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Should all main weapons(possibly minus shield busters) get a 1.5x (fighters 1.8x - 2.0x) damage buff? - Printable Version

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Should all main weapons(possibly minus shield busters) get a 1.5x (fighters 1.8x - 2.0x) damage buff? - Friday - 07-22-2009

Yes there is no 'overkill' in that 1 point of shield can absorb an infinite amount of damage before the hull starts to take a hit.

Can damage be tracked and reassigned to hull after a calculation is made?

If there was continuity between shield and hull damage it would certainly change combat. It would reduce the impact of shield running.

But to compensate shields should be constantly refreshing like the old Wing Commander series.

The delay in shield regen only encourages shield running in all its forms.


Should all main weapons(possibly minus shield busters) get a 1.5x (fighters 1.8x - 2.0x) damage buff? - Jordi - 07-22-2009

I like that idea, looks more realistic, but that brings another problem:
Even if shield regenerates constantly a Supernova hit would mean fighter dead even with full shields......
Then Supernova should be modified:
Either hit-box is very small (and explosion ratious as well), or it has very low shield busting capability


Should all main weapons(possibly minus shield busters) get a 1.5x (fighters 1.8x - 2.0x) damage buff? - reavengitair - 07-22-2009

To be quite honest - im fine with combat as it is. Sure it can be long, but in my (not very high) level of experience, its mostly the fact that I can't hit my opponent as opposed to the fact that my weapons don't do enough damage...


Should all main weapons(possibly minus shield busters) get a 1.5x (fighters 1.8x - 2.0x) damage buff? - Friday - 07-22-2009

Yes...hence the discussion seems to have veered off into Projectile Speed as a method of adjustment.

To be sure - most people tend to start threads about 'Moar Dammage Pl0x?' as they think damage output is the be all and end all of combat. And for small craft that is simply not true!


Should all main weapons(possibly minus shield busters) get a 1.5x (fighters 1.8x - 2.0x) damage buff? - reavengitair - 07-22-2009

Quote:Yes...hence the discussion seems to have veered off into Projectile Speed as a method of adjustment.

Its not so much the speed that matters to me, its more the agility of each ship. Fighter v Fighter combad is quite fast-paced, and living in aus with high lag doesn't count.

In fact, I would prefer it if all ships got an agility nerf.


Should all main weapons(possibly minus shield busters) get a 1.5x (fighters 1.8x - 2.0x) damage buff? - ... kur nubėgo? - 07-24-2009

' Wrote:Its not so much the speed that matters to me, its more the agility of each ship. Fighter v Fighter combad is quite fast-paced, and living in aus with high lag doesn't count.

In fact, I would prefer it if all ships got an agility nerf.

Yep and then you gonna need to balance cap ships agians fighters.



No first I talked about bigger damage, but I had a chance to talk with Jure, well I concidered that about 1.1x speed bust would be wonderfull. Perhaps 1.15x.

As for 1.4x .. I thinks its way to much. But you dont know until you dont try..

' Wrote:it is not that bad move (I remember .84 times when my chimaera was blowable by single cannonbal and BAF/KNF fights were best fights on the server because both sides has same problem:))

BUT

I agree there is better way in increased "projectile" speed... especialy lasers need speed boost as hell to create them a bit more realistic

Now if you want lasers to become more "realistic" what about tachyoon in phisics its the praticals that fly even faster then light. (Only theory about them, that non can reach speed of light, but it doesnt denies capability of practicals that are already above the speed of light) They should have no preojectile then. Insta shoot/hit !

In oder words nuisense, Kambei:)



Should all main weapons(possibly minus shield busters) get a 1.5x (fighters 1.8x - 2.0x) damage buff? - Canadianguy - 07-27-2009

' Wrote:Yes there is no 'overkill' in that 1 point of shield can absorb an infinite amount of damage before the hull starts to take a hit.

Can damage be tracked and reassigned to hull after a calculation is made?

If there was continuity between shield and hull damage it would certainly change combat. It would reduce the impact of shield running.

But to compensate shields should be constantly refreshing like the old Wing Commander series.

The delay in shield regen only encourages shield running in all its forms.

The problem with this would be that bombers would really PWN fighters, you know, one lucky SNAC and boom! No more VHF. And stop whinning against shield running, I think those missile spammers are 100X more annoying.


Should all main weapons(possibly minus shield busters) get a 1.5x (fighters 1.8x - 2.0x) damage buff? - Neronian - 07-28-2009

I'm content with fighting as is, it's just REALLY LONG. This is not due to Damage so much as it is the fact that the bloody enemy keeps dodging like a nat. That may sound like a bad thing, But I find it a fantastic addition to the realism of the whole "Dogfighting" concept. The entire thing should be fast-paced. Unfortunately, for some reason, the Gun's don't go nearly as fast as they should.

Quote:Boosting speed makes attacking from behind (dogfighting) easier - this includes engaging a bomber as it attacks a transport.

I wouldnt go for a large increase off the bat. Start small, add 50ms to all guns and see how it goes, then go another 50ms, and so on, until the desired effect is fully realised.

I'd be completely for this, and even higher amounts as well. Also different weapon types should have relatively strong differences in speed. (Photons and Laser's should be Upped drastically to up the realism and balance their minuscule damage a bit, while Heavier things like Plasma and such shouldn't be upped as much)

My two cents.

~Nero


Should all main weapons(possibly minus shield busters) get a 1.5x (fighters 1.8x - 2.0x) damage buff? - ... kur nubėgo? - 07-28-2009

' Wrote:I'm content with fighting as is, it's just REALLY LONG. This is not due to Damage so much as it is the fact that the bloody enemy keeps dodging like a nat. That may sound like a bad thing, But I find it a fantastic addition to the realism of the whole "Dogfighting" concept. The entire thing should be fast-paced. Unfortunately, for some reason, the Gun's don't go nearly as fast as they should.



I'd be completely for this, and even higher amounts as well. Also different weapon types should have relatively strong differences in speed. (Photons and Laser's should be Upped drastically to up the realism and balance their minuscule damage a bit, while Heavier things like Plasma and such shouldn't be upped as much)

My two cents.



~Nero

Agian with that "realism" In this case Tychoon should be much much faster then photon / laser.

In phisic terms tychoon is even faster then light. Read the damn wiki.



Should all main weapons(possibly minus shield busters) get a 1.5x (fighters 1.8x - 2.0x) damage buff? - Kambei - 07-28-2009

I agree with neo-nazi over me.. tachyons are faster than light BUT this isnt point of this topic. More important than "what is faster" is ... how big raise of speed we want?

I am a lil bit more radical in that which mean 50% (excluding codies, SNAC, MR and guns woth refire rate over 8)