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Balance: Unkillable Battleships - Printable Version

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RE: Balance: Unkillable Battleships - Nerva - 06-04-2014

Jumping out of combat, repairing and flying/jumping back into combat is perfectly valid tactic. However with the 30 sec charge time it's a bit too easy and risk-free. Increasing the charge time a bit (say, 45 seconds) and lowering the consumption so ships can jump with the same amount of fuel should do it.

Jumping out, suiciding and respawning in the same system to rejoin the fight is clear abuse that is not really different from suicide trading and should be treated the same way.

I'm not sure how solo BS fights are relevant. Either ship can cruise up at will anyway.

EDIT: fixed something stupid


RE: Balance: Unkillable Battleships - Antonio - 06-04-2014

Idea: Jumping out of a fight counts as a pvp death.


RE: Balance: Unkillable Battleships - lIceColon - 06-04-2014

What about a pursuit feature?
say if both sides have jds,and one of them are close to death so they input the coords and charge up, there should be a feature for the jd ship of the other side to charge up as well, and lock on to the escapee's wake so that the pursuer will follow the escapee into the same coordinates it jumped to.
I'd say it opens up a whole new world of tactics: You wanna counter a jumping ship? get a jd yourself and go after it.


RE: Balance: Unkillable Battleships - Yber - 06-04-2014

Why not make them damage the ship? I remember people dying from ramming in the early versions. The general idea is that if you jump with less than full health you instantly die.


RE: Balance: Unkillable Battleships - .Gypsy. - 06-04-2014

Oh look, another restrictionlancer thread. Anyway sounds like a legit tactic to me (and no I don't own a jump drive) If they sundive back, report them.

/thread


RE: Balance: Unkillable Battleships - Crossroads - 06-04-2014

45 seconds charge time is a good idea


RE: Balance: Unkillable Battleships - Sciamach - 06-04-2014

(06-04-2014, 10:53 AM)Corundum Wrote: Jumping out of combat, repairing and flying/jumping back into combat is perfectly valid tactic.



Get out.

Once you quit from a fight like that with your Pussy-Out button, you should be PVP dead. Any ship logically close to death, would in actuality take weeks to months of repair time. not mere seconds.

Its dickish

its OORP

its metagaming

so No. Its not a valid tactic.


RE: Balance: Unkillable Battleships - lIceColon - 06-04-2014

(06-04-2014, 07:23 PM)Scourgeclaw Wrote: Once you quit from a fight like that with your Pussy-Out button, you should be PVP dead. Any ship logically close to death, would in actuality take weeks to months of repair time. not mere seconds.

In disco context however we have nanobots that already repair a ship that was close to death back to full health in an instant. In the context of docking with a station for a quick repair, all it has to do is to feed a bunch of nanobots to the bs that instantly regens its health to 100%.


RE: Balance: Unkillable Battleships - Jack_Henderson - 06-04-2014

I have the feeling... it's going to be fixed.
Just keep using it as you are doing... and it will be "fixed" in the way that all things in Disco get "fixed" after they were broken and abused a lot.

So... keep doing it. Really hard. Every time.


RE: Balance: Unkillable Battleships - Highland Laddie - 06-04-2014

Quote:Once you quit from a fight like that with your Pussy-Out button, you should be PVP dead. Any ship logically close to death, would in actuality take weeks to months of repair time. not mere seconds.

Its dickish

its OORP

its metagaming

so No. Its not a valid tactic.

Technically, it's not really much different than shield-running in a snub, which is also not against the rules. Maybe not a fun tactic to fight against, but not illegal.

OORP and metagaming? I don't think so...and would be interested in how you justify those conclusions.