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Developer Notice: Player Owned Bases Update - Printable Version

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+--- Thread: Developer Notice: Player Owned Bases Update (/showthread.php?tid=113189)

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RE: Developer Notice: Player Owned Bases Update - St.Denis - 03-13-2014

(03-13-2014, 09:02 PM)Kazinsal Wrote: A core 1 base requires no RP to be built. None. At all. Zip. Zero. Zilch. It's not an RP construct on the server.

And yet we give RP notice in advance just because it's the right thing to do -- not because we have to, but because it'd be fair to give that person's base a fighting chance.

If they don't want to respond, well, tough cookies.

This is a roleplaying server. Roleplaying is required here.

Lets have a look at a scenario.

3 new guys decided t build a Base.
They spend a few hours building it and getting a shield built and a storage built. (during this time somebody has noticed and tells his friends).

The new guys decide to call it quits for a few hours to get something to eat and talk to wife/girlfriend/dog etc.

Bad guys turn up with 5 BSs and quickly post on the Forums (as this is a RP Server) and 2 seconds later open up on the Base. 12 minutes later 'Dead Base'. Bad Guys move ships away and log off to talk to their wife/girlfriends/dog etc. An hour later new guys log on and hey presto a magic trick of a disappearing Base has been invented.

New guys say hey its an RP Server after all and they did post. Nevermind we will spend another pile of hours redoing our work.

Really?


RE: Developer Notice: Player Owned Bases Update - Kazinsal - 03-13-2014

They'd have been able to do this the exact same way previously, and even with less requirements for RP (read: none at all) a couple months ago. It just no longer takes an inordinate amount of firepower.

I am sorry if this change detriments you in some way, but this update still stands.


RE: Developer Notice: Player Owned Bases Update - Dead Reckoning - 03-13-2014

(03-13-2014, 09:17 PM)St.Denis Wrote:
(03-13-2014, 09:02 PM)Kazinsal Wrote: A core 1 base requires no RP to be built. None. At all. Zip. Zero. Zilch. It's not an RP construct on the server.

And yet we give RP notice in advance just because it's the right thing to do -- not because we have to, but because it'd be fair to give that person's base a fighting chance.

If they don't want to respond, well, tough cookies.

This is a roleplaying server. Roleplaying is required here.

Lets have a look at a scenario.

3 new guys decided t build a Base.
They spend a few hours building it and getting a shield built and a storage built. (during this time somebody has noticed and tells his friends).

The new guys decide to call it quits for a few hours to get something to eat and talk to wife/girlfriend/dog etc.

Bad guys turn up with 5 BSs and quickly post on the Forums (as this is a RP Server) and 2 seconds later open up on the Base. 12 minutes later 'Dead Base'. Bad Guys move ships away and log off to talk to their wife/girlfriends/dog etc. An hour later new guys log on and hey presto a magic trick of a disappearing Base has been invented.

New guys say hey its an RP Server after all and they did post. Nevermind we will spend another pile of hours redoing our work.

Really?

That would probably be sanctionable under 3.5

You must post intent in comm channel and here.

I assume you must allow reasonable time to respond (12, 24 hours).


RE: Developer Notice: Player Owned Bases Update - Sabru - 03-13-2014

(03-13-2014, 09:23 PM)Dead Reckoning Wrote: I assume you must allow reasonable time to respond (12, 24 hours).

I dont think theres a rule dictating a minimum length of time, but as a courtesy most people seem to give 24 hours before pew commences


RE: Developer Notice: Player Owned Bases Update - St.Denis - 03-13-2014

(03-13-2014, 09:21 PM)Kazinsal Wrote: They'd have been able to do this the exact same way previously, and even with less requirements for RP (read: none at all) a couple months ago. It just no longer takes an inordinate amount of firepower.

I am sorry if this change detriments you in some way, but this update still stands.

This update is what it is, I won't be building anymore Bases, but I feel sorry for those who have yet to come and want to give it a try. But seriously 18 minutes for a level 1 Base with Shield?

This just isn't close to the time it would take the people to build it even if there were 10 of them, each one would spend a lot longer than 18 minutes building this Base.

As for the RP (which I do believe a Level 1 Base doesn't need, to be attacked) it can be posted literally 2 seconds before they open fire.

Quote:Igiss Wrote:
Core One
- Players are not required to role play prior to building a Core 1 base
- Players are not required to role play prior to destroying a Core 1 base
- Name, location and IFF of bases are permanent

http://discoverygc.com/forums/showthread.php?tid=111221


RE: Developer Notice: Player Owned Bases Update - Zen_Mechanics - 03-13-2014

Core 4 in 1 hour ? Just disable the plugin - this is a joke, to get to core 4 you need a few months, when 10 bs can take it out in 1 hour, did i mention time zones? what a joke


RE: Developer Notice: Player Owned Bases Update - Remnant - 03-13-2014

Well. Perhaps if you don't give people reason to shoot your base, things would go just fine. Not a worry in the world. It's not impossible you know.


RE: Developer Notice: Player Owned Bases Update - spacedragon - 03-13-2014

sorry for double-post, I feel somehow ignored now and I am STILL WAITING for REPLY and ANSWERS (...please dear Kazinsal)

Have these changes already been made now?

! - my base (core 4) seems to need TWO TIMES MORE Reinforced Alloy now (~6000 in ~8 hrs). - !

That's NOT -like promised- 2 TIMES EASIER TO SUPPLY BUT ALMOST 2 TIMES MORE WORK!


(It's also NOT REALLY 2 TIMES EASIER to supply a base, just because it needs half amount of RA, it will also need Food, Oxygen and Water!)

So, what we get is:
- TWO TIMES MORE WORK TO SUPPLY and in exchange
- FOUR TIMES EASIER TO GET DESTROYED


fair deal?

PLEASE POST FACTS about:
How long does it take to BUILD a core4-base with 10 people?

why does it now only take ~90 minutes for 10 people to destroy this work?

because some people like to shoot around ...???

fair deal? ...time to leave the game? ...time for new devs/admins with GOOD ideas?


RE: Developer Notice: Player Owned Bases Update - Zen_Mechanics - 03-13-2014

(03-13-2014, 09:38 PM)Moveit56 Wrote: Well. Perhaps if you don't give people reason to shoot your base, things would go just fine. Not a worry in the world. It's not impossible you know.

You dont get it do, as an angel I dont suppose you alert new people to where they come to , you know - the skype world, the oorp world - sure you dont.
People always find a reason, as a matter of fact people dont need any reason - bullying is enough - So you can continue live in that bubble and have a skype security, but don't you dare to condem new people who come here to endless hours of work while others pound it in minutes. What a shame.


RE: Developer Notice: Player Owned Bases Update - Kazinsal - 03-13-2014

There was a base siege last night in Rheinland that was planned entirely in-RP over the forums, Tel. No skypefriends involved at all. Just good old fashioned comm channels.

Just thought you'd like to know.