Navy station firing on navy players because they do not change name? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25) +--- Thread: Navy station firing on navy players because they do not change name? (/showthread.php?tid=84475) |
Navy station firing on navy players because they do not change name? - Jihadjoe - 07-25-2012 You've clearly not read anything that's been said Agmen. - There is no requirement to "register" anything, or to change your name. - We are endeavoring to add the name of any indy navy/LSF ship that we see to the list, regardless of what name tag it has, or whether the player has asked. - Ryoken is bitching for no good reason. - Ryoken has ALREADY handed me his ship names to be added to the list. This will be done as soon as I get the chance. Got it? Right... Lets continue with this, using a hypothetical scenario. For the purposes of this hypothetical scenario, lets say I am the leader of a group of DSE ID'd players. The group I play with use !!!DSE!!! as a name tag. We decide to build a base in Alberta, and cover it with some weapon platforms for defense. Now, because Alberta is a place which is often full of pirates, we decided that we want our base to shoot at pirates. Due to the mechanics of the player bases, we have the following choices. 1. Make the base friendly to everyone, allowing docking for all. 2. Make the base neutral to everyone, allowing only tagged players to dock, but it won't shoot at anyone unless they shoot at it. 3. Make the base hostile to all, so that it shoots at pirates. the downside is it also shoots at everyone else. We choose option 3, so that our base shoots at the bad guys. By your logic, we would be breaking the rules. We are denying access to a certain region of space in Aberta to ships which are not hostile to us, because the only name tag which has been added to the green list is !!!DSE!!!. This is not a breach of the rules though. If it was a breach of the rules, then literally every base in sirius within sensible ZoI for the faction who built it, and is set to the maximum security level, is also in breach of the rules. Navy station firing on navy players because they do not change name? - McNeo - 07-25-2012 What is the base preventing you from doing? It's not blocking anything, you can still use the gate behind it, so what is being forced on you again? Furthermore, I don't think everyone in the navy has access to Alaska. Do bear in mind that the Alaska thing contains, or maybe, used to contain a specific part about how the ID allowed entry but RP could be as such that you may or may not be allowed at the discretion of the ruling elite, as you'd probably call them. It's hardly not canon RP to restrict lawful access of Alaska to the highest ranking/most trusted individuals, but we don't do it because it's extra work for no gain. So please tell me what your complaint is based on? Even by the rules, we could go far further than we have. Navy station firing on navy players because they do not change name? - Loken - 07-25-2012 As much as he is being a dick about it he has a point. If I sat on one side of the jump gate and instantly opened fire on everyone that came through without a word unless I had their name written on a list I would be sanctioned. What's going on here is pretty much the same thing, it's just been automated. Navy station firing on navy players because they do not change name? - ryoken - 07-25-2012 ' Wrote:What is the base preventing you from doing? It's not blocking anything, you can still use the gate behind it, so what is being forced on you again? It is in the only path to Alaska. In the opening of the mines. So the weapon platforms fires on all ships not on this so called list. As i mentioned earlier it killed 7 LSF, Navy snubs that were passing by as they did not expect to get shot at by a navy base, that should not be shooting navy, and LSF IDd ships. As such it is restricted access to Alaska, which all navy and LSF IDd players are allowed to enter. Owners of base there fore are forcing players to give up names of all their navy/LSF ships/chars. Many new players will have no idea what is happening, or how do do this. It was said that [LN] will add all navy and LSF characters to this list. But really? Are they going to sit there all day, and night with a 24 hour watch to get every single navy/LSF ship name and add to list? Including name changes, and new chars that happen daily if not hourly? It is forcing other players to play the game their way, or be shot trying to access a system that thier ID allows. Restricting canon RP. Navy station firing on navy players because they do not change name? - Ursus - 07-25-2012 ' Wrote:I suggested for a long time that bases will also target by ID (have an option for it, for example set red for "pirate ID" ).Far more sensible to have it use reputation like everything else in the game. ID would be cooler, but it would be different from the rest of the universe, and ID isn't base tech either so maybe its harder or not possible as was suggested. Dunno if the plugin sees IFF or not, frankly I would be surprised if it couldn't. Navy station firing on navy players because they do not change name? - ryoken - 07-25-2012 ' Wrote:As much as he is being a dick about it he has a point. If I sat on one side of the jump gate and instantly opened fire on everyone that came through without a word unless I had their name written on a list I would be sanctioned. This is pretty much my point. Just said alot better then i said it. Or went about it. Navy station firing on navy players because they do not change name? - ryoken - 07-25-2012 ' Wrote:Far more sensible to have it use reputation like everything else in the game. ID would be cooler, but it would be different from the rest of the universe, and ID isn't base tech either so maybe its harder or not possible as was suggested. According to Joe. Cannon said this would slow down the server having it scan all IDs. But i do not see why that is slower then scanning all TAGs, or scanning all IFF's. But then i am not a programmer. Navy station firing on navy players because they do not change name? - Jihadjoe - 07-25-2012 ' Wrote:As much as he is being a dick about it he has a point. If I sat on one side of the jump gate and instantly opened fire on everyone that came through without a word unless I had their name written on a list I would be sanctioned. But that is true of every base that's on that same security mode. Does that mean they're all breaking the rules? Navy station firing on navy players because they do not change name? - Ipuvaepe - 07-25-2012 ' Wrote:What's going on here is pretty much the same thing, it's just been automated.And approved by a majority of the admin team plus cannon, since you know it's a clearly intended game mechanic. This point is invalid. EDIT: ' Wrote:Cannon said this would slow down the server having it scan all IDs. But i do not see why that is slower then scanning all TAGs, or scanning all IFF's. But then i am not a programmer.It would already be referencing every player online, the real treat would be comparing the player's ID to the black and white lists of each base. Navy station firing on navy players because they do not change name? - Loken - 07-25-2012 ' Wrote:But that is true of every base that's on that same security mode. Does that mean they're all breaking the rules?If it's in the middle of a system then fine. If it's by a jump gate (which is where I get the impression it is) where it's going to give people no time to see it's hostile before it starts shooting them, not so much. |