Mining - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Mining (/showthread.php?tid=5968) |
Mining - Dieter Schprokets - 05-29-2008 ' Wrote:I'm not sure if this has been mentioned already, but does the type of gun decide the percentage of time you get some loot from an asteroid? Did you already get this zombie outta the grave? Mining - lynnara - 05-29-2008 I already spend a little over half my ingame time mining. Mostly because its easier to shoot rocks than it is to hit spaceships. Anyway, I had a mining ship in dublin for a while, but dang that ship kinda sucks to fly around in asteriod fields. I kinda got tired of sellin gold at fort hood for crappy prices, and I almost never saw any IMG around in dublin while I was there mining, so getting someone else to transport never happened for me. I did my own calculations on gold a while back, and its pretty much pointless to even try getting a trader to haul gold, since splitting the profit would earn the trader less than if he or she just went to fort hood and bought the stuff. I briefly wondered whether people would haul anyway, just for the role play, but i was like... um yeah right, most of these people are here for profit or pvp. *Sigh*. I like mining alot. I'm mostly gatherin silver lately, but i've been considering looking for other stuff to mine like diamonds or deuterium or whatever. After reading the posts here, most of that seems kinda pointless to try. Kinda sucks. So anyway, whatever can be done to make mining better (and more worthwhile as a group effort) would be seriously way awesome. ' Wrote:It's very hard to explain anything when I already used all known ways to explain thing. I'll repeat. If you add 1000 to base unit price of any mineable commodity, the trade routes that involve this commodity will become far more profitable than before, leaving back both mining and all other trade routes currently available. So the prices are set with a single base price, and each base has a multiplier that determines the price posted at the base? In that case, leaving the base price the same but raising the multiplier for each base would be what is required to do the proposed minable materials price level adjustment? ' Wrote:Doing such thing would require total revamp of trade multipliers from market_commodities.ini, and I'm afraid I'm not ready to review each of the 3500 lines of this file to change necessary multipliers. If thats the case, i'd volunteer to do that. 3500 lines of code is barely 1/10th of what I have to deal with on a slow day. Seriously. I understand that a few other people may have volunteered for that job as well, so you should not feel the need to shoulder all this stuff yourself. I figure you got your hands full dealin with all kinds of 4.85 frenchy stuff, so don't be totally unwilling to farm out a little work here and there... I'm not any kind of true freelancer-jockey or whatever term you all use, but since i can't shoot or fly good, and trading is super boring... mining is pretty much my favorite thing to do ingame. Well, mining and chatting... ' Wrote:Only viable solution to mining problem would be increasing number of commodities that can be mined from one asteroid in certain mineable areas. Question is, where? What areas are most suitable for mining, being both not too harsh for traders and not too close to good selling locations? Yup this would be good as well as the price changes. Unfortunately, even if you did increase the number of items dropped in a place like dublin, the trade prices still would be a limiting factor, since teamwork is unprofitable, no matter how fast you get the stuff. By the way, what would be 'too harsh for traders'? If traders do not mine, how could they possibly be affected in an adverse way? Also, I'm not sure about the minefields being too close to good selling locations... I mean, is mining not supposed to be a profitable use of time in the first place? Can a typical trader not complete a 2 way trade run at least once, before a mining ship with 2700 cargo hold even gets close to full? Really, if there is a drawback to raising the minables across the board, i'm totally missing it. Mining - Elvin - 05-29-2008 Well I like Mining as well - altough you can do it just for fun - should I get like 5 milions for hour of mining, or 40 milions by half-afk-trading? Well Looks like mining really wasnt made to be profitable. About solutions - well Im not sure, I have no clue how FL, like program works, and how much work it can bring to change something. From my point of view, giving highter drop chance and more pieces dropped the easiest option... Like that starter silver, instead of 2 > 10... who knows... But mining is surely MUCH more RP that hunderths of Zoner tagged traders peddling between New berlin and Kyushu... If we take it from Role play way... Honestly, 95% of trader are kind of ooC-Make mony fast charcters... Mining - cabinn - 05-29-2008 ' Wrote:I already spend a little over half my ingame time mining. Mostly because its easier to shoot rocks than it is to hit spaceships. Anyway, I had a mining ship in dublin for a while, but dang that ship kinda sucks to fly around in asteriod fields. I kinda got tired of sellin gold at fort hood for crappy prices, and I almost never saw any IMG around in dublin while I was there mining, so getting someone else to transport never happened for me. We are around - but most of us have been laying low in Dublin with the conflict between the =CR= and the UoG. Now that conflict seems to be winding down - you may see more of us in Dublin. If you join the IMG, we can show you the best places to mine in Sirius. IMG Faction request Mining - chovynz - 05-30-2008 ' Wrote:Yup this would be good as well as the price changes. Unfortunately, even if you did increase the number of items dropped in a place like dublin, the trade prices still would be a limiting factor, since teamwork is unprofitable, no matter how fast you get the stuff. Got to disagree with you there. (Actually there's a lot i disagree with, but i digress) I have found mining with other people to be hugely rewarding. And it IS 100% profitable. You spend no money, only time. Time to RP and watch the nicely scrolling background. Time to look at the chat log and Time to make friends or enemies. And when someone is filled up they can help the other pilots/miners. Mining - lynnara - 05-30-2008 ' Wrote:We are around - but most of us have been laying low in Dublin with the conflict between the =CR= and the UoG. Now that conflict seems to be winding down - you may see more of us in Dublin. If you join the IMG, we can show you the best places to mine in Sirius. i've got the IMG ID already, but after 12 hours ingame trying to get the tag situation fixed, i kinda gave up on it. Nuthin is more dumb than bad bribes and incorrect mission assignments, resulting in losing rep with the faction who gives em. Perhaps one day i'll try again. -=-=- ' Wrote:Got to disagree with you there. (Actually there's a lot i disagree with, but i digress) I agree with everything you say. The problem is you didn't really get what *I* was saying. Yes teamwork is fun, but most people i've come across will not bother. When I say its not profitable, I'm not talking about the totally obvious - every 3rd grader can figure - you get something for no money and then sell it for money that equals profit. Ok ok... duh. No kidding. Really? Wait a sec... so what was my problem? Oh yeah... I was talking about teamwork, sorta like me mining and getting someone else ( a trader in a transport ) to haul the goods, and then split the profit. Now, this trader, who would be pickin up my mined goods, such as gold, would find himself 10k from Fort Hood. Ok so if this trader starts to think a little, he might decide to do a bit of math. Free gold, sell at tokyo or wherever, get $1200 somethin each. Split the profit, ok thats an easy $600 credits per gold, with no strings attached. But if he just flew for 40 seconds, filled up with gold for $360 each, took it the same distance, how much more would he make? And that is where teamwork falls apart before it even begins. Yes, its the more greedy power trader types who would think like that, foregoing roleplay. The sad reality is theres a whole lot of peeps here who don't bother to RP much, and will certainly never RP a situation that is less profitable. Personally, i've spent over 40 hours (and i'm a noob... don't forget) just mining, and i've never, not once, actually seen anyone team up to mine. I heard someone talk about it... once. Maybe it only ever happens in Omega-49 or whatever that place is. Now, I thoroughly understand that most peeps in this forum really wanna roleplay or at least most of you say you do. Thats great. Kinda makes it seem like there is hope after all, right? So whats so wrong about actually tuning this server to make RP more likely than not? Can someone seriously come up with a solid reason why its a bad idea to make group efforts *more* profitable, thereby becoming the preferred practice for the masses who would otherwise always choose mindless solo trade runs for that extra bit of cash? Anyway... given the circumstances, even if the drop rates were raised, the transport pilots still have the same dilemna. More cash solo, less cash teamwork. Simply raising the drop rates is just plain not enough. If the profit per unit doesn't change, nothin else will either. Mining - Elvin - 05-30-2008 Quote:Anyway... given the circumstances, even if the drop rates were raised, the transport pilots still have the same dilemna. More cash solo, less cash teamwork. Simply raising the drop rates is just plain not enough. If the profit per unit doesn't change, nothin else will either. Well, yeah i agree - I have told about raising the drops...cos I simply feel that nothing will be chanded in .85...and the drop is easy to do and better than nothing I guess....And I say... Something is better than nothing.... Mining - chovynz - 05-31-2008 I mine with other people just about every time Im on. Maybe there's something with the timezone you're in? Quote:The problem is you didn't really get what *I* was saying. Yes teamwork is fun, but most people i've come across will not bother. When I say its not profitable, I'm not talking about the totally obvious - every 3rd grader can figure - you get something for no money and then sell it for money that equals profit. Ok ok... duh. No kidding. Really? Wait a sec... so what was my problem? I think I do. The way I look at it is those people either need some help getting started rping, or they simply can't be bothered, and so, to me, the latter doesn't exist. I don't get hung up on someone who doesnt respond to my RP attempts, I just move on and find someone who WILL. Sometimes I RP to myself. Then I make me laugh! There is another possible reason why people dont RP mining, and you will find these people even on this server. They are IN the game for fast-money, or fast PVP. Or whatever. How many people actually have the patience to mine? I know many 13-21 year olds who can't be bothered to mine because it's so slow...and you "do nothing." But that's not the point of it. Just a question, (I think I might have understood why your coming from where you come from...) How many people have you tried to build relationships with in game? Because 40 hours mining is not a long time in any sense of the word "long". How many group parties have you actually been part of? Or are you trying to do things by yourself? What's your in game name? (I think I saw you as a reporter before?) What time are you on usually - GMT? Mining - lynnara - 05-31-2008 Who cares how long you play, if you find hours passing without seeing anyone at all, and certainly not any team mining operations. Anyway, I think my argument would be utterly pointless if I wasn't looking for a group. I know its not like this community is super huge or anything, but dang in places like colorado or dublin, its kinda sad when 2 solid hours go by without anyone else mining anywhere near me (or in dublin's case, i'm completely alone in that system for eons, with an occasional jumpholer zippin through). I used to ask passing ships if they knew any IMG transport pilots, but nothing ever panned out. I basically just keep shootin rocks hopin to see someone, until i get bored and either log in a different character or just log out and find somethin better to do. I'm not gonna go sit outside manhatten waiting to get a group together and then go mine. I'd rather spend the time mining. The original poster's idea of getting noobs to mine for a trader is perfectly ok, but when those noobs graduate into transport class ships (500-2000 cargo), it might be nice for them to be able to go look for a miner and haul for him or her, thereby making good gains without having to have cash to invest in the cargo themselves. It would be especially helpfull right after a major ship purchase. Ooh and if the prices were right, even high level corporate tagged and ID'd transport pilots wouldn't think twice about haulin mined goods... I can't help but think of how nice it would be if mining made enough money that no matter what time of the day or night I decided to login, there would be at least someone else mining, and hopefully a few people actively lookin to haul mined goods. A pipedream, perhaps? Probably. Yes, of course I can attempt to find one of the two or three phantom mining operations hidden away in the omegas or omicrons or whatever, and leave Dublin totally void of life and Colorado for poorest of noobs. I don't see how that would make the server a better place to play, or improve the overall RP... which I thought was kinda the purpose of this thread. Mining - Dmalak - 05-31-2008 I like the mining, i think its fun. Makes the blood rush when you have a cargo hold full of silver in that little starflea and you have like 8 Xeno's after you |