Allow Nomad Capitals for the indie Nomad ID (and some other changes) - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Allow Nomad Capitals for the indie Nomad ID (and some other changes) (/showthread.php?tid=136782) |
RE: Allow Nomad Capitals for the indie Nomad ID (and some other changes) - thisDerius - 03-08-2016 (03-08-2016, 06:28 PM)Lythrilux Wrote: Another 'ban me'? What?I did not write that one. What I meant to say. IF we give nomad ID BS uses, we might have another "already existing" situation here. RE: Allow Nomad Capitals for the indie Nomad ID (and some other changes) - Lythrilux - 03-08-2016 (03-08-2016, 07:50 PM)Darius The Ganker Wrote:(03-08-2016, 06:28 PM)Lythrilux Wrote: Another 'ban me'? What?I did not write that one. What I meant to say. IF we give nomad ID BS uses, we might have another "already existing" situation here. And what is that situation specifically? RE: Allow Nomad Capitals for the indie Nomad ID (and some other changes) - Shiki - 03-08-2016 To be honest I don't think that lolwut in Marduk will cause more troubles than lolwut in Overlord. The thing is people made their bad bomad RP to get those ship so it will be A BIT unfair to them, that's actually the only reason why it shouldn't be done. Plus K'Hara will lose some recruits so not sure if this idea is great. EDIT: Though it would increase bomad activity, maybe it should be increased in other way idk, but Omicrons could use more bomads around. RE: Allow Nomad Capitals for the indie Nomad ID (and some other changes) - Garrett Jax - 03-08-2016 I can't get the vision out of my mind of Tutashkhia and friends sitting up, reading this thread and screaming, "Oh Please! Oh God, Please!" RE: Allow Nomad Capitals for the indie Nomad ID (and some other changes) - Epo - 03-08-2016 (03-08-2016, 07:59 PM)shik Wrote: To be honest I don't think that lolwut in Marduk will cause more troubles than lolwut in Overlord. The thing is people made their bad bomad RP to get those ship so it will be A BIT unfair to them, that's actually the only reason why it shouldn't be done. Plus K'Hara will lose some recruits so not sure if this idea is great. Tbh K'Hara is still able to take them more or less everywhere while indies can't. And still why giving indies an possibility to fly duks in restricted area would steal recruits from K'Hara? Like there already indies in every house and people are still joining officials. Don't get how the K'Hara's situation is different from this. (03-08-2016, 08:03 PM)Garrett Jax Wrote: I can't get the vision out of my mind of Tutashkhia and friends sitting up, reading this thread and screaming, "Oh Please! Oh God, Please!" As long as it creates some activity and duks to shot nearby, I don't have anything against it, even if they're fled by Tutashkhia and his friends. It will at least make Order & Core busy killing duks and having arguments about who's the greater savior of humanity. RE: Allow Nomad Capitals for the indie Nomad ID (and some other changes) - Lythrilux - 03-08-2016 (03-08-2016, 07:59 PM)shik Wrote: To be honest I don't think that lolwut in Marduk will cause more troubles than lolwut in Overlord. The thing is people made their bad bomad RP to get those ship so it will be A BIT unfair to them, that's actually the only reason why it shouldn't be done. Plus K'Hara will lose some recruits so not sure if this idea is great. But every other faction has open cap usage. I've written RP for all the Core| Makos, does that mean indies should be prohibited from using Makos because they don't RP as much as I do? And if K'Hara loses some recruits - doesn't that those recruits didn't realy care much about K'Hara to begin with, other than using it as an excuse to fly Nomad caps? It sounds like they weren't in K'Hara| for the actual K'Hara content, but just wanted to fly shiny ships. Those recruits aren't worth much to K'Hara in that case. (03-08-2016, 08:03 PM)Garrett Jax Wrote: I can't get the vision out of my mind of Tutashkhia and friends sitting up, reading this thread and screaming, "Oh Please! Oh God, Please!" That is a fair vision to hold, however it could be applied with all other IDs - and in that case, perhaps we should remove the freedoms from all the other IDs in the mod instead? The Pirate ID itself was abuseable and had too many freedoms. That's one of the reasons why haven't scooped up another ID and continued the same behavior (also, they got sanctioned/warned and bad eggs can always be dealt with in the same manner no matter what ID). I'm not asking to open similarly wide floodgates with this proposal. I just want to make things even for the indie Nomad side. The end result will create activity. And unlike an independent Pirate ID, there will actually be an official faction to control and mediate said players. RE: Allow Nomad Capitals for the indie Nomad ID (and some other changes) - Thunderer - 03-08-2016 I am for the transport-friendly ID. (03-07-2016, 10:00 PM)Lythrilux Wrote: Transport friendly version: RE: Allow Nomad Capitals for the indie Nomad ID (and some other changes) - Garrett Jax - 03-08-2016 I foresee tears on a scale not witnessed since the days it was suggested to remove all Zoner caps from the mod. I understand the desire to create more activity, but do you really feel the Community is mature enough to handle this? That question would apply to both those getting blasted by Nomads with minimal RP as well as those doing the blasting. As far as the Admins handling any bad eggs that abuse this ID, it is true that's their job. However, the Admins would be doing a disservice to themselves by allowing it. Why would they deliberately create a scenario where they would have to deal with a lot of butt hurt folks? I see nothing good from it, and frankly, that's the very reason I decided not to continue with my own abusable ID, the Phantom replacement faction, Revenant. RE: Allow Nomad Capitals for the indie Nomad ID (and some other changes) - Lythrilux - 03-08-2016 (03-08-2016, 08:59 PM)Garrett Jax Wrote: I foresee tears on a scale not witnessed since the days it was suggested to remove all Zoner caps from the mod. I understand the desire to create more activity, but do you really feel the Community is mature enough to handle this? That question would apply to both those getting blasted by Nomads with minimal RP as well as those doing the blasting. The roleplay would be about as minimal as what you'd find with any other ID. Blanket defining that as the norm is an overstatement as well. I'm sure we'll see players ranging from engaging with 'minimal' RP to engaging with excessive RP. I do feel the community on average is mature enough for this. And heck, we can always trial it and if it really does turn out to be as bad as people say it is, we can just undo it (03-08-2016, 08:59 PM)Garrett Jax Wrote: As far as the Admins handling any bad eggs that abuse this ID, it is true that's their job. However, the Admins would be doing a disservice to themselves by allowing it. Why would they deliberately create a scenario where they would have to deal with a lot of butt hurt folks? Perhaps we should remove caps from every other ID then. An extreme measure but fair if it ensures there will be minimal butthurt, and the admins won't have to deal with the guilt of having created a scenario for such problems to ensure in the first place. We've all seen the drama that every ID is capable of, but at the same time we've all seen the quality roleplay and PvP every ID is capable of. (03-08-2016, 08:59 PM)Garrett Jax Wrote: I see nothing good from it, and frankly, that's the very reason I decided not to continue with my own abusable ID, the Phantom replacement faction, Revenant. Well, your Phantom concept and this are a world apart. Your concept was about creating an entirely new faction and an entirely new role in the mod. My concept is about freeing up the Nomad ID so that indies can stand toe-to-toe with their neighbours instead of being constantly outmatched and outnumbered. And I say this as an Edge Worlds faction leader who's seen what the situation is. Notice how there's barely any Nomad indies in that video. RE: Allow Nomad Capitals for the indie Nomad ID (and some other changes) - E X O D I T E - 03-08-2016 (03-08-2016, 09:23 PM)Lythrilux Wrote:(03-08-2016, 08:59 PM)Garrett Jax Wrote: I foresee tears on a scale not witnessed since the days it was suggested to remove all Zoner caps from the mod. I understand the desire to create more activity, but do you really feel the Community is mature enough to handle this? That question would apply to both those getting blasted by Nomads with minimal RP as well as those doing the blasting. The problem nowadays is that if you see an indie nomad, 10:1 it's a Rabisu. Marduks are easy to pop if bombers are logged. Also, groups like Pravda can have a credible threat gunning for their massive cap fleet. Speaking as a Core| pilot, I want to see those caps around because then I can move away from my usual fare of Rabisus and start popping non-Geb capitals with more frequency. ***yours concept/idea warm/light*** |