The great VHF comparison, a viable approach to balance? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: The great VHF comparison, a viable approach to balance? (/showthread.php?tid=88455) |
RE: The great VHF comparison, a viable approach to balance? - Rodnas - 07-30-2013 You make a sad panda out of me Narco :'( Everyone knows that the devs decide on their own - still back in the day i was really really annoyed about people talking about "this turns faster than that" and whatnot without bringing facts to the table - the chart and the pics i set up are an option to give everyone hard data to talk about( the interpretation is open of course). It shows the width of differences available for the stats within one class and it is very compressed and at least in my opinion managable info that eases comparisons. Also, digging around has brought up that for example certain devs didn't know about the "z-axis dilemma" and might have educated themselves a bit due to the ongoing discussion ....and if that that table did infact help anyone to understand the VHFs better it is all that i ever wanted to achieve( maybe no such table was available to the devs, i dunno? accessible complied info is always good ) And yes, everone and their motehr will always favour the op or slightly better gear...luckily enough there are rp ers around that don't care about that even if they love to set up big spreadsheets on "pvp-relevant" data |