Dev Log on NPC Replacements - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Dev Log on NPC Replacements (/showthread.php?tid=67441) |
Dev Log on NPC Replacements - Dab - 10-15-2011 ' Wrote:carrier patrols shouldnt have cruisers but 2/3 bombers and 2/3 fightersI don't see why you think so. Look at a naval formation in any modern navy. Carriers are always escorted by a wide variety of smaller ships, usually including battlecruisers, heavy & light cruisers, destroyers, gunships, patrol ships, etc. Having two anti-cap cruisers escorting a carrier who uses fighters (meaning, anti-gunship and anti-fighter), rounds out a fleet so it can effectively combat any fleet formation that comes against it. And I'm trying to avoid using bomber NPCs wherever possibly, they are problematic. Dev Log on NPC Replacements - FGDireito - 10-15-2011 this is one of the best things I have seen so far :D nice job to all ! I can't see the liberty carrier one... Dev Log on NPC Replacements - (ツ) - 10-15-2011 ' Wrote:And I'm trying to avoid using bomber NPCs wherever possibly, they are problematic. Concerning no Energy limit? Give them Novas instead of snacs with 5 shots ammo or so. Dev Log on NPC Replacements - Dab - 10-15-2011 ' Wrote:Concerning no Energy limit?It's not the no energy limit, it's just that they are hard to balance in respect to other NPCs and not to give them too much firepower and armor. It's just a lot more work. Plus I have to make custom NPC-only versions of fighter weapons that can be fit into bomber gun slots. I only do that when necessary, like for the FA NPCs, who use Mamorus escorted by civilian class ships, as they have no fighter of their own. (And I'm trying to avoid doing tech sharing between NPCs, which is why FA don't use Hogosha Black Dragons, and Bundschuh don't use Hessians ships.) Dev Log on NPC Replacements - Dab - 10-20-2011 This post will be updated over time, I'll make posts saying when I do. NPC Transport Loadout Updates;
Dev Log on NPC Replacements - Echo 7-7 - 10-21-2011 You've got a slight forum-code error there under the LPI stuff. For a moment I thought there was a Prison Liner in the cargo hold of a Grizzly. Also, what's a Bison? The Liberty BTrans? Edit: Because surely there could be a better name for it? Dev Log on NPC Replacements - rwx - 10-21-2011 ' Wrote:Rheinland Federal Police (Mjolnir, Prison Liner [See LPI Screenshot], Ragnar) No battle transport? ' Wrote:I could give Mjolnirs the armor of a starflier, if I needed to. I hope you won't. ' Wrote:Besides, NPCs don't have CDs. Crap. Dev Log on NPC Replacements - Swallow - 10-21-2011 And what will be main transports` cargo? Water, ox and consumer goods, as we have now? Dev Log on NPC Replacements - Vladimir - 10-21-2011 Just thought of something. Given the importance of Blood Diamonds shipping for many Rheinland factions, it's kinda weird to see them missing from the list. By many factions i mean Hessians, LWB, Unioners and Rogues at the very least. Junkers too, perhaps. I guess some BWTs/Ragnars/Behemoths/PTs/PTrs with BDs could fly around a bit, from O-47 to Dresden, or from Dresden to, say... er... system with Pacifica, from Pacifica to Dawson base, or all of it, or different combinations. Dev Log on NPC Replacements - Daedric - 10-21-2011 I'm going to guess that there are two types of cargo for NPCs. Persistent and Dynamic. Dab is listing what you will always find on these NPCs (persistent). The dynamic cargo probably changes, as its name would imply. Could be wrong, I've no idea, that is just what I think. |