Making Factions More Desirable - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Making Factions More Desirable (/showthread.php?tid=133134) |
RE: Making Factions More Desirable - Thyrzul - 11-22-2015 (11-22-2015, 02:10 PM)Croft Wrote: A tad melodramatic Thyrzul, rewards need not be advantages and those willing to put in extra effort should be rewarded, its positive reinforcement which should hopefully encourage similar efforts. As I said there is this kind of people feeling entitled to said rewards without having to put in extra effort by default. As long as they exist in this community and threaten with loss of playerbase via their leave if they don't get what they want, there'll be no improvement at additional rewards for extra effort. Perhaps melodramatic, perhaps I'm too elitist, but that's how I see it.
RE: Making Factions More Desirable - Croft - 11-22-2015 Perhaps its best if we see those people fall away from the community by pushing for quality over quantity. RE: Making Factions More Desirable - sindroms - 11-22-2015 That would imply we have enough people for said quality. RE: Making Factions More Desirable - Timmy - 11-22-2015 That would imply that we know what this quality actually is. RE: Making Factions More Desirable - Enkidu - 11-22-2015 (11-22-2015, 03:51 PM)Timmy Wrote: That would imply that we know what this quality actually is. In terms of RP? Quantity and consistency. Subject matter is immaterial. RE: Making Factions More Desirable - Croft - 11-22-2015 We're starting to veer off towards an unproductive line of discussion here, lets get back to the topic at hand. RE: Making Factions More Desirable - Thyrzul - 11-23-2015 (11-22-2015, 03:50 PM)sindroms Wrote: That would imply we have enough people for said quality. Pretty much what I've been talking about. As long as there is no consensus about what level of quality we want to follow and if we have enough people for that there is not much room for discussions about things like the original subject of this thread.
For the sake of simplicity, the community is a mixture of casuals and hardcores in terms of RP, who have different ideas of what quality standards should the community uphold. These two groups will barely find consensus as their goals are mainly opposing, and depending of which side the system favors, there will be players threatening of leaving on the other side, or actually doing so. The decline of the playerbase is inevitable, all is needed to be decided is which pool we favor less and would care less if people leave from that side. Honestly? We don't have enough people to afford having higher standards, but we also don't have enough people to afford lower standards either. Middle ground won't satisfy everybody either. In short, we just don't have enough people, and we need to deal with it. Thinking a bit of it after typing out this wall of text, I'm not even sure anymore if "declining playerbase" could be efficiently used as an arguement when debating roleplay standards. That's my 2cents on it, that's the thing we need to get past first in my opinion in order to discuss matters like what OP brought up. tl; dr - First we should discuss if we really want to make factions desirable or we are really that much afraid of losing even more players that stagnation is our best choice for Disco dying as slow as possible. RE: Making Factions More Desirable - sindroms - 11-23-2015 Promoting high standards would be the best ''in a perfect world'' sort of choice, but it counteracts the reality we have. Removing all undesirable non-rp-centric people from Disco and then making sure all newcomers get acclimatized would work, but I think that Disco is well past that point where that would actually help the situation. Especially when the once RP-centric people have degraded into the current lulz-orientated mess. Talking from personal experience, mind. Not actually pointing fingers here. RE: Making Factions More Desirable - Tunicle - 11-23-2015 (11-23-2015, 08:31 AM)sindroms Wrote: the reality we have.In reality we can create our own reality in this community, it need not be the current one. (11-23-2015, 08:31 AM)sindroms Wrote: Removing all undesirable non-rp-centric people from DiscoNo need to remove them, just make the perks associated with RP a significant gain and question the "we can all have what we want mentality" without any action other than I am entitled, that sometimes exists. RE: Making Factions More Desirable - Thyrzul - 11-23-2015 I personally don't want to question the "I'm entitled to do and have everything for free by default" mentality, I want to see it gone entirely without having to question it. |