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Treaty of Tau - Printable Version

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Treaty of Tau - Guest - 11-04-2009

' Wrote:It isn't true. We are not junkers. We have our own economic system and we don't need in a pirating such as others. Cardie gives us all.

And about escort, e don't need in it against IMG players. Usually =CR= trying to stop our smugglers or atacking our forces.
beh, first of all Tau 23 isn't a KNF ZoI. And about IMG attacks you can read in Cali infocard. Sure they are trying to damage it, but well, they didn't succeed in it. And if you are talking about stations.... better ask why Falkland & Java are alive. Outcasts have enogh firepower to destroy it (look at our cap spam :P)
bah, just it will be a new directive from Outcast Commonwealth, and they will follow it. If no - KoS <333
And it is for all indies.

As for Falkland, the Outcasts don't yet know it's precise location.
And Tau 23 kind of is KNF ZOI. As evidence of that, apart from logic, there's the Colonial - Kusari treaty in which I believe is stated that KNF may maintain patrols in Tau 23 and Colonials in Kyushu. Or something like that.


Treaty of Tau - Panzer - 11-04-2009

It's more about letting one another chase their targets without limitations as per friendly space. Neither side does the other's job, but suppose a smuggie runs to Kyushu, my Nyxes can chase him. Same if something runs to the Taus away from the KNF.

And nobody's blasting bases for the very simple reason, that there's too much modding effort involved to bugger someone to do it from the technical side.

Also. If Cali exploded, that would open up a doorway for a lot more base-blowups. Nobody likes losing bases.


Treaty of Tau - Aoyagi - 11-04-2009

' Wrote:It isn't true. We are not junkers. We have our own economic system and we don't need in a pirating such as others. Cardie gives us all.
Outcasts get only things for fun, flying around and shooting from trader. Smuggling to be precise. That is Slaves, drugs, guns and fuel. Other supplies are obtained via both smuggling and piracy operations. And again, most of outcasts are lazy cardi addicted junks. So, pirating if fun for the as well as making credits for food and more cardi.
Quote:And about escort, e don't need in it against IMG players. Usually =CR= trying to stop our smugglers or atacking our forces.
beh, first of all Tau 23 isn't a KNF ZoI.
"War supply routes take Naval forces abroad through the Bretonian border worlds to Omega-49. The revolutionary scum residing in Chugoku can expect visits from the KNF as a matter of course. Tau-23 will also remain on the Emperors agenda, where the KNF strike at the BMM base there.
Anywhere there is Bretonian shipping interest, the KNF will disrupt it."

Don't lecture me about KNF ZoI, thank you.
Quote:And about IMG attacks you can read in Cali infocard. Sure they are trying to damage it, but well, they didn't succeed in it. And if you are talking about stations.... better ask why Falkland & Java are alive. Outcasts have enogh firepower to destroy it (look at our cap spam :P)
bah, just it will be a new directive from Outcast Commonwealth, and they will follow it. If no - KoS <333
And it is for all indies.
I can't read the infocard for I have no character that would even think about being not hostile to outcasts. But I wonder if it's up to date. I mean, there are zounds of colonials now...colonials! Those are way better organized then cardi-brainwashed outcasts. Your cap spam is kinda useless in systems with thick asteroid field.

But that was sort of OT >.>


Treaty of Tau - Capt. Henry Morgan - 11-04-2009

I think this treaty isn't a bad idea. In-RP, it would be tenuous at best, but that's to be expected after years of mistrust.

I reject the arguement that others have given that it's too far from Vanilla RP, though. Even in the real world, relations between nations don't usually remain static over 20 years. Treaties get signed, wars get declared, embargos get enforced, and governments rise and fall. To deny ourselves any RP possibilities because it's too far from the "Vanilla" isn't really a realistic idea. Logical, evolutionary changes to faction diplomacy shouldn't be denied simply because "It's always been like that".

I look forward to seeing what becomes of this.

I think this treaty isn't a bad idea. In-RP, it would be tenuous at best, but that's to be expected after years of mistrust.

I reject the arguement that others have given that it's too far from Vanilla RP, though. Even in the real world, relations between nations don't usually remain static over 20 years. Treaties get signed, wars get declared, embargos get enforced, and governments rise and fall. To deny ourselves any RP possibilities because it's too far from the "Vanilla" isn't really a realistic idea. Logical, evolutionary changes to faction diplomacy shouldn't be denied simply because "It's always been like that".

I look forward to seeing what becomes of this.


Treaty of Tau - Exile - 11-04-2009

I'll have to go with obnoxious' post for the 101st. I just can't support this. If the Outcasts and the IMG were to stop shooting each other, or even have civil talks it'd be like taking the big mac (or any other hamburger) and putting vegetarian meat replacers on it.

I'm also a bit meh about the fact this treaty wasn't setup in cooperation with the Outcast Commonwealth to begin with.


Treaty of Tau - Grumblesaur - 11-04-2009

' Wrote:I'll have to go with obnoxious' post for the 101st. I just can't support this. If the Outcasts and the IMG were to stop shooting each other, or even have civil talks it'd be like taking the big mac (or any other hamburger) and putting vegetarian meat replacers on it.

I'm also a bit meh about the fact this treaty wasn't setup in cooperation with the Outcast Commonwealth to begin with.

This IS the setup. Note the subtitle: Work In Progess.

And I think Captain Henry sees my intentions here.


Treaty of Tau - CaltuRe - 11-05-2009

Quote:As for Falkland, the Outcasts don't yet know it's precise location.
And Tau 23 kind of is KNF ZOI. As evidence of that, apart from logic, there's the Colonial - Kusari treaty in which I believe is stated that KNF may maintain patrols in Tau 23 and Colonials in Kyushu. Or something like that.

There was an event (between OC & =CR=), where Outcasts discovered Falkland and tried to destroy it. So, technically we know where is it.
And yeah, sure KNF can mount a patrols in Tau 23, but do they need in it? They have another front if Im not mistake & as I think they are need in all forces, they can get.

Quote:Those are way better organized then cardi-brainwashed outcasts.

meh, don't tell me about cardie. Maybe it makes something for non Malta's, but for Outcasts it's just positive aspects (well, and one well known negative, like the problem with childbirth). He does not give any hallucinations to us and etc.
And well, if you are talking about oranize, than there are 2 well-organized Outcast Fleets like SOB and 101st (& a small groups) & 280mil population. Don't know how many Colonianls, but I think they are less than Outcasts.

Quote:Outcasts get only things for fun, flying around and shooting from trader. Smuggling to be precise. That is Slaves, drugs, guns and fuel. Other supplies are obtained via both smuggling and piracy operations. And again, most of outcasts are lazy cardi addicted junks. So, pirating if fun for the as well as making credits for food and more cardi.

Maybe Junkers are lazy and pla pla pla, but, they are not an Outcasts. Outcatss in war with a half Sirius. They have no time for sitting and smoking. There is more than just groups of funny pirates, which are living together in asteroid base, drinking, smoking & pirating.


Treaty of Tau - Seth Karlo - 11-05-2009

This is the first I've heard about this, apologies for being slow, but I think it's a bad idea...

Treaty's are conducted when both sides are bored of the war, or the objectives of the war have been or cannot be accomplished. The Outcasts see us as a source of income, why on earth would they even come to the table to talk?

I'm sorry, OORP? Lovely idea. In RP it would never work, and all it does is make us an even less active faction.

-Seth


Treaty of Tau - Grumblesaur - 11-05-2009

' Wrote:This is the first I've heard about this, apologies for being slow, but I think it's a bad idea...

Treaty's are conducted when both sides are bored of the war, or the objectives of the war have been or cannot be accomplished. The Outcasts see us as a source of income, why on earth would they even come to the table to talk?

I'm sorry, OORP? Lovely idea. In RP it would never work, and all it does is make us an even less active faction.

-Seth

Have you seen all the IMG| and indies out in the Taus lately? The NPC and Player faction of IMG is a lot more active than you would think.


Treaty of Tau - Guest - 11-06-2009

Quote:There was an event (between OC & =CR=), where Outcasts discovered Falkland and tried to destroy it. So, technically we know where is it.

And yeah, sure KNF can mount a patrols in Tau 23, but do they need in it? They have another front if Im not mistake & as I think they are need in all forces, they can get.
That's a bit of an unintentional lie there. If you did not notice, that particular thread contains Trevelyan complaining about that very same fact and the details of the event were changed to make the fight in the open instead of the Falkland cloud.

And sure, they need as many forces as they can muster.
But by your logic, I could say that Bretonia's already been conquered by the Corsairs since Bretonia has more than one front as well.
Oh wait, but I'm wrong? If I am, then NO U!:P