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The Colonial Republic Feedback Thread - Printable Version

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The Colonial Republic Feedback Thread - Jansen - 08-06-2010

' Wrote:Quick question.
That is on your ID, why do you keep going in to Alpha to attack the Outcasts?

I've seen you waltze in, not out of self defence, or to protect anyone. You just want to kill, and as far as I'm aware, IMG don't have a base in Alpha.
So please, enlighten me on your motives to break your ID rules.

Just a small addition to that, does any of the House Military IDs clearly specify, that for example the KNF can do raids to Leeds, or the LN to Hamburg? None of the IDs got those lines, but it still happens and should be inRP to happen. Those raids(At least the ones done by Independent players) happen on a nearly daily base.

Now lets look at our case here, the Colonials, which are at war with the Outcasts, a war that goes on for quite some time, commit an attack on Alpha, to hit the Maltese fleet, or for which other purpose they could go there. You are right that there is no line that says "Can raid Alpha whenever they want", but said line doesnt exist on any other ID. The Colonials, attack Alpha, which doesnt happen that often, to have some fun and let others have some entertainment too, are they in any way different from, for example the KNF or the LN, attacking the ones they are at war with? I guess not.

I wont comment on the way those raids are done, but I dont see a problem with them happening from time to time to let the people have some fun, people on both sides that is.

And I would agree with Reacher regarding this:

' Wrote:Either way. Give it a rest, Its nothing new ( 62 pages of the same thing dating back about a year), admins haven't come down on them yet, so just be thankful you got to do something other than sit around Malta.



The Colonial Republic Feedback Thread - Adam_Spire - 08-09-2010

I used to be a member if the IMG, but due to some personal skews and administrative directive vs reality I have since then gone freelance. I'€™ve had nothing but respect for the Colonials but again found an unwillingness to join in the past even when extended the offer to more directly help in the Colonial strides.

Saying that, I would like a little clarification as to the recent events in the Omega 7 system and various activities within the tau 23 and surrounding systems. In past I saw that the Colonials have been trying to end hostilities with the Corsairs, even going as far as to extending a hand to trade and a cease-fire.

A pilot from the 88th regiment was defending some IMG miners in the Omega 7 system and was able to dispatch a Corsairs Gunboat only to have a Corsairs Cruiser and its transport '€œoffer terms of protection.'€ Only to blow away the defending Colonial pilot asking it to leave the system.

Has anything transpired as a result of this?

How has the CR responded to IMG'€™s efforts to remain neutral admits the Gallic Royal Navy'€™s incursion into the Tau systems?

I'€™m simply trying to understand the politics within all of this. If any light can be shed on this, it would be helpful.

Freelancer Adam Spire



The Colonial Republic Feedback Thread - Panzer - 08-09-2010

Because of THIS document, we'll blast everything that as much as tries to lay a finger on an independent miner in Omega 7. How'd this evolve into such a state of affairs? It's a long story.

THIS was the initial reason for the redeployment of a carrier unit. A certain corporation (now who could that possibly be...) Started hiring mercenaries to harass the local IMS/indies. We stride in and not as much provide physical protection as deterrence. A few times around a random mercenary had some second thoughts when he saw a few nyxes and that was the whole goal. Needless to say Rheinland din't exactly appreciate the presence of a carrier unit right at their doorstep so... In order to stay and keep the IMG protcted from the greed of a very mysterious greedy entity - we had to ALSO give a little something to ze Haus von Whineland - namely that our unit plays a big scarecrow in favor of [u[all[/u] lawful locals and against all local unlawfuls that would get the funky idea of acting against the former.

Kinda screwed into something potentially inconvenient, but that's politics.


The Colonial Republic Feedback Thread - Adam_Spire - 08-09-2010

I read about as much as I could and I'€™m seeing this as another Tau 23 issue. Again, my reason for leaving the IMG but not joining the Colonials.

It seems the IMG is trying to profit from another mining development in the Omega 7 system while giving the CR the duty of guarding and taking fire.

Everything else is just political diplomacy. Saying '€œNice doggie.'€ Until someone has a bigger stick.

I find myself a bit hypocritical having the Jim Hathor transport the mined ore for profit, but I'€™ll back the Colonials as discreetly as I can. I also have a standing friendship with members of the IMG but find it hard to agree with too many of their decisions.

If my actions toward the CR seems terse or flippant at best, accept my apologies for that. As a Freelancer, I can only uphold what I feel is best for my crew and what may come.



The Colonial Republic Feedback Thread - Armageddon - 08-18-2010

As a response to the actions we had with a couple of recruits (Namely the Red-7 and Blue-7) =CR= Has seen fit to change the system on how we manage new recruits. I am posting this here more as a courtesy to those who often see our recruits in space. I am also posting this so that people will know where the recruits should be operating.

If you see a =CR= with the [FW-M] tag in Omicron Alpha for example we need to know as that member will be getting the ol' kick hammer.

Quote:Colonial Recruit Naming Convention and Equipment Allowance.

Due to the clear lack of security on current recruit craft we shall be issuing a new policy regarding the use of recruit vessels. Naming conventions for the recruits will be changed as well as equipment privelages.

Naming Conventions

As of now all recruits are assigned to the Minato Space Defence Fighter Wing, therefore they will have a new naming convention as shown below:

=CR=CALLSIGN[FW-M]

This ship will be created by the pilot upon his acceptance into the Colonial Republic Fleet.

Ship Equipment


Recruits are authourised to use the following equipment:

IMG Vampire 4 Gun's
Improved/Advanced Debilitator Pulse Cannons
Any missile Launcher
Any Scanner
Any Shield
A mine launcher (Non Nuclear)
A cruise disruptor or Torpedo (Excluding Mini Razor)
Any Universal Armour Upgrade.

Standing Orders


Recruits CANNOT operate outside these systems WITHOUT authourisation from a Major + ranked member or 44th CAG:

Tau 44
Tau 23
Tau 37
Tau 29

RECRUITS ARE NOT PERMITTED TO ENTER OMICRON ALPHA EVER.


Recruits must report all actions in the Rubicon CIC
Recruits may not engage in combat with any vessel excluding self defence unless ordered to by a superior officer.

Upon Promotion

When you are promoted your ship will be ordered to join one of the Two Main Combat Battlegroups:

88th Tactical Defence Squadron.
44th Home Guard.

Notes on the 39th Special Operations Division

If you wish to join the 39th Squadron you will be able to do so after you have reached the rank of Full LT and have been given permission to join the squad by the ranking officers of the Battlegroup.

Minimum Requirements to complete basic training

Must show an understanding of the officers handbook
Must understand the laws of the Republic
Must show and practice adequate RP ingame and on forums (CIC's, Message Dumps ect.)
Must have flown for the Colonial Republic for a minimum of 1 Week

If you are not deemed to fulfil these requirements within 3 weeks you will be washed out of the Fleet.

Punishments

Any recruit found to be sanctioned upon thier character will face punishment upon the discretion of the fleet.
Any recruit found not to be following orders will face punishment upon the discretion of the fleet.
Any recruit found in Omicron Alpha will face instant dismissal.

Regards, Fleet Admiral Karl Meek, Commanding Officer Colonial Fleet, Minister of War.

[Image: mowcopy.jpg]

Please feel free to post your opinions with regards to this change. As I am happy to hear any suggestions. Though I think it covers all the bases with regards to recruits.

Regards, Armageddon. =CR= Fleet Admiral.


The Colonial Republic Feedback Thread - Thexare - 08-21-2010

Thank you, whatever CR pilot stayed out of the murderswarm that was attacking my Scimitar. I'd have a name, but again, murderswarm. Nothing helps you learn to dodge like three gunboats and a Zephyr shooting at your LF.

I was expecting backup and reinforcements. I didn't think I was flying with a chicken and yelling for deaf people.

Oh well. You die, you learn.

- Ikiryo[313th]


The Colonial Republic Feedback Thread - Agmen of Eladesor - 10-18-2010

Pardon me, because this is not trying to metagame anything here, but...

[color=#ffff33]What?
Fellow Omicroners????

Since when did ANYTHING in the Omicrons, other than thumping on Outcasts in Alpha, become with the ZOI of the Coalition?

You're friendly with the Corsairs - who are hostile to the people that they are shooting at down here. Right now that post makes absolutely zero role-play sense at all.

You boys have the Taus to play in, and some stuff down in the Omegas. Why - or better yet, how - can you really justify getting involved down here in a role-play perspective? The comment - we're disgusted by the Core, so we're going to send a task force down there .... have you noticed that the SCRA, who you're supposed to be unfriendly with, is allied with the Zoners down here? And the Order?

Sorry, this whole post sounds like a blatant attempt to provide an excuse to PvP without any real role-play to back it up.


The Colonial Republic Feedback Thread - Zelot - 10-18-2010

' Wrote:Pardon me, because this is not trying to metagame anything here, but...

[color=#ffff33]What?
Fellow Omicroners????

Since when did ANYTHING in the Omicrons, other than thumping on Outcasts in Alpha, become with the ZOI of the Coalition?

You're friendly with the Corsairs - who are hostile to the people that they are shooting at down here. Right now that post makes absolutely zero role-play sense at all.

You boys have the Taus to play in, and some stuff down in the Omegas. Why - or better yet, how - can you really justify getting involved down here in a role-play perspective? The comment - we're disgusted by the Core, so we're going to send a task force down there .... have you noticed that the SCRA, who you're supposed to be unfriendly with, is allied with the Zoners down here? And the Order?

Sorry, this whole post sounds like a blatant attempt to provide an excuse to PvP without any real role-play to back it up.

Watch it Agmen, your remarks make something about pots and kettles and black come to mind.



The Colonial Republic Feedback Thread - Dusty Lens - 10-18-2010

' Wrote:Sorry, this whole post sounds like a blatant attempt to provide an excuse to PvP without any real role-play to back it up.

TBH you'll have a harder time finding an expert on this subject guys, take his words to heart.


The Colonial Republic Feedback Thread - Agmen of Eladesor - 10-18-2010

' Wrote:My post was actually serious.

The Zoner faction fundamentally changes from an individualistic edge faction that maintains neutrality through skillful diplomacy to a centralized powerhouse that relies on military might to stay neutral. It wasn't even the bounty, that was the first little domino. People started challenging the Zoners on their neutrality, and they proved fundamentally unable to engage in 'skillful diplomacy' (with a few exceptions, but they didn't speak for the whole).

That's at least my take on it.

Actually, guys, Zapp made a great comment here. I'm one of the people that did the challenging. Dusty did a great job of role-playing in the whole thing. But even so, the combat right now is down in the south-east side of Sirius. The =CR= is up in the North West side of Sirius. LOTS of room in between there, with other things to get involved in - this isn't the combat of the month club.