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Promoting police roleplay - separating Police and Military identity? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25) +--- Thread: Promoting police roleplay - separating Police and Military identity? (/showthread.php?tid=200770) |
RE: Promoting police roleplay - separating Police and Military identity? - Enko - 12-11-2023 The problem is that doing this sort of thing, by design Police tend to be either tackling criminals or enforcing laws on traders, with very few in between. The issue is that, imposing on smugglers by design promotes people to come around on criminals to engage with the shown activity. The reality is though that a lot of people get upset when finances are impinged upon and Police tend to get the short end of it and that hasn't changed since 2010 either. By design, when you play known Police or tagged up police tags, you often get these traders logging off in a system next to a house system and coming back later on or they ask their friends to log in and mob you to clear the way etc. In theory, increased activity should promote pirates and criminals to do their thing and bustle around the house causing trouble. But it takes a lot of work to get it to that point, and some groups are just interested in their own economics so will try and crush anything in the way of that even if it kills off the activity. For arranged fleet fights and events its fine, but people change when credits are on the line and get alot more hostile about it and that is the tricky part about Police factions as a whole. RE: Promoting police roleplay - separating Police and Military identity? - Levenna - 12-11-2023 (12-11-2023, 05:55 PM)Enko Wrote: snip To be honest in my own experience with smugglers/intercepting smugglers is that they tend to err more on the RP side of things. If profit were all they cared about, they'd silent trade in a 5ker like the vast majority of multi-billionaires who just want to see number go up. Pirates outside of Liberty are a rarity though, I'll give you that. RE: Promoting police roleplay - separating Police and Military identity? - Ashyur - 12-11-2023 actually smugglers are safe, none intercepting unless in an event , or cdi new blockade RE: Promoting police roleplay - separating Police and Military identity? - St.Denis - 12-11-2023 As someone who led the Official BPA) for 4-5 years, this is my take on why I basically gave up playing the Police. When I started, it was for the RP. My PvP skills are/were severely lacking, as were those of most of the other Members. The 'bad' guys were generally better, but their 'egos' allowed them to not seek the' blues' all the time and would run away, hurling abuse etc. If smugglers got away, when being chased, they knew they weren't going to end up at the wrong end of an FR5. Sometimes we caught them and sometimes they escaped. It was fun having the 'cat and mouse' encounters. So they would come back. I enjoyed the occasional PvP with raids from the Corsairs. I even tried arresting the whole Corsair Fleet in Cambridge and offered them a holiday home at Newgate. Over time the RP became less and less and it became where people were more interested in the 'blues'. Sometimes we would log in for Patrols and within a few minutes we were being hunted and then dead. You can, unless you are a masochist, only have this happen for so long before you start wondering why you bother logging and then go find something else to do instead. RE: Promoting police roleplay - separating Police and Military identity? - SnakThree - 12-11-2023 Allow indie Police ID have access to /nodock via SRP or money option. Like pay X millions, your indie gets /nodock. RE: Promoting police roleplay - separating Police and Military identity? - Enko - 12-11-2023 (12-11-2023, 06:11 PM)Levenna Wrote: To be honest in my own experience with smugglers/intercepting smugglers is that they tend to err more on the RP side of things. If profit were all they cared about, they'd silent trade in a 5ker like the vast majority of multi-billionaires who just want to see number go up. Pirates outside of Liberty are a rarity though, I'll give you that. It depends on who you get, about 1/3 of my interactions are good but there are a lot of people who are not sporting either to varying degrees. What I find is a lot of it comes down to that people have gotten used to some house space being essentially dead, Bretonia has been just largely ignored as being active and as a result smugglers and embargo runners just casually take the tradelanes and mark themselves as targets in the longrun, and so a lot of people get caught because they will stroll carelessly through the space until they reach the wall. I think it's this shock that has caused some problems, but moreover almost every single interaction said (at first) they didn't understand what they were doing is wrong. While this is more of an IC issue where they should pay attention to that, I think it also is the cause towards a lot of backlash. (12-11-2023, 06:44 PM)St.Denis Wrote: As someone who led the Official BPA) for 4-5 years, this is my take on why I basically gave up playing the Police. This does resonate quite a lot with what is going on today as well. You get good times and bad times, and not everyone can endure or even want to try to endure the idea of being mobbed on when logging in. The core issue is that balance has to happen on both sides of the coin, same way that many factions pull out of fights, allow duels or 2v2s to happen even if they technically won. When I first joined the server and expressed a return to Bretonia, there were a few people saying its a bit quiet now and I had people from RPA| saying they'd love to get more activity going in and see more BAF| BPA etc to shoot at. Issue is that this sort of thing has to be balanced on both ends, and this isn't something RPA| or any single faction can necessarily control either because RPA or any other criminal faction can't help it if a wave of indies or another crime/enemy faction come in to try and swarm Police ships into oblivion because they tried to enforce the laws. On the other side of the cloin, Police and Navy factions shouldn't do the same and swarm any groups trying to produce activity in turn, though I understand this isn't considered an issue atleast in Bretonia. But, it's up to everyone if they want a house to be active and things to do to ensure that nothing is overdone. Though the problem is as illustrated before, this isn't something you can really easily stop happening either. Fundementally the issue is that, the core interactions of Police that do not involve combat involve some kind of financial burden and when credits get stung a lot of people get quite petty. It's always been an age old problem in the past that both 'sides' have been guilty of, where Criminals get swarmed for piracy in house space and House Police/Navy get swarmed for enforcing their laws. This happened in 2010 era and it still happens now, just that these days it's a lot easier for a few individuals to sway this balance because instead of there being 5 police/navy or a couple groups of 2-3 criminals doing piracy, it's now more like 1-3 people on each side unless people manage to call in people. RE: Promoting police roleplay - separating Police and Military identity? - LuckyOne - 12-11-2023 (12-11-2023, 06:56 PM)SnakThree Wrote: Allow indie Police ID have access to /nodock via SRP or money option. Like pay X millions, your indie gets /nodock. Maybe a commodity / consumable could work too ? Make it a money sink, and make people think a bit before deciding to use it - would also limit the amount of times it could be spammed. RE: Promoting police roleplay - separating Police and Military identity? - Enko - 12-11-2023 (12-11-2023, 07:44 PM)LuckyOne Wrote:(12-11-2023, 06:56 PM)SnakThree Wrote: Allow indie Police ID have access to /nodock via SRP or money option. Like pay X millions, your indie gets /nodock. Problem there is that a lot of people will just try to drag out the interaction as long as possible and it reduces the incentive to RP on Police side. |