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Roleplay IDs: Community Discussion - Printable Version

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RE: Roleplay IDs: Community Discussion - Tsuzumi Mori - 03-27-2015

To cut it short, I've met a lot of players that were "offended" by the fact I got Freelancer IFF and Pirate ID, who denied any payment and even threatened me to write sanction on me. We even had a guy, whom Unforgiven and I met, that had to be lead into [Angels] to explain situation that Freelancer IFF does not mean we are Freelancers. It was even more problematic, since Special Operative ID had no trace about guy can pirate certain targets - hence why the need of generic Privateer ID.

I fly Junker ID (yet my character doesn't consider himself as a Junker), but only because its the only ID directed against Kusari and Gallia AND does not make me a target within Liberty and Bretonia AND it has no ZOI. I'd fly Bretonian Privateer, but this would mean no active role in my character's revenge over Republic. Exile ID is also out of question, since Exiles are not terrorists. Sure, there's FA ID, but it would make me enemy of guy with whom roleplay is made.

@TheUnforgiven
Would it be acceptable if Privateer ID had access only to the fighters/freighters/transports only - in return for not being rephacked hostile to all?

tl;dr We need generic ID that could be rephacked (on request) hostile in one houses, while being friendly-to-neutral in other houses - and be able to pirate outside these said neutral and friendly houses. Pirate ID does not fulfill role of Privateer, because almost every lawful is rather trigger happy seeing a Pirate ID guy.


RE: Roleplay IDs: Community Discussion - SnakeLancerHaven - 03-27-2015

So i guess people just have to ask for the Card inRP, like the NPCs on Bar. Remember? They go first neutral and then they ask for your Identification Card. If you re in good terms, npc continues the conversation, if not, you get a mad reply like "Get out of my sight" or something. Did I understand this right? So this means people, you have to demaND the ID first (unless he s already on your blakc list or the government citozen list) in Order to know, who exactly that guy is.

"Hold it there mister, we have to scan you."
"Your identification card please, you arent showing up on our registry."
"Alright catch this fool! It's an Unlawful!"


RE: Roleplay IDs: Community Discussion - Corile - 03-27-2015

How about rather than putting oh-so-many individual generic IDs we could introduce a bunch of secondary IDs that would be kept alongside the primary one and override some of its points?


RE: Roleplay IDs: Community Discussion - Tsuzumi Mori - 03-27-2015

Bad idea on this one, it will bring much more chaos to the ID system than solve it. Problem with current IDs is that they don't offer a lot of scenarios, they offer no freedom at all. Yet for example, BP ID not being able to Pirate in Kusari makes little sense, as Junkers as a faction aren't thrown out from all other houses for fact of piracy in one house. Bretonian Privateer ID is broken, since I see no reason why BP should not be able to hurt Kusari government that obviously is supporting Gallia.

That's main problem of the Pirate ID here: you want to be unlawful in one house, especially if the other house doesn't give a crap about the other house or is even hostile to that house. Liberty should make use of their own Privateers, they can afford it. Sure, you can enter into Bounty Boards, but player should be able to pick up their enemies and should be able to fire first, if they are "bad guys".

Privateer ID for each house could be something cool anyway.

Liberty Privateer ID - blah blah (...) player is able to pirate any ship unaffiliated with Liberty lawfuls outside its borders
Kusari Privateer ID - blah blah (...) player is able to pirate any ship unaffiliated with Kusari lawfuls outside its borders
Rheinland Privateer ID - blah blah (...) player is able to pirate any ship unaffiliated with Rheinland lawfuls outside its borders

I wouldn't even mind if those IDs were rephacked hostile to all but that one house (minus obvious neutrals, such as Zoners, IMG, Junkers...), even better, I'd even encourage that being all for such rephacks!


RE: Roleplay IDs: Community Discussion - Binski - 03-27-2015

(03-27-2015, 07:39 PM)Tsuzumi Mori Wrote: @TheUnforgiven
Would it be acceptable if Privateer ID had access only to the fighters/freighters/transports only - in return for not being rephacked hostile to all?

tl;dr We need generic ID that could be rephacked (on request) hostile in one houses, while being friendly-to-neutral in other houses - and be able to pirate outside these said neutral and friendly houses. Pirate ID does not fulfill role of Privateer, because almost every lawful is rather trigger happy seeing a Pirate ID guy.

Yeah that wouldn't be so bad. I was thinking of suggesting freighters, transports and gunboats only, if there would be a change. TBH and I know its 'crazy' but in my own opinion, both a theoretical 'Privateer' and the current Pirate ID should have bombers totally removed from their allowed ships. Its very easy to create an independent bomber pirate and go pirating anyone anywhere with high effectiveness. We also know this is the most likely independent pirate you'll come across and were the very type giving the lawful navies a hard time with making silly demands to pvp upon their snubs. Are people not looking for something to strengthen faction ID's at the same time? So what if, if you want to bomber/fighter pirate you went with an unlawful faction ID. Lets face it bomber piracy is pretty easy which is why pirates have been getting nerfed. I think a decent toss up would be that if you want to go that route, you can choose Junker, Rogue, OC, Hessian, etc...and take the ZOI. Removing snubs from the pirate ID would also (imo) have solved the pirate ID abuse problem just as well as the house space specification that was added. I know many of you might have that generic pirate ID'd bomber you love dearly, but ask yourself, is it not the ease of pirating in that combo that you like about it? Now what if that perk of 'easy piracy' was shifted to faction ID's, and if you want to be an independent pirate or privateer, it takes the form of having a pirate ship, not just a one manned craft (fighters maybe, since it usually takes a group to really get anywhere).

I'm rather torn though to be honest because most people like to start out their generic unlawfuls on snubs. Also if a Freelancer can get their hands on a snub, why not a privateer/pirate? So its a tough call, but I also found it a stretch for independent unlawfuls to have access to 'civilian' bombers. Civilian lines might sell fighters for escort purposes, but bombers? What need is there in the civilian world for bombers, that fighters, or a good battle freighter/transport/gunboat can't also achieve with a little more work. And if really necessary, you hire a group like BHG that would use bombers for more than just routine escort jobs. That way civilians going into freelancing or privateering or just piracy can really only use what civilians would have access to. Use of faction ships would then be solely dealt with inrp, and be a decent draw in for faction ID's again.

(03-27-2015, 08:31 PM)Snake Wrote: So i guess people just have to ask for the Card inRP, like the NPCs on Bar. Remember? They go first neutral and then they ask for your Identification Card. If you re in good terms, npc continues the conversation, if not, you get a mad reply like "Get out of my sight" or something. Did I understand this right? So this means people, you have to demaND the ID first (unless he s already on your blakc list or the government citozen list) in Order to know, who exactly that guy is.

"Hold it there mister, we have to scan you."
"Your identification card please, you arent showing up on our registry."
"Alright catch this fool! It's an Unlawful!"

Pretty much. This raises a good point. Now consider the addition of a Privateer ID. It makes the Pirate ID be more specific inrp. Lawfuls scan a 'privateer' registered/ID'd ship, and might be suspicious. Privateering could be defined legally and lawfuls could use inrp laws to govern their actions. They might just watch the privateer or tell him to scram because privateering is illegal, and they suspect he might be out to pirate ships, or might just be passing through. But, when they see a Pirate ID'd ship, there's no doubt that ship knows it displays that inrp, and can then be deemed illegal on sight, like in the same fashion as finding someone flying a prohibited ship in house space. They could be arrested, escorted out of house space...etc. After that, any privateer caught operating as such within house space, could be reported inrp and then deemed a criminal on top of being a privateer.


RE: Roleplay IDs: Community Discussion - Alestone - 03-27-2015

Since Secondary IDs or such have been mentioned, I would suggest implementing an actual Letter of Marque. Having one in your hold would be a set of restrictions and authorities similar to the way that the Bretonian Privateers are restricted, but it would also be a lead back to whomever issued the Letter in the first place.

That would force a Privateer to have a patron, or else they are just another pirate.

If you restrict distribution to someone in the official faction, then you don't have abuses of the system by having Bob log his Rheinland Military indy to get George a Letter for his Privateer.


RE: Roleplay IDs: Community Discussion - Tsuzumi Mori - 03-27-2015

(03-27-2015, 09:39 PM)Chance Wrote: Since Secondary IDs or such have been mentioned, I would suggest implementing an actual Letter of Marque. Having one in your hold would be a set of restrictions and authorities similar to the way that the Bretonian Privateers are restricted, but it would also be a lead back to whomever issued the Letter in the first place.

That would force a Privateer to have a patron, or else they are just another pirate.

If you restrict distribution to someone in the official faction, then you don't have abuses of the system by having Bob log his Rheinland Military indy to get George a Letter for his Privateer.

Good idea, except the fact that lolwhuts and trigger-happy officers still would be like: duh, you pie-rat.


RE: Roleplay IDs: Community Discussion - Highland Laddie - 03-28-2015

Privateer isn't supposed to be something generic, but should at the least be House/faction specific and go after specific targets (as would be specified by their Letter of Marque), otherwise, there's nothing functionally different between a privateer, a generic pirate, and a hired freelancer.


RE: Roleplay IDs: Community Discussion - Tsuzumi Mori - 03-28-2015

(03-28-2015, 12:16 AM)Highland Laddie Wrote: Privateer isn't supposed to be something generic, but should at the least be House/faction specific and go after specific targets (as would be specified by their Letter of Marque), otherwise, there's nothing functionally different between a privateer, a generic pirate, and a hired freelancer.

There's one functionality: having said House Privateer ID doesn't make you, let's say, having Liberty Privateer ID an enemy to the Liberty Navy - something that might be RP-ed with Pirate ID, but a lot of lawfuls might not care that you don't engage Liberty targets - and arrest you, in the best scenario.

That's how <House> Privateer ID differs from Pirate ID.


RE: Roleplay IDs: Community Discussion - Alestone - 03-28-2015

(03-28-2015, 12:24 AM)Tsuzumi Mori Wrote:
(03-28-2015, 12:16 AM)Highland Laddie Wrote: Privateer isn't supposed to be something generic, but should at the least be House/faction specific and go after specific targets (as would be specified by their Letter of Marque), otherwise, there's nothing functionally different between a privateer, a generic pirate, and a hired freelancer.

There's one functionality: having said House Privateer ID doesn't make you, let's say, having Liberty Privateer ID an enemy to the Liberty Navy - something that might be RP-ed with Pirate ID, but a lot of lawfuls might not care that you don't engage Liberty targets - and arrest you, in the best scenario.

That's how <House> Privateer ID differs from Pirate ID.

Correct, but having a Letter of Marque would make it so that you could change allegiances. As to the lolwuts, it is not going to matter what you do, they are not RPing in the first place.