nutjob volunteer squadron. How active have they been in Magellan and Cortez?

Also, they should get a gunboat, but it should be an absolutely jank bucket of bolts.


RE: Should Xenos be allowed to use gunboats? - TheJarl - 03-12-2018

No, of course they should not get GBs. Disco suffers from a sort of capital ship inflation. Xenos are supposed to have a terrible fleet, barely holding together, that's part of their charm. Sure that means they won't be the most popular faction perhaps, but it makes them attractive as a niche.


RE: Should Xenos be allowed to use gunboats? - -Rax- - 03-13-2018

(03-12-2018, 05:16 PM)Goliath Wrote: Xenos are unique in their funny, stylish RP. You won't see such comedy anywhere. A good RPer/PvPer is able to use Xenos's deficits in his advantage. Don't just remove a faction/merge them becayse they're ***** to you. I personally enjoy playing as a Xeno, and I bet I'm not the only one.

Xenos as terrorists could be RP'd in several ways, either taking the funny drunken way or either the bloody killer machine. As instead, the Rogues (seeing their whole snub-craft , boats and bases) Their RP is much smooth and easier to cover, making fun of every situation and holding useless talks.


RE: Should Xenos be allowed to use gunboats? - Evo - 03-13-2018

(03-12-2018, 05:01 PM)Tænì Wrote: Xenos cropping up in Sigma 17, Minor, etc

For some reason I just got the mental image of xenos in Gallia making fun of the way they talk while shooting everything.

O-HON-HON-HON-HON -dodging around 3 valors-

Anyway, I totally agree with what Taeni said. The draw in Xenos has always been the freedom to pew EVERYTHING while being outgunned as a result. Devs threw us Shikoku which surprised the living hell out of me, yet we took some RP with USI and ran with it. Honestly I don't see why we can't do similar with other space. Intercept trade heading to Liberty before it even gets there. Been doing that occasionally in Shikoku and it feels right. Lose the whole [redneck]WE DON'T LIKE YER TYPES 'ROUND THESE HERE PARTS[/redneck] but it makes rp sense for us to be there regardless.