Increasing snubcraft cruise speed to 355 - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Increasing snubcraft cruise speed to 355 (/showthread.php?tid=114555) |
RE: Increasing snubcraft cruise speed to 355 - Highland Laddie - 04-17-2014 I could see an argument for swapping 5 & 6, as destroyers are probably more designed for speed than a liner....but I'd agree with Snak3 that BCs would be more heavily armed & armored than a liner, thus requiring more engine power to maintain speed (i.e slower) RE: Increasing snubcraft cruise speed to 355 - Hawk - 04-17-2014 (04-16-2014, 09:32 PM)Snak3 Wrote: You do understand that if pirates used LFs, traders would be much much happy do to decreased damge output and lawfuls much much angry due to inability to hit said LF? How about a bomber and a LF or freighter working together? RE: Increasing snubcraft cruise speed to 355 - Pancakes - 04-17-2014 (04-17-2014, 06:36 PM)Hawk Wrote:(04-16-2014, 09:32 PM)Snak3 Wrote: You do understand that if pirates used LFs, traders would be much much happy do to decreased damge output and lawfuls much much angry due to inability to hit said LF? How about a trader and escort working together? We can keep this dance for days if you want, Hawk. RE: Increasing snubcraft cruise speed to 355 - SnakThree - 04-17-2014 (04-17-2014, 06:36 PM)Hawk Wrote:How about two traders working together?(04-16-2014, 09:32 PM)Snak3 Wrote: You do understand that if pirates used LFs, traders would be much much happy do to decreased damge output and lawfuls much much angry due to inability to hit said LF? If there can be solo trading, solo piracy must exist too. RE: Increasing snubcraft cruise speed to 355 - Zelot - 04-17-2014 I think this is a bad idea, it seems that all it does is take away a transport's ability to flee. Is that what we want? Really is it? Think about it, basically this makes any thought of fleeing fairly moot. I don't think this particularly helps trader/pirate interactions in the slightest. Edit: Having thought a bit more about it, it is not as bad as I thought at first. I don't think it's a particularly good idea, but it's not the end of the world either. Though it does significantly push the balance of power in any interaction between traders and pirates heavily in the pirates favor. Right now, except for the heaviest transports, the only chance to get away from a pirate in a bomber is be able to get into cruise with about 4K between the trader and the pirate. If the pirate can get within 4 K, they can usually throw a CD and stop the trader, once the trader is out of cruise, they are pretty much dead. RE: Increasing snubcraft cruise speed to 355 - Highland Laddie - 04-17-2014 I don't think it takes away a traders chance to flee...it just knocks the odds from "even" (or quite possibly in the trader's favor) to slightly in the pirate's favor by at least giving him a chance to run his prey down. As things sit now, as long as you see the pirate coming, the transport is almost guaranteed a getaway. Keep in mind, the proposed speed adjustments (at least mine) equally affect smugglers and pirate transports and unlawful caps as much as it would affect trade ships. Would also promote ship/fleet diversity. RE: Increasing snubcraft cruise speed to 355 - Zelot - 04-17-2014 (04-17-2014, 06:56 PM)Highland Laddie Wrote: I don't think it takes away a traders chance to flee...it just knocks the odds from "even" (or quite possibly in the trader's favor) to slightly in the pirate's favor by at least giving him a chance to run his prey down. If the trader sees the pirate coming, he should get away. Also, I am commenting on the original post, I really didnt feel like reading through 7 pages of posts to comment on the original post. But I do think the odds should be close to even in a one on one pirate-trader interaction. I don't think either side needs the odds shifted in their favor, especially considering that with the use of a scout for the trader or a LF for the pirate, the odds become completely one sided. If either side takes that step, they win. If players don't want to work together, they take a higher risk, for the trader, the risk is a pirate with a LF, for the pirate, the risk is that the trader gets away. I think the balance is pretty good now. RE: Increasing snubcraft cruise speed to 355 - SnakThree - 04-17-2014 (04-17-2014, 06:59 PM)Zelot Wrote:(04-17-2014, 06:56 PM)Highland Laddie Wrote: I don't think it takes away a traders chance to flee...it just knocks the odds from "even" (or quite possibly in the trader's favor) to slightly in the pirate's favor by at least giving him a chance to run his prey down. That seems awfully in trader's favour. EDIT: To Zelot's edit: Transports are not that weak anymore, Zelot. They are very hard to take down if the pilot has some experience. RE: Increasing snubcraft cruise speed to 355 - Zelot - 04-17-2014 (04-17-2014, 07:02 PM)Snak3 Wrote:(04-17-2014, 06:59 PM)Zelot Wrote:(04-17-2014, 06:56 PM)Highland Laddie Wrote: I don't think it takes away a traders chance to flee...it just knocks the odds from "even" (or quite possibly in the trader's favor) to slightly in the pirate's favor by at least giving him a chance to run his prey down. Bar fleeing, a bomber vs a transport, the bomber will win 95% of the time. RE: Increasing snubcraft cruise speed to 355 - Backo - 04-17-2014 (04-17-2014, 07:05 PM)Zelot Wrote: Bar fleeing, a bomber vs a transport, the bomber will win 95% of the time. And a fighter will win versus a bomber 95% of the time, bar fleeing. Does that mean bombers need a buff/fighters need a nerf? The issue is not that the transport can't outright win versus a bomber, the issue is that the transport could easily run 20-30, hell possibly 35K on thruster to the nearest base. And mind you given the layout of most systems 20K is a pretty average distance to the nearest base in most situations (if you're lawful). This is the reason you barely see pirates anymore and instead it's outcast fleets in New York. People can't be bothered to pirate so they just pew. |