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Admin Notice: Changes to server rule 4.1 and 4.3 - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Admin Notice: Changes to server rule 4.1 and 4.3 (/showthread.php?tid=151217) |
RE: Admin Notice: Changes to server rule 4.1 and 4.3 - Impyness - 06-20-2017 Hi, not giving actual opinion on the rule itself but if a single fighter CD's eight people wouldnt they all just run in different directions and thus you'd only be able to make a single person pvp dead? RE: Admin Notice: Changes to server rule 4.1 and 4.3 - Silver - 06-20-2017 (06-20-2017, 05:36 PM)Karst Wrote: You're essentially saying that the pvp deaths of two transports in a well-prepared convoy to what can only be described as troll piracy is a good thing. You're also implying that Haste or other capable pvpers in snubs would be sufficiently deterred from following transports by solaris gunboats and mediocre fighters they can probably easily evade. Obviously you never tried to solo the cap 8 cylinders IMG trade convoy. Between TS/TZ cap 8's with turrets that chomped 1/2 of my hull when they fully hit, nevermind that the snac I was using barely dented their armors.
But that is not the point. The point is that the two transports don't pvp die. They just keep the cd'er busy until backup arrives. Then, you can very well bet they just need to huddle and leave while the troll cd'er just gets solarized. So kids. Pirate in Cruisers. Hire escorts for your transports. Have some pew. <3 RE: Admin Notice: Changes to server rule 4.1 and 4.3 - Jack_Henderson - 06-20-2017 Unnecessary and not good for the gameplay. "Shooting out groups by blocking them from a system" has become a thing again. Also, your vote removes the win-condition for transports. You make it to base, you live. Talking about "transports as pvp assets" is as wrong as it gets as long as "normal transports" are referred to. Pelican and other small dodgy turret-steer transports are more like mini gunboats. Plus: transport firepower + durability is overestimated. I should know, as likely one of the most-obesessed transport players. Summed up: 2 bad choices. RE: Admin Notice: Changes to server rule 4.1 and 4.3 - Aumont - 06-20-2017 (06-20-2017, 05:49 PM)Silver Wrote:Sorry to say Kaze, but you "solo'ing" a IMG-cylinder-convoy should not result in all of them being pvp-dead just because you managed to land a few shots on each of them. This thinking is ridicilous if you're true with that. -Div RE: Admin Notice: Changes to server rule 4.1 and 4.3 - Enkidu - 06-20-2017 (06-20-2017, 05:51 PM)Jack_Henderson Wrote: Unnecessary and not good for the gameplay. I agree with Jack. However I can see why it saves paperwork. However, what if you're someone with a limited ZOI and you get killed in every system? Usually, dead for two hours means 24 hours due to people's schedules. RE: Admin Notice: Changes to server rule 4.1 and 4.3 - Jack_Henderson - 06-20-2017 (06-20-2017, 05:53 PM)Tænì Wrote: However, what if you're someone with a limited ZOI and you get killed in every system? Usually, dead for two hours means 24 hours due to people's schedules. Up to now, it was unnecessary to avoid pvp interaction if you organised a group logging. Why? Even if your group was shot up in the process, the players could still just join back in once the attackers logged off - which was normally right after the pvp ended. Your rule change forces bad pvp factions to avoid pvp interaction if they have a scheduled activity planned by that is impossible after your team is dead for 2h. Bad bad bad for any teamplay activity. Yes, saves paperwork. However, it sabotages teamplay. That's exactly NOT what is needed. RE: Admin Notice: Changes to server rule 4.1 and 4.3 - Silver - 06-20-2017 (06-20-2017, 05:53 PM)Aumont Wrote:(06-20-2017, 05:49 PM)Silver Wrote:Sorry to say Kaze, but you "solo'ing" a IMG-cylinder-convoy should not result in all of them being pvp-dead just because you managed to land a few shots on each of them. This thinking is ridicilous if you're true with that. Old rules and new ones, they didn't get pvp-dead. I was the one that had to flee home to momma because solaris/transport turrets came at my way.
<3 RE: Admin Notice: Changes to server rule 4.1 and 4.3 - Aumont - 06-20-2017 Henderson for once raised a good point. 4.3 changes are very suited for a server population of "I can't login bc the server is full" but are quite harmful to the actual number of players around. I'm not saying this is the initial idea behind it, but from the resplies given so far, it starts to look like it. Apart from that, nobody is going to know all of the other guys characters, so the line "Not attack the player/players they died to on any of their server characters for two hours." was and still is tricky as hell. -Div RE: Admin Notice: Changes to server rule 4.1 and 4.3 - Cursetantine - 06-20-2017 I fail to see how this improves gameplay. As far as I understood now with this rule, I can simply camp at the most crowded place in the game and pvpkill literally everyone that tries to avoid you? I know it is boring when traders puss out but the main point of piracy isn't making money anyways. RE: Admin Notice: Changes to server rule 4.1 and 4.3 - Freeroamer - 06-20-2017 I don't see exactly what this is doing to fix anything as it completely ruins any chance of a transport escaping a piracy attempt. |