Allow Nomad Capitals for the indie Nomad ID (and some other changes) - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Allow Nomad Capitals for the indie Nomad ID (and some other changes) (/showthread.php?tid=136782) |
RE: Allow Nomad Capitals for the indie Nomad ID (and some other changes) - Kaghuros - 03-08-2016 (03-08-2016, 06:28 PM)Lythrilux Wrote:(03-08-2016, 05:18 AM)Kaghuros Wrote: So how about this for the phrasing? Well of course it's restricting and convoluted, it's based on the wording of the current Nomad Indie ID That said, I thought it was the simplest suggestion for what I hoped to get that had even the slimmest possibility of being accepted. Ideally I think the ID should have a limited zone of engagement (Omicrons and Omegas), but an unlimited freedom movement for RP. Your suggestion minus the "can't leave..." line would be perfect in my opinion. RE: Allow Nomad Capitals for the indie Nomad ID (and some other changes) - E X O D I T E - 03-24-2016 Well, everyone's screaming "buttcloak Marduks". Oh, they're finished? Then, allow me to retort: What do Nomad Flaks look like? RE: Allow Nomad Capitals for the indie Nomad ID (and some other changes) - Lythrilux - 03-24-2016 I put in a player request for this. Let's hope for the best. RE: Allow Nomad Capitals for the indie Nomad ID (and some other changes) - Ichiru - 03-24-2016 (03-24-2016, 04:14 AM)Lythrilux Wrote: I put in a player request for this. Let's hope for the best. So hoping that it is discarded for being obviously silly? RE: Allow Nomad Capitals for the indie Nomad ID (and some other changes) - Swallow - 03-24-2016 I don't like the idea of indie nomads at all. Those are the decisions we may regret after all. RE: Allow Nomad Capitals for the indie Nomad ID (and some other changes) - Daerune - 03-24-2016 Usually I stay out of these types of post, mostly because I can't be bothered reading the entire thing. Which isn’t any different now but still, I will post Idealistically it would create activity. But this would be a of a surge of quantity without any quality and soon people would get sick of it in the end. I seriously doubt that all those wishing for a Marduk have the capability to adequately roleplay as a Nammu let alone the big and bad Guardians of the nomads. It is a particular style of roleplay and allowing those who can’t roleplay a nomad convincingly shouldn’t have access to the Larger capitals or in my honest opinion anything larger than the Morph. (03-07-2016, 10:27 PM)Lythrilux Wrote:(03-07-2016, 10:23 PM)King Boo Wrote: I suggest that if you're interested in flying around a capital ship, you merely see about signing up for the K'Hara. - With some effort put forward, joining the faction wouldn't be too hard to do. The nomads were never meant to be like the Order nor the Bounty Hunter Capital faction in terms of player base. K’Hara and the nomad faction as a whole once as an invite only faction and in truth it would be better that it had stayed that way with the exception of the Morph for the sake of integrity and quality of nomad roleplay as a whole. PVP opportunity is not the answer for renewed activity between the Order - Nomad - Core conflicts but instead roleplay, at least for a more lasting effect is, indie’s flying around in their shiny new battleships and cruisers with an itching to try their firepower out, nor would they be capable legitimately representing the nomads in roleplay. |