Should flying a cap require a guard ID? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Should flying a cap require a guard ID? (/showthread.php?tid=13230) |
Should flying a cap require a guard ID? - Zelot - 10-23-2008 ' Wrote:I think this is mostly because the other admins don't want to get involved in the discussion until the beta is ready, for good or ill. There is a history of avoiding direct questions until they feel it's time to answer them. Smart man. Should flying a cap require a guard ID? - jpo - 10-23-2008 Quote:Guard ID's are sold in guard systems. Guard systems are controlled in their entirety by the factions which have purchased them. If a faction doesnt want you getting a guard ID, you wont get one. Hmm, they going to make that an RP rule or a server rule? I could have any faction gaurd ID i wanted within 24 hours gaurenteed as it stands. So what if they KOS me, everyone makes an excuse already anyway. Quote:hahaha I can't even see the original post, gotta love the ignore feature. And yes well defined yes guard, no factions shouldn't be able to control a ship exclusively. Too much potential for abuse. Replying to a thread of someone on your ignore list is the epitome of trolling. Should flying a cap require a guard ID? - Akumabito - 10-23-2008 ' Wrote:Hmm, they going to make that an RP rule or a server rule? I could have any faction gaurd ID i wanted within 24 hours gaurenteed as it stands. So what if they KOS me, everyone makes an excuse already anyway. The point is they will bomber whore you oorp every time they can, and then you are under the 4 hour rule. It's childish, oorp and won't stop you, but they have managed to bomber whore some kids out of their ships before. Should flying a cap require a guard ID? - kindred - 10-23-2008 ' Wrote:The point is they will bomber whore you oorp every time they can, and then you are under the 4 hour rule. It's childish, oorp and won't stop you, but they have managed to bomber whore some kids out of their ships before. Look at your own signature, factions will no longer be able to restrict players from owned guard systems. QUOTE(Kuraine @ Oct 17 2008, 06:45 PM) * No player faction (official or otherwise) is allowed to prevent a correctly ID and tagged player from entering the guard system to purchase any ships, equipment or IDs that may be contained within the Guard system. Should flying a cap require a guard ID? - Akumabito - 10-23-2008 ' Wrote:Look at your own signature, factions will no longer be able to restrict players from owned guard systems. Right now the rules say they can. kuraine can easily be overruled and no other admin has verified this policy change. Kuraine was likely saying what he felt he needed to say at the time, until I see the rules change I will have my doubts, and you should as well. Should flying a cap require a guard ID? - kindred - 10-23-2008 ' Wrote:Right now the rules say they can. kuraine can easily be overruled and no other admin has verified this policy change. In Kuraine i trust, in you i doubt. :P Should flying a cap require a guard ID? - Akumabito - 10-23-2008 ' Wrote:In Kuraine i trust, in you i doubt. :P Until it's in the rules, what kuraine said is meaningless. He may even mean it now but I doubt all the admins and igiss have signed off on this rule and policy change. Should flying a cap require a guard ID? - pchwang - 10-23-2008 Enough threadjacking out of you. Do you feel the necessity to turn every single thing into a personal vendetta? Are you so immature for a man your age that you need to sneak in things at every single conversation about how others have apparently wronged you? I'm sick and tired of this coming out of you, Akumabito. If you don't have anything useful to say about the topic at hand anymore, which you obviously don't, get out and stay out. Should flying a cap require a guard ID? - n00bl3t - 10-23-2008 He made the thread? Anyway, there should be a well-defined ZoI. Capital ships should require a full guard repuration. (As long as factions cannot inhibit a properly tagged player in any way from getting a capital ship and getting the reputation and ID for that capital ship.) Should flying a cap require a guard ID? - Akumabito - 10-23-2008 elgatodiablo, why do you come into my thread just for a personal attack, then call me immature? If you don't like my thread why don't you take your own advice? |