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Developer Notice: Player Owned Bases Update - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Developer Notice: Player Owned Bases Update (/showthread.php?tid=113189) |
RE: Developer Notice: Player Owned Bases Update - .Gypsy. - 03-13-2014 (03-13-2014, 07:55 PM)St.Denis Wrote:(03-13-2014, 07:21 PM)Lythrilux Wrote: To be honest, I like this but I DO have one issue with bases still... It's not a fixation to destroy bases, Its just a request to have the same ability that most other factions have. If for example a junker base is destroyed by an enemy that also have bases, how would junkers be able to retaliate with no battleships? That I believe is the issue. RE: Developer Notice: Player Owned Bases Update - Lythrilux - 03-13-2014 (03-13-2014, 08:25 PM).Gypsy. Wrote:(03-13-2014, 07:55 PM)St.Denis Wrote:(03-13-2014, 07:21 PM)Lythrilux Wrote: To be honest, I like this but I DO have one issue with bases still... Precisely, that's the exact point I'm making. Otherwise, are some factions just stuffed? RE: Developer Notice: Player Owned Bases Update - St.Denis - 03-13-2014 (03-13-2014, 08:16 PM)danski2011 Wrote: I would assume that every 20 second tick =/= 300 damage. Quote:As I said in my previous post the Base 'ticks' every 20 seconds. In that 20 seconds the Base previously took 1/3 of 600 damage = 200 damage and then repair it with 2 RA. Now the Base takes 1/3 of 300 damage = 100 damage and still requires 2 RA to repair the damage. 2 RA is the minimum Repair Materials used. The highlighted part in the quote is the important part. Having 3 Repair Materials allows the base to repair 180,000 damage every 20 seconds. 1 Repair Material allows the Base to repair 60,000 damage every 20 seconds. So it doesn't matter whether the Base takes 1 damage every 20 seconds or 60,000 every 20 seconds it will still use 2 RA in 1 'tick'. So, unless the Devs have changed the time between each of these 'ticks' the wear and tear usage will not change. RE: Developer Notice: Player Owned Bases Update - Dead Reckoning - 03-13-2014 (03-13-2014, 06:44 PM)Highland Laddie Wrote:Quote:I wonder how Zoners will stop encroachment by malevolent parties in the future with no BS cerb capable ships. Can bombers scratch bases? Not saying parties would encroach on Zoner areas or that they couldn't diplomacy their way out of it, but if the chances of rebuttal are significantly reduced, it does become an option. Well, Saro mentioned some figures above about bombers vs a shielded base and I'm not sure how much better a cruiser would do. Freelancers and Mercs probably won't have battleships, could though. Order and Corsair assistance sure, but I'm just wondering aloud the situations that could occur where they might not come to our aid or be otherwise occupied. I'm not trying to bring the Zoner BS thing in here, just some open ended thinking. (03-13-2014, 07:25 PM)Omicron Wrote:(03-13-2014, 04:57 PM)Dead Reckoning Wrote: I am curious to see how future Omicron politics play out after update 7 (assuming that is when Zoner ships get changed). Heh. RE: Developer Notice: Player Owned Bases Update - St.Denis - 03-13-2014 (03-13-2014, 08:31 PM)Lythrilux Wrote:(03-13-2014, 08:25 PM).Gypsy. Wrote: It's not a fixation to destroy bases, Its just a request to have the same ability that most other factions have. If for example a junker base is destroyed by an enemy that also have bases, how would junkers be able to retaliate with no battleships? That I believe is the issue. InRP I would assume that only the Houses and some other Factions would have the capability to 'destroy' Bases. I am sure that if we allowed Gunboats the ability to 'destroy' Bases then somebody would say 'I don't fly GBs so why can't I destroy them with Fighters instead'? There has to be, at some point, a final cut off from this capability otherwise all Bases would probably be gone within a week. I can see that there will be a few Bases less within the next few weeks as people will find an excuse to destroy them. I feel sorry for the people who want to build a new one as now a level 1 (with shield) is so brittle you could sneeze at it as you flew past and it would fall to bits. 5 BSs (with 3 Cerbs each) can kill a Level 1 Base (with shield) in just under 12 minutes. How in hell are those people ever going to be able to protect their Base 24 hours a day, let alone when they go for a meal/log off for a couple of hours? I know that there are people who would be happy with all Bases destroyed. The excuse that they all block JHs or Gates is completely a non-argument. Some people want to build things within this Game (see something for their time played) others just want to blow things up, whether it is other Players ships or Bases. This Game should be about the enjoyment for everybody not a Group of Individuals with a like mind to blow things up. RE: Developer Notice: Player Owned Bases Update - Kazinsal - 03-13-2014 (03-13-2014, 08:57 PM)St.Denis Wrote: 5 BSs (with 3 Cerbs each) can kill a Level 1 Base (with shield) in just under 12 minutes. How in hell are those people ever going to be able to protect their Base 24 hours a day, let alone when they go for a meal/log off for a couple of hours? A core 1 base requires no RP to be built. None. At all. Zip. Zero. Zilch. It's not an RP construct on the server. And yet we give RP notice in advance just because it's the right thing to do -- not because we have to, but because it'd be fair to give that person's base a fighting chance. If they don't want to respond, well, tough cookies. This is a roleplaying server. Roleplaying is required here. RE: Developer Notice: Player Owned Bases Update - .Gypsy. - 03-13-2014 (03-13-2014, 08:57 PM)St.Denis Wrote:(03-13-2014, 08:31 PM)Lythrilux Wrote:(03-13-2014, 08:25 PM).Gypsy. Wrote: It's not a fixation to destroy bases, Its just a request to have the same ability that most other factions have. If for example a junker base is destroyed by an enemy that also have bases, how would junkers be able to retaliate with no battleships? That I believe is the issue. Sorry man, but thats rather a bad example, its not about whether you can destroy a base with the ship you want, but a matter of can your faction destroy one at all.. so the "but I don't fly GB's" argument doesn't really apply. RE: Developer Notice: Player Owned Bases Update - spacedragon - 03-13-2014 Have these changes already been made now? ! - my base (core 4) seems to need TWO TIMES MORE Reinforced Alloy now (~6000 in ~8 hrs). - ! That's NOT -like promised- 2 TIMES EASIER TO SUPPLY BUT ALMOST 2 TIMES MORE WORK! (It's also NOT REALLY 2 TIMES EASIER to supply a base, just because it needs half amount of RA, it will also need Food, Oxygen and Water!) So, what we get is: - TWO TIMES MORE WORK TO SUPPLY and in exchange - FOUR TIMES EASIER TO GET DESTROYED fair deal? PLEASE POST FACTS about: How long does it take to BUILD a core4-base with 10 people? why does it now only take ~90 minutes for 10 people to destroy this work? because some people like to shoot around ...??? fair deal? ...time to leave the game? ...time for new devs/admins with GOOD ideas? RE: Developer Notice: Player Owned Bases Update - Lythrilux - 03-13-2014 (03-13-2014, 08:57 PM)St.Denis Wrote:(03-13-2014, 08:31 PM)Lythrilux Wrote:(03-13-2014, 08:25 PM).Gypsy. Wrote: It's not a fixation to destroy bases, Its just a request to have the same ability that most other factions have. If for example a junker base is destroyed by an enemy that also have bases, how would junkers be able to retaliate with no battleships? That I believe is the issue. Based on what you're saying, you're implying that factions such as Zoners (in the next update(?)), Junkers, Xenos, GC, Hogosha... ...are stuffed and have to put up with whatever construct is placed in front of them? I'm sorry, but that doesn't sound fair at all. We know that people don't build bases responsibly. All it takes is for one person to make a base in some idiotic location that brings about hazardous consequences and factions such as the aforementioned can do hardly anything to take them down. RE: Developer Notice: Player Owned Bases Update - Kazinsal - 03-13-2014 A core 1 base is fairly killable with bombers if you catch it without a shield or without all three repair commods. |