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Indie Nomad ID implementation - Printable Version

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RE: Indie Nomad ID implementation - Alley - 12-03-2012

(12-03-2012, 02:36 PM)AeternusDoleo Wrote: [Edit2] Common misconception: Nomads don't want to -destroy- humanity, they want to enslave it and use human bodies as hosts for themselves. But humanity has grown far more numerous and powerful then them in their current state.

I think what Jeremy meant is that currently, there so many humans that nomads won't bother preserving every human they'll find. Mass murdering generates fear and fear is a great weapon, which is why it can be justified.


RE: Indie Nomad ID implementation - AeternusDoleo - 12-03-2012

The Nomad strategy, much like their agents, the Wilde - is to turn the major human factions onto eachother (promoting conflict where able). Has been since the Nomad wars. Making themselves appear a huge threat is counterproductive to the Nomad interests - a big alien threat risks unifying the human factions against them.

I understand the wish for Nommies to be more publically accessible, but really - the role of hunting humans in the borderworlds should be thrown on the Wilde, not on the Nomads themselves.


RE: Indie Nomad ID implementation - Narcotic - 12-03-2012

The Omicrons aren't "dead", nor are they "crap". Sure, the good old days when lots of Keepers were spreading fear with their rightly overpowered tech back in .84 and .85, are over. And I can understand the effort of bringing back the Nomad activity by adding this ID.

Though I'd suggest to add more restrictions like "Cannot speak (Mindshare) or engage in Systems with Jumpgates." Which leads to the next issue: The Mindshare. In fact only infectees flying human ships with communication systems can properly speak to others. Nomads, when communicating with humans is a whole new world, which is need to be learnt first. Also there should be more restrictions regarding them going open Nom and pew'ing everything they see. I'd give the Nomad ID the line from the Trial ID, which says: "Can attack only in self-defense or assisting K'Hara and Das Wilde in combat." In most cases when flying a Nomad, you'll be attacked by others first anyways, so all you have to do is to provocate a fight. And last but not least, people who are willing to fly as Nomad must provide a Roleplay which fits the Nomad lore.

Quote:As for Wilde, they barely exist on the server which is why I wouldn't take them into account for anything. Make an indie wilde ID maybe?

Indeed, when comparing the numbers of faction members and tagged ships, the K'Hara has more. But still the Wilde has (currently) the double activity. And not to forget that quite often they use untagged ships (which are not listed in the activity tracker), so they can actually Roleplay undercover whithout people being able to metagame the playerlist.

And in my opinion, the "nerving through to the pain threshold" is to blame for the lack of Nomad activity, not the Omicrons being a boring place. Of course the Nomads shouldn't be a large threat to the houses, since they actually got defeated during the Nomad war and now settled down far away from the humans to recover and build up a new living environment. For that reason, Nomads, or at least the possible indies, should stay inside the Omicrons instead of raiding the houses (Systems with Jumpgates). Besides, it's actually the Wilds task to send their infected infiltrators into the human core worlds. Anything else would just be a waste of ressources, since there aren't that many Nomads left, and I doubt that they've recovered that fast. But those small numbers should be feared (Yes, they should have special (better, unique, different or whatever) tech (than humanity.).

(12-03-2012, 09:51 AM)Hidamari Wrote: it would stop people speaking when they don't actually know how to talk like a nomad, also would nomads even want to talk to you? the sad thing is nobody wants to talk to nomads apart from maybe wilds and outcasts, so it doesnt really matter.

There is no talking between Nomads and Wilds, since they're both using the mindshare. And about Nomads talking to humans - they rather express themselves with pictures, riddles or feelings, which are telepathically put into the humans minds. That is why I wouldn't indies allow to chat, as long as they aren't fluent in 'nomspeak'. Why should Nomads even tell anyone when they're engaging? They're unreasonable and unpredictable in humans eyes. That's the reason why I wouldn't let them engage or chat without having an experienced nom player with them.

In the end, I'd support a test period with any ID you take into consideration. But the ID regulations should be choosen wisely, since Nomad RP has a large potential to be abused.


RE: Indie Nomad ID implementation - Alley - 12-03-2012

Considering the current state of the community I don't really see how it can be more abused than people already doing the same on a freelancer ID with better ships and guns than nomad tech.

The v2 edit is here for that. They're restricted to borderworlds, but when K'Hara| players are on, we can bring the indies with us if we go on a house space terror session so there's no discrimination and more fun for everyone.

And yes, this ID can always be removed from the game shall it prove more harmful to server gameplay than any good.


RE: Indie Nomad ID implementation - AeternusDoleo - 12-03-2012

Freelancers can't pew at will Alley. That's the difference. Universal terrorist ID is VERY susceptible to abuse, and the reason the Nomad ID was closed for the longest of times.


RE: Indie Nomad ID implementation - Alley - 12-03-2012

(12-03-2012, 03:41 PM)AeternusDoleo Wrote: Freelancers can't pew at will Alley. That's the difference. Universal terrorist ID is VERY susceptible to abuse, and the reason the Nomad ID was closed for the longest of times.

I believe if we had to go through the list of what is already being abused we could sit here and chat for a while. Although you are right about it just like it's been pointed out before. Preventing indies from entering house space unless accompanied by an official K'Hara| faction ship will certainly reduce the potential issues.

And in the event stuff happens, sanctions are still here.


RE: Indie Nomad ID implementation - Rodnas - 12-03-2012

Honestly while i am abit afraid of Nomad hordes overrunning my dear Omicron Gamma as it is a passage system for them...
If people want to pew everything and don't care about rp they will do so, most easily using the Pirate id and stupid demands/provocation, using the best gears available to Sirius while at it...

So what are proper limitations in order to avoid the Pirate ID insanity? Personally i lean partial to the Omicrons only+romp everywhere when accompanied by K'Hara|, i don't think it is a problem to have a restricted base ZOI, as if there are more nommies there will be more Order, Core, Zoners floating around and generating activity and conflict for everyone...

As for the rp requirements...while i expect non "standard" talk...i would welcome it if the nommie speech would be -understandable- to somebody who isn't palying as one aswell...so maybe if you mix the official nom talk gibberish with lazy indy talk...you get somethign workable? No clue.


RE: Indie Nomad ID implementation - Jeremy Hunter - 12-03-2012

(12-03-2012, 02:46 PM)Alley Wrote:
(12-03-2012, 02:36 PM)AeternusDoleo Wrote: [Edit2] Common misconception: Nomads don't want to -destroy- humanity, they want to enslave it and use human bodies as hosts for themselves. But humanity has grown far more numerous and powerful then them in their current state.

I think what Jeremy meant is that currently, there so many humans that nomads won't bother preserving every human they'll find. Mass murdering generates fear and fear is a great weapon, which is why it can be justified.

Yeah. That's what I was trying to say. As the Nomads currently are infecting the entire Kingdom of Gallia (slowed down a tad by the small setback of Fallen Grace, which kills a fair number of infected personal on New Paris as well as the Valors Chant du Cygne and Eglantine), I don't see why they would pull any punches.

"There is no terror in the bang, only in the anticipation of it."
- Alfred Hitchcock

Everyone would be scared of a MAJOR nomad invasion. Strife would go through the houses if Nomads started attacking and mass murdering. Opening an indie ID with as few restrictions as possible (K'Hara member required to go into House Space is an Excellent idea imho) would also open up roleplay. More news reports and stuff can be done.

>_>
<_<

* Jeremy Hunter drops a few cents in the jar


-Edit-
@Rodnas
Many people would help people with Nomad Talk, I'm sure. So a few would talk strange and stuff, but with a bit of coaching, everything would end up np I'm sure.


RE: Indie Nomad ID implementation - Alley - 12-03-2012

(12-03-2012, 04:03 PM)Rodnas Wrote: Honestly while i am abit afraid of Nomad hordes overrunning my dear Omicron Gamma as it is a passage system for them...
If people want to pew everything and don't care about rp they will do so, most easily using the Pirate id and stupid demands/provocation, using the best gears available to Sirius while at it...

So what are proper limitations in order to avoid the Pirate ID insanity? Personally i lean partial to the Omicrons only+romp everywhere when accompanied by K'Hara|, i don't think it is a problem to have a restricted base ZOI, as if there are more nommies there will be more Order, Core, Zoners floating around and generating activity and conflict for everyone...

As for the rp requirements...while i expect non "standard" talk...i would welcome it if the nommie speech would be -understandable- to somebody who isn't palying as one aswell...so maybe if you mix the official nom talk gibberish with lazy indy talk...you get somethign workable? No clue.

Your post pretty much sum up my thoughts about the concerns yes. If people want to abuse the system, they'll always do it and they already do. Limiting indies to house space unless accompanied by a K'Hara| member reduces greatly the risks.

As for nom talk, some of us do simplified nomad speech on K'Hara| and {- rebel vessels. It's been welcomed almost all the time, just we're trying to keep it nomad style still. It's nothing an indie that actually has the WILL to do it can't do. If they don't well get over it, it's like a coalition indie claiming he's a democrat. You can't do anything but say "this is stupid".


RE: Indie Nomad ID implementation - Pavel - 12-03-2012

What? Free terrorist ID, with Sirius-wide ZOI, bombers and gunboats, engagebuging everything at sight? We know it will happen, consequences will be disastrous to already weak quality of RP.

Such ID should be restricted to Omicrons. I don't care are they dead or not, what you're proposing here is "may treat 99% of players as combat targets". /l1 " ***human...exterminating invader...***" and blue message.

No, just no.