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Discovery 4.87: Conquest - Update 6 - Printable Version

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+--- Thread: Discovery 4.87: Conquest - Update 6 (/showthread.php?tid=112894)

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RE: Discovery 4.87: Conquest - Update 6 - aakopa - 03-08-2014

When Zoner battleships will get turned to transports?


RE: Discovery 4.87: Conquest - Update 6 - larzac - 03-08-2014

(03-08-2014, 06:43 PM)Highland Laddie Wrote: I suggested this in Trade-Economy Bug thread...but why not have Invergordon Spaceport in Inverness buy mined Scrap and Premium Scrap for like 3000-3500/ea or somewhere in that range?

It makes good sense inRP, it's not that close to any scrap mining fields, and it would give Junkers and other scrap miners someplace decent to sell scrap and still have an economy.

+1, there are a project in inverness who will need a large amount of scrap, the new best sell point would be perfect there. In more, you wanted separate ALG/Junkers sellpoint, you have it like that.


RE: Discovery 4.87: Conquest - Update 6 - Lythrilux - 03-08-2014

(03-08-2014, 08:07 PM)Redon Wrote: [Image: OYEtGDK.png]

When I saw this, I had a short laughing fit, followed by some genuine astonishment and pity.

Are you guys even trying anymore? It's not that difficult, but you don't seem to understand what these numbers you mess around with even mean.
http://discoverygc.com/forums/showthread.php?tid=112900

I myself didn't believed it at first, and looked at the speed stat hoping that the range was unchanged.

Before .87, Gunboats were probably one of, if not the most balanced ship classes in the game.


RE: Discovery 4.87: Conquest - Update 6 - Infamous - 03-09-2014

(03-08-2014, 08:07 PM)Redon Wrote: [Image: OYEtGDK.png]

When I saw this, I had a short laughing fit, followed by some genuine astonishment and pity.

Are you guys even trying anymore? It's not that difficult, but you don't seem to understand what these numbers you mess around with even mean.

495m is way too short. Even a freighter with fighter turrets has a range of 700m


RE: Discovery 4.87: Conquest - Update 6 - Kazinsal - 03-09-2014

If you want to be able to absolutely demolish fighters, you have to get yourself to a point where they can also be a valid threat to you.


RE: Discovery 4.87: Conquest - Update 6 - t0l - 03-09-2014

Which is when they sit at 600m and shoot you with longer range guns, then thrust faster away from you if you try to return fire.


RE: Discovery 4.87: Conquest - Update 6 - Xylo - 03-09-2014

[Image: tecf821_tf4a0b7_f8446_a_jackie-chan-meme.jpg]

OMICRON ZETA STILL IN MOD????


RE: Discovery 4.87: Conquest - Update 6 - larzac - 03-09-2014

I dont understand the choice to put solaris at 495m of range.
I could understand 800-900m but 495m??
Better delete this turret.


RE: Discovery 4.87: Conquest - Update 6 - Asmodean - 03-09-2014

(03-08-2014, 08:07 PM)Redon Wrote: [Image: OYEtGDK.png]

Somtimes i get the idea, the only ones complaining, are players who lose their perfect only one loadout for killing
(similar to the shotgun threat).

If such loadout exist, the game is not balanced.
Just mix some weapon types and try a few setups.

Another thing: Fighter, who attack you with guns from larger distance, have to fly straight a very short period of time, otherwise they' re just spraying around. Use this window to strike back.
(I used to like razors for that moment.)

If you still think the change is wrong, take some players, go to connecticut, arange a few scenarios and film it with fraps.
Fill up an report and post it in the mod discussion area together with the video.

Talking just about stats is not constructive criticism!!!

editConfusedneaky type errors


RE: Discovery 4.87: Conquest - Update 6 - tothebonezone - 03-09-2014

Im actually inclined to agree that 600-650M range on Solaris would be a lot better and fairly balanced.