T&T/ Tinker&Transport Information and Feedback - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Role-Playing (https://discoverygc.com/forums/forumdisplay.php?fid=9) +--- Forum: Unofficial Factions and Groups (https://discoverygc.com/forums/forumdisplay.php?fid=67) +--- Thread: T&T/ Tinker&Transport Information and Feedback (/showthread.php?tid=117754) |
RE: T&T/ Tinker&Transport Information and Feedback - Sturm347 - 01-22-2015 //oops wrong thread RE: T&T/ Tinker&Transport - FynnMcScrap - 03-13-2015 < bumping for feedback > I will have some time next week , and will have a week on vacation early april, so im getting ready to do a recheck and overhaul of Tinkers related threads and pages. Feedback welcome : ( best in this thread ) T&T/ faction info and feedback thread : http://discoverygc.com/forums/showthread.php?tid=117754 Tinkers Haven : PoB Thread : http://discoverygc.com/forums/showthread.php?tid=117754 RE: T&T/ Tinker&Transport Information and Feedback - FynnMcScrap - 03-21-2015 Edit log #13 : updated faction info http://discoverygc.com/forums/showthread.php?tid=117754 - J/T&T/ tag removed from info - updading faction diplo ( diplo still not final ) - offices of Sec1C and Chief Engineer about to be reassigned - updated timeline and History updated faction founding manifest in the Haven thread http://discoverygc.com/forums/showthread.php?tid=116208&pid=1549822#pid1549822 Will update the membership roll till Monday or Tuesday, waiting for last infos REMINDER for Tinkers : we still have a vote on the 2 officials open, I have extended the date till 22.03, but if I get no votes I will decide as I see fit. RE: T&T/ Tinker&Transport - FynnMcScrap - 03-23-2015 I am currently overworking layout, info and diplomacy as we are nearing the end of the 3 months trial phase for our official faction request. last Edit as shown down below is mainly Diplomacy that developed in the last 3 months. ( still not final as I await some balancing discussion from Admins / Devs or from community and am open to feedback ) (07-11-2014, 05:17 PM)Tinker and Transport Wrote: Edit : last edit of info inserted in the /quote 2# Edit : recrutation has been changed RE: T&T/ Tinker&Transport Information and Feedback - zslayern - 03-23-2015 As a fan of Greek Mythology, I've seen that you have used Hermes' Caduceus as the symbol for the Haven Memorial Clinic. The Rod of Asclepius is the actual symbol of medicine - being just a stick with a single snake as opposed to the Caduceus with two snakes. Hermes' Caduceus: Rod of Asclepius: RE: T&T/ Tinker&Transport Information and Feedback - FynnMcScrap - 03-23-2015 The double snake fits well, with all its meanings towards speed and wisdom. The design was done by Oldum on request, and I let him free hand with it. I like the symbol as it is, and would like to show you this wiki page : http://en.wikipedia.org/wiki/Caduceus_as_a_symbol_of_medicine Quote:The caduceus is the traditional symbol of Hermes and features two snakes winding around an often winged staff. It is often mistakenly used as a symbol of medicine instead of the Rod of Asclepius, especially in the United States. The two-snake caduceus design has ancient and consistent associations with trade, eloquence, trickery, and negotiation. Tangential association of the caduceus with medicine has occurred through the ages, where it was sometimes associated with alchemy and wisdom. ... "The two-snake caduceus design has ancient and consistent associations with trade, eloquence, trickery, and negotiation." .... Quote:It has been observed that the caduceus is particularly inappropriate for use as a medical symbol due to its long associations with the Greek god Hermes, who was patron of commerce and traders as well as thieves, liars, and gamblers. Ah, I love my Tinkers ;-) http://en.wikipedia.org/wiki/Tinker RE: T&T/ Tinker&Transport - FynnMcScrap - 03-27-2015 <bump>
I have updated diplomacy and some of the faction info, including membership. We are currently discussing a change of recrutation, and as we are squabbling Tinkers... oops - I mean a very democratic faction - that will take a few days. I am a little bit surprised as for a faction that has been quite active and gets lots of posts and replies there is very little feedback, but that only prooves we have a long way to go. I am on vacation till 7th of April and will try to organize a few things, including some little events in Tinkers style. Cya @ll Rob RE: T&T/ Tinker&Transport - realekki - 03-27-2015 hello mr mcscrap, i saw your diplomatic relief (two posts above) what is with IC and AI? regards ekki RE: T&T/ Tinker&Transport - FynnMcScrap - 03-27-2015 Diplomacy towards both has not jet been defined and can be assumed correctly as neutral. I would greet any sort of RP interaction to help defining more diplo, and would react with either FynnMcScrap or Mr. Tukker, whatever fits best. Till we manage to get official and get a chance to obtain a rephack with the official ID ( Tinkers ID ) I use all chances to define the rep. And will greet balancing suggestions or feedback accordingly :-) Edit : actually we have quite a few IC ships at the Haven currently, as they can buy Scrap with us and H3 with Shuri. So far no official contact. As for AI : Kudos to the lone AI cruiser "Angsthase" , coming to the Haven to sniff in our stock, I enjoyed that RP ;-) RE: T&T/ Tinker&Transport Information and Feedback - Tinker and Transport - 03-31-2015 *** Edit #15 31.03.2015 ) changed and implemented new recrutation process *** Also done first work on the Project files : http://discoverygc.com/forums/showthread.php?tid=127899&pid=1653838#pid1653838 and added a link from the pinning thread to the project files |