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Poll: Should we have a redo Player Event at Aland? - Printable Version

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+--- Thread: Poll: Should we have a redo Player Event at Aland? (/showthread.php?tid=169104)

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RE: Poll: Should we have a redo Player Event at Aland? - Sombs - 03-27-2019

If you don't want the guilty-by-association thing, there needs to be more transparency of what is done by what people beforehand, not afterwords, and a very clear cut between involved and uninvolved people. As a few people have pointed out already, especially on Discord: It looks very unfortunate when the player who inRP spearheads the successful invasion of Canaria, "the damage I inflicted on the Kassel was more than significant" on the Kassel and Operation Chrysalis on Aland is part of the story team. It does look like certain success guarantees are helpful to create war heroes.


RE: Poll: Should we have a redo Player Event at Aland? - Durandal - 03-27-2019

(03-27-2019, 12:35 AM)Sombra Hookier Wrote: If you don't want the guilty-by-association thing, there needs to be more transparency of what is done by what people beforehand, not afterwords, and a very clear cut between involved and uninvolved people. As a few people have pointed out already, especially on Discord: It looks very unfortunate when the player who inRP spearheads the successful invasion of Canaria, "the damage I inflicted on the Kassel was more than significant" on the Kassel and Operation Chrysalis on Aland. It does look like certain success guarantees are helpful to create war heroes.

I'm torn on this. On one hand I'm sympathetic. I think we do need to set hard and fast rules about developers not acting upon the plot even if they know it in advance. I'm not saying this happened, as far as I'm aware it has not.

On the other hand we are talking about a character who was already in a very convenient position before @Kaze was hired as a story developer. If Kaze was not a developer, and the character existed and the same developments were happening with a degree of separation, I almost feel Kaze Dagon & Bretonia in general would be lauded as an exemplary case of the development team working very closely with a House's playerbase.

The problem with that is, if I tell you that's what's happening, not a single soul is going to believe me, because this community has endured so many bad actors in positions of power that the kneejerk reaction is to assume the worst case scenario.

What do we do with that?


RE: Poll: Should we have a redo Player Event at Aland? - Vendetta - 03-27-2019

(03-27-2019, 12:44 AM)Durandal Wrote: The problem with that is, if I tell you that's what's happening, not a single soul is going to believe me, because this community has endured so many bad actors in positions of power that the kneejerk reaction is to assume the worst case scenario.

What do we do with that?

Provide clear and concise evidence to support your words.


RE: Poll: Should we have a redo Player Event at Aland? - Lythrilux - 03-27-2019

(03-27-2019, 12:09 AM)Wesker Wrote: Lets list this out.

The first time I listened to the story team was several months ago, they told me to tell the Unioners to piss off from their base in Colonge and let us take it completely. Instead, drama unfolded and the Unioner leader just gave it a totally different interpretation. I got accused of powergaming for doing something the devs told me to do.

A bit more recently it was recommended that I should attack bretonia and the Gwent, so we did, we also committed some forces to the defense of aland ensuring that if we couldn't win there would be mutually assured destruction. But apparently the Norfolk was already in 3 and their fleet is larger than the entire Gallic fleet to the point where "they could sneeze at aland and knock it over" according to a dev. We ended up with a dead battleship and instead of the Corsairs capitalizing on cambridge with the Fes (which was the entire reason it was there) it got moved to 47 and is now looking to take tangier. Apparently our largest military settlement is "exposed", nevermind the geography of the planet.

All of this amounts to fustration, I understand we can't gun for a 100% victory. I do not want it to be one sided from a lore perspective. But Seriously? A goddamn immobile battleship costed us the integrity and mobility of our ONLY CAP ASSET? I'd expect some ***** like that if it were to face off with the Altenburg now in open space, not a bretonian relic that can't do anything.

Mix that with this garbage powergamed, last minute canonized, garbage outcome for the defenders in all corners and I'm out of gas. I am never working with the development team again, Karst was right, it is basically Bretonia Rules the waves to the end. I do not want to be a part of anything related to the development team, I'll stick to rolling over factions with jormungands and smashing people in snub pvp. Life is coming up for me and while I don't intend to abandon this community I am sure as hell never going to do anything related to development ever again.

Well it's a two-way street. The Dev team also has to acknowledge that their ideas for story aren't always the best thing since sliced bread, and if players don't like something they shouldn't be forced to do it. That just creates a narrative that no one finds interested, and as you've outlined can cause drama (see: Sigma War).

The problem with the handling of the Gwent and Kassel is that it was so horribly rushed for the sake of progression it had already soured things before they had begun. Ideally, both sides should have been approached with that for an idea, and then they could individually work towards implementing them via roleplay. What we got was Kassel being a sacrificial lamb to help further justify and rail-road Bretonia's capture of Aland.

(03-27-2019, 12:09 AM)Wesker Wrote: This is a joke, you saw the hamburg event, I hate to boast. I don't boast on the forums at all because its pathetic. But no one has the spine to face us in an event like this. The Hessian playerbase is filled with rage from years of being rolled over and being in the same shoes as people that complain at us. They would have to literally skew the event against us tenfold, and that would amount to people complaining even more.

People logged Hessians en masse in that event for two reasons:
1. A protest against the Dev team
2. There wasn't really any reason to log anything else out of the participants listed.

In proper events with realistic and desired objectives for factions, I'm sure we'd see a more balanced turnout. There was just no reason for RM to show up in numbers during that event, for example. It wasn't well planned with their interests in mind.


RE: Poll: Should we have a redo Player Event at Aland? - Sombs - 03-27-2019

I believe, in Kaze's case, not pretending Dagon herself dealt the critical blow on the Kassel, because that never happened in the game. I really don't like the idea of generally mentioning player characters in infocards for that reason as well. Not because of personal jealousy but because it looks like certain groups have advantages over others - be it in the actual game by the situation itself or by people assuming the worst when they see connections and circlejerk potential.

And Discovery is all about circlejerks. At least when it comes to factions. One of the reasons why I always heavily prefered to stay away from factions.


RE: Poll: Should we have a redo Player Event at Aland? - Emperor's Fangs - 03-27-2019

Dinner, more on this after.


RE: Poll: Should we have a redo Player Event at Aland? - Backo - 03-27-2019

(03-27-2019, 12:51 AM)Sombra Hookier Wrote: I believe, in Kaze's case, not pretending Dagon herself dealt the critical blow on the Kassel, because that never happened in the game. I really don't like the idea of generally mentioning player characters in infocards for that reason as well. Not because of personal jealousy but because it looks like certain groups have advantages over others - be it in the actual game by the situation itself or by people assuming the worst when they see connections and circlejerk potential.

And Discovery is all about circlejerks. At least when it comes to factions. One of the reasons why I always heavily prefered to stay away from factions.

I don't see Kaze Dagon mentioned in the infocard on the Interactive Nav-Map. I was actually about to go laugh at Kaze for being so marry sue to do that, but the whole infocard just mentions Norfolk battlegroup, which I think is ok. Or am I missing something?


RE: Poll: Should we have a redo Player Event at Aland? - Sombs - 03-27-2019

That was two different references. Thunderer's character George Hall is mentioned in the York's infocard. What I was refering to about Kaze was his BAF comm to Norfolk where Admiral Dagon claims to have landed the critical blow on the Kassel.


RE: Poll: Should we have a redo Player Event at Aland? - Grumblesaur - 03-27-2019

(03-27-2019, 12:44 AM)Durandal Wrote:
(03-27-2019, 12:35 AM)Sombra Hookier Wrote: If you don't want the guilty-by-association thing, there needs to be more transparency of what is done by what people beforehand, not afterwords, and a very clear cut between involved and uninvolved people. As a few people have pointed out already, especially on Discord: It looks very unfortunate when the player who inRP spearheads the successful invasion of Canaria, "the damage I inflicted on the Kassel was more than significant" on the Kassel and Operation Chrysalis on Aland. It does look like certain success guarantees are helpful to create war heroes.

I'm torn on this. On one hand I'm sympathetic. I think we do need to set hard and fast rules about developers not acting upon the plot even if they know it in advance. I'm not saying this happened, as far as I'm aware it has not.

On the other hand we are talking about a character who was already in a very convenient position before @Kaze was hired as a story developer. If Kaze was not a developer, and the character existed and the same developments were happening with a degree of separation, I almost feel Kaze Dagon & Bretonia in general would be lauded as an exemplary case of the development team working very closely with a House's playerbase.

The problem with that is, if I tell you that's what's happening, not a single soul is going to believe me, because this community has endured so many bad actors in positions of power that the kneejerk reaction is to assume the worst case scenario.

What do we do with that?

The position of Kaze Dagon the character as the face of Bretonia and the position of Kaze the player as a developer, and the fact that the two entities are inextricably linked, represent a pretty obvious conflict of interest.

I don't particularly like people's personal characters getting to speak for entire factions or houses, but because that is the Discovery precedent, I would suggest that in situations where a player of a prominent character suddenly enjoys a position of ability to directly alter the game state, that the prominent character or the roleplay powers thereof be transferred to a party outside the bounds of the staff. This keeps some of the roleplay decision in the hands of the community and requires a more earnest cooperation between playerbase and game staff.

Sort of like Jimmy Carter having to give up his peanut farm to be president.


RE: Poll: Should we have a redo Player Event at Aland? - Wesker - 03-27-2019

To be honest, Sombra, at the end of the day I don't really care if people shove themselves in infocards. It may be a problem to other people who need their characters/egos asserted in everything. But I honestly don't care enough, if kaze single handedly nuked the Kassel, bullshit or not, whatever. People do that to others all the time, only now their names are being stamped into history for it, its not worth fighting against. That gets into a whole discussion of "whos RP is worth being put in history" which leads into the "who does the best RP" which is a discussion any sane person with a life does not want to have.


(03-27-2019, 12:28 AM)Durandal Wrote: I think what you're trying to say here is please get better at doing what the communities demands. We recognized the community and factored in every player driven action. Every battle, every participant (including the Core even if not documented, @Lythrilux), every decision those factions made. We canonized Olympia, we even canonized the Erdbeben.

Big meme, you canonized a lot of things to an extent, you canonized the Kassel striking the Gwent and then falling victim at random to the Norfolk while the Norfolk wasn't even scratched. A military force inflicted less damage to the Bretonian fleet then the shipyard's defense personnel did, now there are also a good amount of defense personnel, do they all have the training discipline, hardware, and military power the Kassel had? I think not. But here we are.

If we factor in every battle and still factor in the whole "Norfolk fleet is too big to loose" meme, then at the end of the day I don't see a case that isnt mutually assured destruction on both Aland and the Norfolk fleet. They were decimated all but one time when the RHA was not able to log and defend. A single gang of SOA players along with the IMG nuked the BAF wave after wave. No mutually assured destruction, just a randomly lost deimos canonized at convenience. ZoI extension given to the CR at the last minute, then a rebel fleet asset was canonized and apparently could warp down to Omega-3, then, via jumpdrive warp next to Aland and save the day.

"Factoring in" everything, yea right.