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RE: Freelancer 2 [New] - SnakeLancerHaven - 03-07-2013

I say, great job on Freelancer Continuum! People stop crying about it, because SWAT dev is doing it. At least someone moved his "backyard" and worked on a sequel, while others sit on their "backyard" and work slowly on mods. This is a continuum of Freelancer guys, come on!? Show some respect for these guys! At least we can "now" hope for a sequel of Freelancer. It was cancelled damn it! Don't you remember? This is finaly a new hope of "Freelancer". That project isn't a new Space Sim, its Freelancer! I hope I don't need to repeat myself anymore. Great job SWAT, keep up the good work! Allthough it would be realy nice if Discovery and SWAT would work together and put aside their differences for once! Its something that all Freelancer lovers have been waiting for. Don't crush their dream, just because of stupid fights, that will never have an end. If you're too proud for that, than let them work on the project and stop the stupid comments about how its gonna suck just because SWAT Dev is doing it! Because thats all we do. Instead of supporting each other, we're always filled up with hatred and try to find others filth.

Check out my video, the first part is the cancelled Freelancer 2 and the second part (at 02:00) is Freelancer Continuum (watch in 1080p):

https://www.youtube.com/watch?v=Onypr0nwUOQ


RE: Freelancer 2 [New] - Zen_Mechanics - 03-09-2013

seriously now, any changes made to the engine will bring microsoft which is why I suspect they do that, perhaps microsoft will now realize that freelancer fans are still here after 10 long years.
For one, I wouldn't play freelancer 2 ( if such a thing does come out ) because disco won't be on it and really.. time is in my absence.. besides I reckon disco can simply change the game engine for better graphics as well, but the only thing I think should be changed is the look of planets, and fix those graphic bugs whenever u hit something while pointing a black background in space.


RE: Freelancer 2 [New] - GTB - 06-28-2013

Freelancer 2 is pretty much Star Citizen. The Roberts brothers created StarLancer and Freelancer, so only they can really create a sequel, and they are doing so in a round about way with Star Citizen. It takes the best elements from Freelancer, Wing Commander and Privateer and puts them into this new game.

I wouldn't entertain anyone else claiming they are creating FL2, they cannot alter the FL1 game engine completely because MS owns the rights to it, there's only so much you can do with the FL1 game (but it's very outdated game engine wise now). Not unless you want an MS lawsuit on your hands. I think "Ioncross" stripped the game down as much as they possibly could and still get away with it.

(03-09-2013, 09:39 AM)Tel-Aviv Wrote: seriously now, any changes made to the engine will bring Microsoft which is why I suspect they do that, perhaps Microsoft will now realize that freelancer fans are still here after 10 long years.

Micosoft will never make a Freelancer 2, dream on if you think that. If I'm right, they wanted FL1 to be purely a console game anyway, because they didn't think there was a market for mass sales of a space game on the PC.


RE: Freelancer 2 [New] - Oorn - 07-01-2013

(06-28-2013, 02:17 PM)GTB Wrote: Freelancer 2 is pretty much Star Citizen. The Roberts brothers created StarLancer and Freelancer, so only they can really create a sequel, and they are doing so in a round about way with Star Citizen. It takes the best elements from Freelancer, Wing Commander and Privateer and puts them into this new game.

I wouldn't entertain anyone else claiming they are creating FL2, they cannot alter the FL1 game engine completely because MS owns the rights to it, there's only so much you can do with the FL1 game (but it's very outdated game engine wise now). Not unless you want an MS lawsuit on your hands. I think "Ioncross" stripped the game down as much as they possibly could and still get away with it.

(03-09-2013, 09:39 AM)Tel-Aviv Wrote: seriously now, any changes made to the engine will bring Microsoft which is why I suspect they do that, perhaps Microsoft will now realize that freelancer fans are still here after 10 long years.

Micosoft will never make a Freelancer 2, dream on if you think that. If I'm right, they wanted FL1 to be purely a console game anyway, because they didn't think there was a market for mass sales of a space game on the PC.

The claims that Roberts is good father of freelancer and that evil Microsoft ruined whole game are highly exaggerated. He stopped being major person in the development long before anything remotely playable existed. He aimed very high, but couldn't make it happen in several years time (aren't we hearing same development time now?), and at that point he ran out of money. When Microsoft bought freelancer, there was very little compared to release. Roberts then took consultant role, nothing more. Freelancer we know of is almost entirely Microsoft achievement, no matter how we hate them we can't deny it. SC won't be freelancer 2, and from what I see Roberts views freelancer as his epic fail and tries to forget about it. Result game will be very different from fl, and I hope it will be enjoyable, it playable.

EDIT: Funny thing, if SC fails, we will very likely see freelancer 2, even as console exclusive.


RE: Freelancer 2 [New] - GTB - 07-01-2013

I don't think we will see a FreeLancer 2 released by Microsoft. They had the option of doing that when FL was at it most popular with many people playing it online years ago, but instead pulled the plug on the servers they ran for it. So don't get what makes you think they'd do it now, FreeLancer today isn't being played anything like the same way it was years ago.


RE: Freelancer 2 [New] - Oorn - 07-01-2013

(07-01-2013, 09:07 AM)GTB Wrote: I don't think we will see a FreeLancer 2 released by Microsoft. They had the option of doing that when FL was at it most popular with many people playing it online years ago, but instead pulled the plug on the servers they ran for it. So don't get what makes you think they'd do it now, FreeLancer today isn't being played anything like the same way it was years ago.

Freelancer 1 has no say in this, SC has. One thing one can definitely credit to Chris is the most impressive hype machine I have never seen. Millions of people are throwing hundreds at the thing they have never seen and know nothing of. If SC wouldn't be as good as they hope (triple A), all this hype wouldn't just go away. Biggest problem on making something not mainstream is getting mass hype. Lets not forget, of all spacesims in development only SC has multiplayer. Freelancer 1 will give M$ good headstart in this new market. Still, such thing can only happen if SC fails.

P.s. I still doubt fl2 will do any good because of how screwed xbone is. However compared to other games it would do good, because it would be not "oh, another shooter" exclusive, and pretty much new thing to consoles.


RE: Freelancer 2 [New] - GTB - 07-01-2013

People are investing and have faith, because they know Chris Roberts (or the Roberts brothers back then). They created classics like: Wing Commander, Privateer, StarLancer and FreeLancer. He has a track record of bringing out some of the best space games ever on the PC.

Watch this video, You see what I mean about people investing because it's Chris Roberts doing it.




RE: Freelancer 2 [New] - Oorn - 07-01-2013

(07-01-2013, 09:35 AM)GTB Wrote: People are investing and have faith, because they know Chris Roberts (or the Roberts brothers back then). They created classics like: Wing Commander, Privateer, StarLancer and FreeLancer. He has a track record of bringing out some of the best space games ever on the PC.

Except freelancer, which only developer can confirm. My opinion is he has been gone for far too long (13 years, if we presume no freelancer, from release that was truly his). I 'm not sure will he be able to make !enjoyable! game or not, especially with all those ambitions. From what I see right now, he is highlighting things that are not really important, and confirming general "carebare" atmosphere. Softcore MMOs are based on such approach, which also troubles me. Times have changed, things from WC won't work anymore.

I was never negatively biased towards Chris, if anything I was also super hyped at first, but how he does things now, I cannot approve of. If, however, he ditches his carebare promises last second, releases super hardcore spacesim without microtransactions at all and makes a troll face, he will become my favourite game designer.


RE: Freelancer 2 [New] - GTB - 07-01-2013

All you can do is wait until the game comes out and judge for yourself at that time. Yes, it is a very ambitious project in what’s planned for the game machanics, far exceeds anything I thought would come out as a Freelancer type replacement from Chris. Also, I’ve read about the way ships will fly using raw and pitch controls, plus gun turret hits damaging your ship components affecting flying dynamics in fights.


Sounds like it’s won’t be anything like flying ships in FreeLancer and a lot more skill will be needed to become a good pilot, along with a top flight joystick needed. Will that complicate things too much and spoil what made FreeLancer ships so easy to fly using only a mouse, no idea? That’s probably the single thing about the game I have doubts over having played the Egosoft space sims, will the fun of flying ships be lost because it becomes too complicated, it becomes a Flight Sim 2013 “space” simulator.


RE: Freelancer 2 [New] - Oorn - 07-01-2013

Mmm esosoft spacesims, i dont know a single person, who enjoys combat in it. It's screwed in every single game. Only few mods were able to somewhat fix flawed ship and weapon class system, namely XTC.

Only time will tell how good Star Citizen is, what interests me now is how will he implement BOTH mouse and joystick, without handicaping either side: joystick doesnt benefit from not-fixed guns, while freelancer controls work only with not-fixed guns, and in clasical spacisim controls mouse has handicaped turn rate.

In the mean-time i would also recomend looking at flak88 freelancer mod, its very different from other fl mods i tried, ships have weight there, and guns dont feel like jelly-throwers. It also got very dangerous npcs, 5 npcs is already enough to kill you. Its very nice demonstration how would freelancer feel with more realistic physics.
http://www.88flak.com/downloads/beta/88flakv127_01-23-11_rc135_beta.zip.flmod