![]() |
FLHook Improvements & Features - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +--- Thread: FLHook Improvements & Features (/showthread.php?tid=117808) |
RE: FLHook Improvements & Features - Alley - 11-01-2014 @Kirill: I could give you 50 slots y'know but I'm not sure the server would appreciate that very much. Honestly out of these 30, how many do you actually use regularly? @ RE: FLHook Improvements & Features - Kirill - 11-01-2014 (11-01-2014, 03:39 PM)Alley Wrote: @Kirill: I could give you 50 slots y'know but I'm not sure the server would appreciate that very much. Honestly out of these 30, how many do you actually use regularly? Regularly - around 10 (that means most used ones, pairs for getting in and out of fight and a pair for tradejumps. And mostly, there are maximum 3-5 per battle jumper (like outcast/bhgc/order/rheinland cap) and around 10-12 for all tradejumpers. If looking from this side, and set coordinates for each ship separately, 10 will be enough. If setting for whole account, then it may go up to 25-30. RE: FLHook Improvements & Features - SnakThree - 11-01-2014 /setmsgs are for characters, thus /set cords will most likely be for chracters too. That means 10 per each unique ship/character. RE: FLHook Improvements & Features - JohnyWalker - 11-01-2014 What about a key for Drop all cargo? Already exist a key for showing the infocards, but i bet nobody use it, just changing it for Droping all cargo will really help to miners! Can it be possible? RE: FLHook Improvements & Features - SnakThree - 11-02-2014 I would love to see the Hyperspace Scanner being incorporated into Jumpdrive, and the ability to save up to 10 coordinates would be done through actually bringing that ship to location and doing "/savecoords 0-9", so that later on it could do "/c0-9". This way it would prevent ooRP coordinate transfer when used on different IDs, for example, scanning something in Gallia with Gallic Cruiser and then using it for, let's say, RM Battleship for jumptrading. RE: FLHook Improvements & Features - Gypsie Skripto - 11-02-2014 That would mean only battleships would be able to scan, because those are the only ones that can jump. Imho surveying in cruisers and destroyers makes much more sense inRP, seeing how they are considerably smaller. RE: FLHook Improvements & Features - Alley - 11-24-2014 Quote:=mobile docking= Base message: ![]() /jettisonall message: ![]() RE: FLHook Improvements & Features - Praetor - 11-26-2014 Could you check this out please? http://discoverygc.com/forums/showthread.php?tid=123185 RE: FLHook Improvements & Features - Alley - 11-26-2014 (11-26-2014, 03:24 PM)Praetor Wrote: Could you check this out please? it could be done, but it would require quite a lot of coding for not a lot of benefits, not to mention it would make yet another codex to keep up to date. A small listing of contraband for each house would be neat though. RE: FLHook Improvements & Features - Alley - 01-15-2015 quick old update: - Implemented lots of stuff I don't even remember - revised POB defense modes - readded POB blacklist with fixes so it works - added $help - admins can now wtfpwn any POB - custom pobs initial work - added this message to Bastille bases ![]() |