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Battleship problem - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Battleship problem (/showthread.php?tid=2895) |
Battleship problem - Jack Archer - 05-23-2007 As far as I'm concerened all Classes of capital ships are MUCH too weak Honestly even the absolutly most skilled piolets should not be able to take on a capital ship larger than a Gunboat in a fighter (even then I mean 4 or 5 very skilled pilots taking on one Gunboat) and walk away. another isue I see the the Heavy Capital (Dreads, the heaviest battleships, Battle Stars) ships being able to turn to fast, A dedicated warship should have a very high forward speed and High reverse but almost no manuverablitity, I mean alomst to the piont of it taking 5 minutes to do a full turn. Becasue of this they would need ENORMUS amounts of armor and firepower. In real life these ships would be used as gun platforms and command posts, and supply depots, used if a faction wants to maintain a supremacy over a system or planet. resultantly they should cost an extreme amount of money 2-3 mil is a VERY realistic amount of money for one of these. In respect the Destroyers, Frigates, and cruisers need to retain their manuverability to an extent to keep the Heavy Capital Ships safe form other large capital ships. While being sufficantly cheeper, less powerful and more lightly armored, they should still cost close to 1-1.5 Bil (I mean compare that to real life, a F-22 Raptor cost a quater Billion dollars). 4 or 5 of them should be able to take down a Heavy Capital ship Gunboats should have specific jobs in mind either anti fighter or anti capital ship, and be desinged to that purpose. It should be impossible for less than 10 or so of these to take down a Heavy Capitol ship with all this said Perhapes we could have a Coup Detat Torpedo that uses a Super Nuclear Warhead or somthing and has a masive fallout range, but could cripple a Heavy Capital ship in one or 2 hits. This could cost 1 or more bil for the Launcher and 1.5 for the Ammo Battleship problem - Eppy - 05-23-2007 Not practical. As much as I'd like to do that, This is the Freelancer Engine, not EVE. It's built towards fighters, so capships have to share some of those traits. Battleship problem - fwolf - 05-23-2007 If battleships are to cost billions of credits, we will need a player wipe, because the game will become too much unbalanced. Battleship problem - AdmSirRed - 05-24-2007 If they were to cost bilions they would be restricted to under 1.9 bil. but i think it would mak the BS have a bit more meaning. ive had a single bomber take me down to half life in my batlestar. tho i was afk. Battleship problem - Dab - 05-24-2007 SirRed, you can sell commodities in the ship buying screen. Therefor, if you have 6 billion worth of 100 million credits credit cards, than you can buy a ship over 2 billion. Also Archer, we do that and fighters become obsolete. Do you know how hard it is to get 5 members on line at any given time? And thats for ONE gunboat. 2 good fighters should have a chance if the GB pilot isn't good. If we make them too powerful, they become uber-ships and fighters get lost. Battleship problem - Eppy - 05-24-2007 It's still probably a bad thing. I agree that the cost of battleships needs to be upped, but not to max credit limit. The highest we should go for is a billion credits. And even then, they'd have to be uber, because nobody'd want to work that hard for a ship that can get taken down relatively easily. Discovery'd die out for lack of players. Battleship problem - Hyperwave22 - 05-24-2007 Okay, so extreme battleship prices would help... temporarily. I've said this before, and I'll say it again: the people that want the battleship are still going to work to get it, and the people that don't won't. Eventually, with enough trading, we will be at the exact same spot than we were before. The only people that are going to be affected by the price are those that are on the line about whether to buy a battleship. This is a temporary fix. Freelancer is meant to be original, and this doesn't mean that it should take years to get a battleship. I personally think that house factions, and other very large groups should have them. You don't see small pirate groups attacking cruise ships with aircraft carriers and cruisers. As a group gets larger, then I think that battleships would be appropriate. View it like a civil war: when a group gets a lot of power and support, then they're going to be more able to buy advanced military technology. This depends on the person in charge of the pirate group. If they want to create viable RP, then more power to them; if they want to be two pilots that have two battleships, then RP is kind of knocked around here. Once again, I think that money is only a temporary fix. We can boost the price as high as we want, but it means that the people using capital ships are just going to be using them again. Hype Battleship problem - AdmSirRed - 05-24-2007 Thanks dab you helped me a lot i wont have to stop tradeing at 2 bil now, did not think about the credit cards. ill agree to the thing that 2 or so fighters can kill a GB. i mighta kidna got lost a few pages about the batle ship problem. from what i understand its the fighetrs kiling a batle ship. anyway i think the price should increas as the power of the batle ship increases. or some such. Battleship problem - Eppy - 05-25-2007 It already does O.o I'd say we about double the prices of BS as they are know, and make them just slightly more powerful. SLIGHTLY. No more than ten percent. In my mind, a Battleship shouldn't cost as much as a system. Battleship problem - Virus - 05-25-2007 ' Wrote:It already does O.o It should cost twice that of a system?! o.O Oh my goddess... I thought I disliked flying them behemoths before... I couldn't afford repairs. Oh noes! |