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BHG-Krakken Class Battleship - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +---- Forum: Discovery Unofficial Development (https://discoverygc.com/forums/forumdisplay.php?fid=389) +----- Forum: Discovery Mod Content Submissions (https://discoverygc.com/forums/forumdisplay.php?fid=33) +----- Thread: BHG-Krakken Class Battleship (/showthread.php?tid=129706) |
RE: BHG-Krakken Class Battleship - Lythrilux - 06-01-2015 (06-01-2015, 04:01 PM)Sturmwind Wrote: Wow, I think I'm in love with the third model. Sure you don't want to retexture it to be a Rheinland ship?NO *Hissssssssssssssssssssssssss* RE: BHG-Krakken Class Battleship - Lythrilux - 06-11-2015 what's the next step for this, if any? RE: BHG-Krakken Class Battleship - Swallow - 01-15-2016 Bumping this because it looks promising. RE: BHG-Krakken Class Battleship - Epo - 01-15-2016 Models are good. But, to be honest, I don't like those 2 horns on 1st's tail. The rest is fine. About implementing this stuff... Models are nice and it would be fine to see them in game, but the question is if Core really needs another battleship? A while has passed since my last post here and I've changed my mind as well. Frankly, the bigger range of choice, the better. I'm even for giving each faction a few BSs to choose from. To cut the long story short, I'm not sure if they really need this BS, but seeing it in game will be a pleasure. So, there's a yes from me if someone asks. RE: BHG-Krakken Class Battleship - Lythrilux - 01-15-2016 I'd happily to the roleplay for construction of a new Battleship. Most likely something made with ayy lmao tech. RE: BHG-Krakken Class Battleship - Epo - 01-15-2016 (01-15-2016, 10:04 PM)Lythrilux Wrote: I'd happily to the roleplay for construction of a new Battleship. Most likely something made with ayy lmao tech. Just don't replace the current Mako ![]() RE: BHG-Krakken Class Battleship - Unlucky_Soul - 01-17-2016 (01-15-2016, 09:57 PM)Epo Wrote: Models are good. But, to be honest, I don't like those 2 horns on 1st's tail. The rest is fine. About implementing this stuff... Models are nice and it would be fine to see them in game, but the question is if Core really needs another battleship? A while has passed since my last post here and I've changed my mind as well. Frankly, the bigger range of choice, the better. I'm even for giving each faction a few BSs to choose from. To cut the long story short, I'm not sure if they really need this BS, but seeing it in game will be a pleasure. So, there's a yes from me if someone asks. Well if you look at the caps(battleship) in the omnicrons faction wise, Corsairs got 2:Legate(heavy) and murmillo (light) Outcasts got 2: Ranseur(heavy) and Sarissa (Light) Zoners got 2: Nephilim (Heavy) and Aquilon(Light) No harm in seeing the Core having one heavy BS now would it? RE: BHG-Krakken Class Battleship - Lythrilux - 01-17-2016 Another reason for getting a heavy BS struck me: nomad missions with a light battleship are very difficult, you'd think that the Core would develop something to tackle such an issue. Also Unlucky could you try putting armour plates on it and making it sleek like the Mako somewhat? RE: BHG-Krakken Class Battleship - Unlucky_Soul - 01-17-2016 I could, but doing some RL things atm. would not be able to get on it immediately RE: BHG-Krakken Class Battleship - Lythrilux - 01-17-2016 Np, take your time. Also it could use some hard points on the top. |