Discovery Gaming Community
Allow Nomad Capitals for the indie Nomad ID (and some other changes) - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3)
+--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23)
+--- Thread: Allow Nomad Capitals for the indie Nomad ID (and some other changes) (/showthread.php?tid=136782)

Pages: 1 2 3 4 5 6 7 8


RE: Allow Nomad Capitals for the indie Nomad ID (and some other changes) - Kaghuros - 03-08-2016

(03-08-2016, 06:28 PM)Lythrilux Wrote:
(03-08-2016, 05:18 AM)Kaghuros Wrote: So how about this for the phrasing?

Pilot carrying this unlawful ID is a Nomad, who:
Can freely engage any ship in the Omicrons except for Nomad or Wilde ships.
Can treat transports as combat targets in the Omicrons.
Can freely engage House Military, Order, and Core ships in the systems listed in the ZoI.
Can attack any ship in self-defense, to protect another Nomad or Wilde ship, or to defend Nomad and Wilde bases.
Cannot ally with anyone except Nomads and Wilde.
Cannot demand cargo or credits.
Cannot land anywhere except Nomad or Wilde bases.
Must follow the roleplay engagement rules and be fully uncloaked prior to combat.

ZoI: Omicrons, Omegas, Sigmas, and House Systems excluding Gallia.

Allowed ships: Nomad Light Fighter, Nomad Fighter, Nomad Assassin, Nomad Bomber, Nomad Gunboat, Nomad Cruiser.

Honestly that's still too restrictive. Well, bar the House space bit. But the point of this thread is to cultivate Nomad activity in their native region, not to lease it elsewhere. Honestly, although outnumbered, K'Hara already serves the purpose of making Nomad incursions into space outside the Edge Worlds. At the least, having the ID so that indies can take their stuff on raids with K'Hara into the houses might be a good idea. I'll update the OP with another concept ID to reflect that. It doesn't make sense to only restrict them to house military, Order and Core. There's SO MANY other IDs in the Edge Worlds and it'd be sad to limit the activity creating potential to two native IDs and a whole bunch of other IDs that literally never go into the Edge Worlds. But uh, that line you put also conflicts with the first line, which is confusing. We don't need to slap a line telling them to follow the roleplay engagement rules because, as I have said, the rules were updated recently because K'Hara of all people went around abusing them and now Nomads can no longer silently insta-engage.
That ID seems really confusing and convoluted.

Well of course it's restricting and convoluted, it's based on the wording of the current Nomad Indie ID Wink That said, I thought it was the simplest suggestion for what I hoped to get that had even the slimmest possibility of being accepted.

Ideally I think the ID should have a limited zone of engagement (Omicrons and Omegas), but an unlimited freedom movement for RP. Your suggestion minus the "can't leave..." line would be perfect in my opinion.


RE: Allow Nomad Capitals for the indie Nomad ID (and some other changes) - E X O D I T E - 03-24-2016

Well, everyone's screaming "buttcloak Marduks".

Oh, they're finished?

Then, allow me to retort:

What do Nomad Flaks look like?


RE: Allow Nomad Capitals for the indie Nomad ID (and some other changes) - Lythrilux - 03-24-2016

I put in a player request for this. Let's hope for the best.


RE: Allow Nomad Capitals for the indie Nomad ID (and some other changes) - Ichiru - 03-24-2016

(03-24-2016, 04:14 AM)Lythrilux Wrote: I put in a player request for this. Let's hope for the best.

So hoping that it is discarded for being obviously silly?


RE: Allow Nomad Capitals for the indie Nomad ID (and some other changes) - Swallow - 03-24-2016

I don't like the idea of indie nomads at all. Those are the decisions we may regret after all.


RE: Allow Nomad Capitals for the indie Nomad ID (and some other changes) - Daerune - 03-24-2016

Usually I stay out of these types of post, mostly because I can't be bothered reading the entire thing. Which isn’t any different now but still, I will post

Idealistically it would create activity. But this would be a of a surge of quantity without any quality and soon people would get sick of it in the end. I seriously doubt that all those wishing for a Marduk have the capability to adequately roleplay as a Nammu let alone the big and bad Guardians of the nomads. It is a particular style of roleplay and allowing those who can’t roleplay a nomad convincingly shouldn’t have access to the Larger capitals or in my honest opinion anything larger than the Morph.

(03-07-2016, 10:27 PM)Lythrilux Wrote:
(03-07-2016, 10:23 PM)King Boo Wrote: I suggest that if you're interested in flying around a capital ship, you merely see about signing up for the K'Hara. - With some effort put forward, joining the faction wouldn't be too hard to do.

But why should I have to join K'Hara to fly a Capital? You don't need to join Core| or Order| to fly a capital ship, and it's evident how much stronger they are than Nomads are in terms of activtiy because of that. K'Hara doesn't appeal to everyone, so people shouldn't be forced to pursue that route either.

And with the restrictions imposed on the indie Nomad ID, it's practically impossible for someone to create their own Nomad faction and take it in a direction that could perhaps allow for a K'Hara alternative.

The nomads were never meant to be like the Order nor the Bounty Hunter Capital faction in terms of player base. K’Hara and the nomad faction as a whole once as an invite only faction and in truth it would be better that it had stayed that way with the exception of the Morph for the sake of integrity and quality of nomad roleplay as a whole. PVP opportunity is not the answer for renewed activity between the Order - Nomad - Core conflicts but instead roleplay, at least for a more lasting effect is, indie’s flying around in their shiny new battleships and cruisers with an itching to try their firepower out, nor would they be capable legitimately representing the nomads in roleplay.