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Discovery 4.87: Conquest - Update 5 - Printable Version

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+--- Thread: Discovery 4.87: Conquest - Update 5 (/showthread.php?tid=108828)

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RE: Discovery 4.87: Conquest - Update 5 - Johnnie-Lapierre - 12-16-2013

Any news about the posibility of relocating a PoB?


RE: Discovery 4.87: Conquest - Update 5 - Walther - 12-16-2013

I tried installing update 5 many times but it is again and again showing this error --------Download failed. 'transfer closed with 19223167 bytes remaining to read.

Can anyone please tell how should i install it or is there any other problem with my PC!?.Well I'll try my best to install the update.


RE: Discovery 4.87: Conquest - Update 5 - Estal - 12-16-2013

Hi,

where is the bug report thread?
I can shoot with GB missile turet while I have ZERO missiles.

Bye
Estal


RE: Discovery 4.87: Conquest - Update 5 - Freeroamer - 12-16-2013

I would think it would be possable to move a Player base or Rename it

Quote:[Base]
nickname = pb_Barrier Reach
upgrade = 2
affiliation = 0
money = 445905342
system = 2609837643
pos = -5066, 1711, -18446
rot = -177, 87, 177
infoname=0042006100720072006900650072002000520065006100630068
infocardpara=
infocardpara=
infocardpara=
infocardpara=
infocardpara=
commodity = 2154421320, 14781, 1.000000, 100000, 100000
commodity = 2234401093, 9654, 1.000000, 100000, 100000
commodity = 2465269062, 9880, 1.000000, 100000, 100000
commodity = 2532875145, 5920, 1.000000, 100000, 100000
commodity = 2593638279, 5920, 1.000000, 100000, 100000
commodity = 2599405900, 1648, 1.000000, 100000, 100000
commodity = 2737619338, 3, 1.000000, 100000, 100000
commodity = 2830440705, 2, 200000000.000000, 1, 5
commodity = 2863847232, 5920, 1.000000, 200, 20000
commodity = 2882110021, 25, 15250000.000000, 1, 25
commodity = 3036264256, 5, 1.000000, 100000, 100000
commodity = 3218143685, 400, 1.000000, 100000, 100000
defensemode = 0
ally_tag=00460072006500650072006f0061006d00650072
ally_tag=005b00610064006d0069006e005d
ally_tag=005400720061006400650072
ally_tag=005b00410064006d0069006e005d00460072006500650072006f0061006d00650072
passwd=006500620065007a0032003000310030
health = 12000000
[CoreModule]
dont_eat = 0
dont_rust = 0
[ShieldModule]
[StorageModule]
[StorageModule]
[DefenseModule]
type = 4
pos = -5339, 1821, -18431
rot = 15, 87, 13
[DefenseModule]
type = 4
pos = -5339, 1551, -18427
rot = -151, 89, -156

Seems to not be hard to rename or move a base.


RE: Discovery 4.87: Conquest - Update 5 - Johnnie-Lapierre - 12-16-2013

I`ve seen that, it is just a matter if admins would like to help us.
Some PoBs are now in strange positions lets say where they no longer make any sense.


RE: Discovery 4.87: Conquest - Update 5 - Ponge - 12-16-2013

(12-15-2013, 11:03 PM)Ponge Wrote: [Deactivate antivirus protection during the download (the anitivir blocks the file being downloaded as well). After you installed the update, add the whole Discovery 4.87 directory as an exception to your antivirus, THEN you reactiveate the antivirus protection.

Walther: do this way.


RE: Discovery 4.87: Conquest - Update 5 - Binski - 12-16-2013

The engines idea is very cool.

I'm hoping the next step will be to begin to tweak stats. It would be cool to be able to mount something like a freighter engine on a SHF or light transport.

Not only that but augment the speeds finally. Maybe a Small, med and heavy engine, each would be a percentage higher in speed/hp than the standard 350 or 395/400. And why not make them targetable?

"Target their engines". This would be awesome. Plenty of times you're fighting someone that may not be able to destroy you but CD you and prevent you from leaving, like if you're in a larger ship, and also can't hit the other ship, like a fighter/freighter. If you could target and destroy their engine and thruster they'd be stranded! You could actually get away. Also the idea of a cap vs bombers comes to mind. Typically caps don't stand much of a chance but using missiles could target engines and thrusters of their opponents, and allow for the possibility of leaving a ship dead in the water!

Good work to all of those who work on this!


RE: Discovery 4.87: Conquest - Update 5 - Flashâ„¢ - 12-17-2013

So...I see a lot of people with 20%+ lag after this update....or is it just me? 0_o


RE: Discovery 4.87: Conquest - Update 5 - Freeroamer - 12-17-2013

Same Prolem Q_Q


RE: Discovery 4.87: Conquest - Update 5 - SnakThree - 12-17-2013

I am disappointed that new things are added while the old bugs inhibiting gameplay are not being fixed.