Factions, Roleplaying and Systems - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Factions, Roleplaying and Systems (/showthread.php?tid=540) |
Factions, Roleplaying and Systems - Firebird - 01-17-2006 ok, made map changes. see faction status. Any more let me know. Factions, Roleplaying and Systems - Igiss - 01-17-2006 You forgot to mark Liberty systems and Alaska n/a for claiming. Claiming is no more but for now you should mark them. Only Liberty, remember, don't mark Independent systems. Factions, Roleplaying and Systems - Firebird - 01-17-2006 Igiss,Jan 17 2006, 01:08 AM Wrote:You forgot to mark Liberty systems and Alaska n/a for claiming. Claiming is no more but for now you should mark them. Only Liberty, remember, don't mark Independent systems. k, didn't know that, map updated further...or will be by the time someone reads this :D Factions, Roleplaying and Systems - Dab - 01-17-2006 I like the zone control idea. I think we should use Firebird's map. That seems to be the best comprimise between all the ideas. Factions, Roleplaying and Systems - Igiss - 01-19-2006 New system rules - completely reworked, and already official. 2. Faction Rules 2.1 No characters are allowed to join more than 1 faction. If one character joined faction that owns systems, other characters from same account can only join the same faction. As an exception they can join another faction that does not own systems, like Phantom. 2.2 Factions can be created by players who reached level 40. To create a faction, the player needs to create a new topic on Discovery forums and post: 1) faction name, tag and description (mission, alignment, joining requirements) and 2) names of at least 3 faction members (including leader) with different accounts. 2.3 If faction wishes to control systems and participate in system battles, it needs to connect its reputation with any existing NPC faction that has at least one dockable base in any free system. To join a faction and stay, players must gain maximum friendship with appropriate NPC faction (gain its tag) and stay friendly with this faction. 2.4 Discovery is a roleplaying server. Factions and faction members are obliged to act in the way their reputation and status require. Players with unappropriate reputation, for example, members of pirate faction who are friendly with Navy and Police, must be expelled from faction; if they stay, they are considered traitors and may be attacked at will. 2.5 Each faction that affiliated itself with an NPC faction has a right to own a home system. Any system that is free from other factions' influence and contain at least one base can be declared home. In exceptional situations, faction might get a home system that belongs to influence zone of another faction. 2.6 Influence zone of a faction is determined by its history and power, as well as system conquests. Factions that have no Home system cannot have an influence zone. 2.7 Buying and conquering systems without approval is not allowed. Server administrators will approve systems that are available to conquer and decide on rules of system battles. If no factions are ready to fight for the system, it may be bought by faction for a price set by server administrators. 2.8 If a faction has only one or two active members, its status is changed to suspended. Suspended faction has 2 weeks to regain lost numbers, otherwise its existence comes to an end. 2.9 Complete list of members for each faction, as well as list of claimed systems, will be posted on Discovery forums for reference. Faction leaders and other faction members that have permission from leader should update this information as soon as possible in case of changes. 2.10 Three basic types of diplomatic relations between factions are neutral, allied and hostile. Allied factions are obliged to help allies in case of war; if the faction is allied to two factions hostile towards each other, the faction must choose side or declare itself neutral. Reputation of each faction and its members depends on its roleplaying alignment: lawful, unlawful or neutral. Factions, Roleplaying and Systems - Wolfpack98 - 01-19-2006 I can live with this :) Factions, Roleplaying and Systems - Firebird - 01-19-2006 Igiss,Jan 19 2006, 04:12 AM Wrote:2.5 Each faction that affiliated itself with an NPC faction has a right to own a home system. Any system that is free from other factions' influence and contain at least one base can be declared home. In exceptional situations, faction might get a home faction that belongs to influence zone of another faction. Think you mean system here :D Factions, Roleplaying and Systems - Dab - 01-19-2006 Well AW will be changing home system to Theta as that is where the Zoner base is. Also we need to know how a faction's history and power affect their territory as mostly AW, SF, and RM need this to find out exactly where our territory is. Factions, Roleplaying and Systems - Igiss - 01-19-2006 Your territory is exactly what it was, however I will repeat my request of freeing whole Omega sector. This applies to all - RM, SF and AW who control respectively 2, 1 and 1 Omega systems. Factions, Roleplaying and Systems - Met2085 - 01-19-2006 SF will give our Omega system up |