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Making the wrong impression on new players - Printable Version

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RE: Making the wrong impression on new players - Harrington - 06-10-2014

Sonoshee, you described the issue very well, and I think I love you.

As a culminated reply to those who said that people who aren't willing to fulfill the requirements needed to enter an official faction are lazy and therefore its best to get rid of them altogether...

When people start playing here, they play here for amusement, and solely for amusement. They don't want to prove anything to anybody yet, they don't play to get on Skype with anyone, they don't play to read through pages of badly organized forums. They just look for fun new aspects to be found in discovery that they don't already know from vanilla.

The most obvious aspent they see are the cap ships, and they judge them solely by their looks. Other things that could be potentially be interesting in discovery are exploring new systems, but tbh discovery is much stronger in terms of the great looking cap ship models than it is in terms of system layout or interesting things to be found in the new systems.

And of course their is multiplayer and role play, which is ambiguous because the impression you gain from that depends very much on the attitudes of the first few players you meet (their attitudes towards you as a person, not on how good they think their role play is).

After some amount of exploring (which is rendered much less interesting by the 30+ restarts available now and the tons of copy-pasted bases and thousands of empty clicks to fly), the players will decide to go for the multiplayer co-op experience, or go for the biggest baddest cap so they can blow up the people they met earlier.

And how the players decide, not only depends on what kind of person they are. It also very much depends on the experiences they made with the people they met. Guess how they are more likely to decide if everyone they met went "lol you suck at fighter PvP and at RP, I play since 2006 and I'll start treating you like a person once you got to my level", and guess how they are more likely to decide if people offered to be their friend and invited them for co-op fun even if they were only noobs.

Of course, nobody can be expected to be friends with everyone. But if you're going to ask someone to at least try to be friendly to new people and offer help, who else should it be if not the people who want to gain influence by being official factions?

A lot of people here seem to think being in an official faction is a badge that you carry to show people that you are one of the better players. I think it should instead be meant for anyone who wants to help the server community as a whole. You can show how much better you are at RP or PvP in your own little unofficial elite independent wing that you only let your friends into. Official factions should never be something like that, unless their are more than one official faction for a faction.

To the people who said "just let them fly their caps and stop hating them for it", I totally agree with you. But the question asked in the first post of the thread was something else.


RE: Making the wrong impression on new players - Savas - 06-10-2014

(06-10-2014, 09:52 AM)Sonoshee Wrote: As I said - factions do not look for players, they do look for veteran players who would instantly know everything and be good members w\o any investments from the faction side.

I beg to differ.

If a new lad perhaps doesn't have a masterful knowledge of lore, but appears to be competent and worth the effort it would take to train him, most factions would take them. I experienced this when I was new, I didn't know a vast amount of lore but I showed a satisfactory level of competence and I got into a few factions earlier than I expected as a result. At which point I learned everything I needed to know very quickly thanks to extensive help from the veteran members you made mention of. Plus, the few factions that I was HC in were accepting of new players if they appeared to be worth the effort, and more often than not they did in fact pay off.



RE: Making the wrong impression on new players - Sath - 06-10-2014

Sonoshee, most of the factions are taking in new players irrespective of their relative fresh backgrounds. There are many players, whose first or second post in the forums is that of a recruitment post in either an official faction or unofficial one. I can point out names, IC does it, Gateway does it, IMG recruits people who are in game and flying without a proper direction or guidance, JM recruits new people...pretty much every faction recruits people if they are capable of writing out a recruitment post inRP. I remember that my first recruitment post was a OORP one for VR, and it got rejected,

It didnt end there. Kaz PM'ed me on how to write a recruitment post and what things you need to know before choosing and applying for a faction. Its just a matter of time, for you to self realise those things and join a faction, or attempt and people will automatically help you out. Once you get into an official faction, there are a lot of things to learn, things that other members will teach, on a trial by trial basis, or depending on the situation, you will learn many things yourself.

As for the main post, there is nothing that can be done effectively to help out the new people who think that BS are the only big things in game and go on asking people to give them money. It all depends on the attitude of the player who is on the receiving end of such queries. If he is glad to help out the player with advices regarding good trade routes and is willing to offer some other help, fine. The new one should also be in a position to accept the advice and work accordingly, instead of insulting the one who is actually trying to help him.

Another thing could be making the Angels a bit more active, but that has been pretty much discussed already. Maybe there should be some text log of Dos and Donts in the cargo hold for new players, like there is a Welcome notice and other 2 notices in the cargo hold.


RE: Making the wrong impression on new players - Thyrzul - 06-11-2014

[Image: 10436328_851696948184651_8170041036017155111_n.jpg]

Can't say much about others, and I know from myself that I'm far from the ideal faction leader, mostly because lacking the time to properly run, develop, improve the faction, having little to no time to run after indies may or may not wishing to join Council, but if I'd be as elitist, purist, etc as to want only vets into my faction like some of you are so keen to portray official faction leaders as, I'd close recruitment and would PM individuals of my choice by myself to ask them to join my elite group and play with me. But that's not really the case.

Every coin has two sides, and I remember well how I came here as a newbie almost three years ago, looking forward to learn as much about the game, environment, community, written and unwritten rules of conduct as possible in order to maximize my fun experience. I believe that common interest in cooperation is required from both sides, factions and indies, to get this relation go more smoothly than how it is now.



RE: Making the wrong impression on new players - SnakeLancerHaven - 06-11-2014

(06-09-2014, 12:37 PM)sindroms Wrote: [Image: 4VcA4VE.png]

I wanted to make a thread in flood with something along the lines of "Remember when you were new?" but this is sort of sad.

Come on, brainstorm time. Best way to tell new players that caps are not the ''best ship'' or ''goal'' for Disco.

Go.

I'm experiencing it so much +_+ and that newb still wants cap ships after 6 months, reply was "Dude disco without capships would suck" like srsly <_< but somehow I convienced him to try Bombers, which was a little successfull seems like best way, or one of the best ways, to avoid newbs getting caps offer them good ships with "heavy guns" like Bombers so he'd actually try flying in a snub for a while and then start slowly on improving his RP Big Grin , also offer them a Gunboat, let them stick around with it a while, like step by step. But yeah, Bombers somehow works great for Capship Whore newbs.


RE: Making the wrong impression on new players - Gulryz - 06-11-2014

i guy pmed me yesterday, he was new, he was really new because he just asked me a way to earn i did told him and he was happy on that Wink


RE: Making the wrong impression on new players - Gulryz - 06-11-2014

also there are too many Noobs in Conn now a days they shoot without saying anything. Like Conn is just a shoot everything System


RE: Making the wrong impression on new players - gafwmn - 06-11-2014

Hmmmm....over a year, and some things never change.
Try this one....worked for me most of the time.
Offer to give them the cash for a small freighter AFTER you show them a trade route or 3, and after showing them how and where to mine ore ( unless this has been nerfed ).
IF the person is willing to learn this, then give them enough credits to get a 200 to 500 unit ship. And offer other tips if they are interested. I have found this is the best way to give a new person a helping hand without giving them a hand-out.

IF the person is unwilling to accept your counter offer, then wish them good luck and smooth sailing.
And if they keep pestering you, then you have 2 options. 1 involves a lengthy paperwork process, the other just requires a "block user" command.
Hey Sindroms.......keep the faith baby !


RE: Making the wrong impression on new players - Vega - 06-20-2014

A few days now, hopefully its not too late for a reply to this thread. Anyway, first post here, and as a new player myself, I found it amusing to see this thread, with this whole debate going on, yet almost everyone has a point. I thought like dropping my 2 cents as I am one of the new guys.

As far as giving money or not, teaching and whatnot, I believe the player who is really interested in the game and the community will take his time to check youtube videos, wikis, the forums etc etc. I used to love space sims ever since I was a kid and the Xwing was the hype for the moment, somehow I missed this game over the years, until I found myself looking for a real space sim with trading, sandboxy, and etc, and found Syndroms` videos.

By checking out Syndroms` videos alone, Ive made over 3 billion creds, bought a corsair dread, even knowing I would hardly use it because he always advises against caps in his videos, but I just love the damn thing, and still have some fun in it, even if its just doing missions as an alternative to making money and the occasional roleplay with junkers in the omegas.

I have met JMs in the tau 23 system, they`ve pirated me for countless times and more than a few times I actually missed them around, just for the roleplay they put out. Same went for the IMG, they pointed me in some nice directions and made my work a lot easier. Mind you, I never asked for help.

The point is, the players that dont ask you for just a couple millions or some legit information, but for like 300 millions to buy a cap ship, are hardly the ones you`d give a crap about keeping around. One example is the random enemy you pursue to a base in his vhf, he docks and undocks immediately on second char`s cap ship to troll you. Using emotes in the chat even.

Regarding factions, I dont believe theres so much an impact to actively recruit, as it does to how the faction actually oversees their own members` roleplay. While I`ve seen awesome rp from guys like BHG, JMs, and some LN/LSFs, unfortunately some members just dont give a good impression based on how they treat their own faction mates and civilians. I dont mean being a douche by roleplay, but *very poor* roleplay on their part. Makes you think, "man, they act like douches even towards one another and say things no military would actually say IRL, especially in front of civilians. Bad community in this one. Let me check the other factions".

Just 2c from a ~1 month player.


RE: Making the wrong impression on new players - Technogeist - 06-20-2014

APPLAUD THIS MAN