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Rorry's Renegades |RR - Printable Version

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+------ Thread: Rorry's Renegades |RR (/showthread.php?tid=76537)

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Rorry's Renegades |RR - Veygaar - 03-17-2012

@Tigger

Facilitation is addressed for the Scorpion Hybrind in the correlating RP threads; for the Cruisers that Role Play would have to be worked out before hand just as is stated in the request. Also keep in mind we would be recieving our own ID if we go official, so the stance of what ships is allowed on a pirate of merc ID is irrelevent?

As for our stance with the Mollys this was worked out inRP with your faction already, with the agreement to hunt Corsairs for you. Perhaps you forgot this? The official agreement for neutrality and some docking rights with [M]

And lastly the tech being removed from our usage has to do with how many cells we would be allowed to have Green/Light Green/Orange/ and Red respectively.

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So in retrospect: Check the links to understand the very complex reasoning to the Scorpion-Hybrid, as it is explained in detail. The Molly stance -should- stay as is unless further RP changes that development. And our future ID will limit our tech thus making us pick and choose some things.

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Hope that addresses your concerns and thanks for the comments.


Rorry's Renegades |RR - Diomedes - 03-17-2012

' Wrote:Seby used to use Sean Bean aswell, guess we all have look alikes in the universe of Sirius no?;)And thanks for the compliments.

As for the Scorpion-Hybrid thing. I say if any other faction wants to put in the work the same as I have, then I see no reason for them to get one as-well. The difference is, I actually stuck with it and put in the hours and hours of effort both ingame and here on the forums, working with countless different players and doing a ton of person research.

If any other faction wants to do that kind of work for one single ship, they deserve it and more power to em I say.

It's a fair point for the Scorpion. To clarify my thoughts here (and I haven't read all the related RP), I'm not against you getting it, I just think it is unlikely to actually happen, unfortunately.

Reverse engineering is really not near as difficult as Disco makes it out to be if a faction/company/etc has skilled people to do it. Unless the tech is simply so far beyond a group's fundamental understanding that they cannot grasp the concept anyway. Basically, there is a reason all tech in RL is patented (given protecting under the law for 20 years in exchange for full disclosure of the tech) instead of kept as trade secret (secret until someone figures it out). Electrical, mechanical and software Widgets are pretty easy to figure out, while certain other things are almost impossible (e.g. the recipe for Coke).

In game, this has to balance somewhere. Players are generally restricted because even if you can reverse engineer enemy tech pretty easily, it is usually to learn its weaknesses rather than reproduce it. People tend to like their own stuff. This is where I think the SRPmited quantity concept is good and actually makes a lot of sense; a group might reproduce one vessel for undercover/vanity/etc.

So, to not derail the thread and with little knowledge of the lore of the Scorpion itself, I actually like the idea of a unique flagship.

As for the cruisers, if a group has the income to save enough to commission a cruiser and that income is steady, they will probably have enough to just pay shipyards to do the maintenance. Cash flow wise, the maintenance costs would be far easier to maintain than the huge cost to build the ship.

Bottom line, I'm not against your requests and like the aspect of uniqueness they would add. But the point stands that if established lore is the Order can't figure out how to work a Scorpion, no one else in Sirius is likely to either. On top of this hurdle, there is the stance of the server in general to such requests, generally a very cautious one, which is there to stop a tech free-for-all. One cruiser might be a better place to start than two, if that RP develops.


Rorry's Renegades |RR - Jeremy Hunter - 03-17-2012

I think the reason that the Order can't work the Scorpion is the fact I don't believe we ever have managed to capture one intact;)

Just sayin'.


Rorry's Renegades |RR - aerelm - 03-17-2012

' Wrote:As for the Scorpion-Hybrid thing. I say if any other faction wants to put in the work the same as I have, then I see no reason for them to get one as-well. The difference is, I actually stuck with it and put in the hours and hours of effort both ingame and here on the forums, working with countless different players and doing a ton of person research.
According to Zelot, none of it matters even one bit, as equality should be above all.

So even if you have put hours of work into a story to get yourself a scorpion, I should be able to get one too regardless of the work (If any) I might put into it.


Rorry's Renegades |RR - Vexykin - 03-17-2012

I absolutely love the faction name at first.

Second, they definetly deserve the chance to become official.

Even tho, i really don't approve the Scorpion part but guys roll on.

Approved;)


Rorry's Renegades |RR - Fellow Hoodlum - 03-17-2012

Lets concentrate on officialdom shall we ? The dual IDs and SRP requests are not a given at this point.


Rorry's Renegades |RR - Jack_Henderson - 03-17-2012

Okay, I promised to read it and write something, so here I go::)

Generally, I like the Renegades for being the only pirate group out there that is organised enough to really pose a threat to anything that is organized also. I realized that flying convoys with more than 4 ships and some escorting/scouting is much more fun if there is at least a potential threat of encountering something that might bite a piece out of your convoy. RR definitely have the potential.

Quote:Pirating Operations - Rheinland and the bordering systems (max of 2 systems out of Rheinland.)

Good idea. Regional chars have more flair than those who you find in NY, NT, NL, Dublin, Taus and everywhere... because they have their chars everywhere. Locally fixed chars add to roleplay. Knowing that RR are in Rheinland adds also nice rp opportunities, the links to Rheinland factions get stronger (be it friendship or aggressivity), and you become somehow "a part of the region".


Quote:♦ 3 - If a trader/miner shows they can/are willing to Role Play then go with it in detail SO LONG AS: They are not trying to run while getting you to talk, lawful forces are not inbound or possibly so, they are just buying time.

I like your piracy roleplay rules. As I am 95 % of the receiving end of piracy, I could think of one change that would make the piracy rules awesome and would encourage people to roleplay actively with you instead of limiting their rp to gaining an advantage in some way or the other (stalling, calling for help, blahh... all the "I die anyway" strategies that do nothing good at all).

I'd include: "Generally, a trader is pirated for less if he offers roleplay instead of running, calling for help, etc."

I mean... if yo rp your trader as a real person who has a name, story, family, schedule, insurance, etc, he has something to lose in a scene in which you face 2 GBs and an unlawful transport (like IMG|Julia.Morrow, Stork QQ:D). That is a cool scene, actually... if rp is offered and given back.

The scene gets sour for the receiving end, if he feels that all his roleplay was only the foreplay to the same demand. If that demand is high (or felt to be too high, we are in the range of very subjective reasoning) , the receiving end of the rp will walk away with the "meh, great... all that effort for getting screwed anyway. I could have flown 3 lanes in that time after the respawn".

Breaking the cycle I mentioned before would be a good way of actually roleplaying piracy. And making traders also roleplay these situations.

That would be something to perhaps think about. The small sentence: "Thank you for complying, normally we'd demand you 5 million, you walk with three, but don't you think we like you for that, little trader... and now, run, before my patience runs out."

Encouraging rp for the "prey" you need might be possible by what I wrote. If I think "Yeah, I profited from this, I got out alive and even paid a little less" it's like a little "win" in a situation in which generally the trader always only can lose.


I'll not comment much on the SRPs and ships, I just trust in the balancing team to fix the Asco (see respective complaints) and that they really put the scorpion on the same level. I was told by a reliable source that the scorpion hitbox is true to skin and about twice the size now and it was rather easy to hit before... and that they do not dish out Cruiser damage any more. I guess the Scorpion is more or less just another hard to hit turret steer gunboat... that we will have to gaaaaaaaaaaaaaaank with a bazillion bombers!:D

Have fun, I like playing against you. Keep that up. Your group are one of the few groups that I can fight against and afterwards there is neither hard feelings nor QQ nor rage. That's my main point why I say: Go for this. Good luck! =)



Rorry's Renegades |RR - Veygaar - 03-17-2012

' Wrote:I'd include: "Generally, a trader is pirated for less if he offers roleplay instead of running, calling for help, etc."
This is an excellent concept that I myself and several members keep in mind as an unspoken rule. I see no reason why to not add it.

@Hoodlum: "Dual IDs" is part of every faction request is it not?


' Wrote:ID Tag Rules

When a faction is created, the leader must select a primary ID that identifies the faction's primary role and identity. The Guard ID associated with the primary ID choice is assumed to be included as part of the primary ID choice.

Specialized IDs may be permitted for specific purposes that are subsets of the faction's role. For example, an Outcast faction should choose the Outcast ID as its primary ID, but might also allow the Slaver ID for some of its members' ships that engage in the slave trade. Likewise, a corporation might use the Researcher ID in addition to the normal corporation ID associated with the faction. Faction proposals and official faction posts must state the primary ID and specialized ID's used by the faction.

If their is no overlap between the primary ID's permitted ship choices and the specialized ID's permitted ship choices, then the specialized ID cannot be used by that faction.

Vessels with the specialized ID must behave according to that ID's permissions and restrictions, even if the permissions of the faction's primary ID are different. For example, a Slaver ID'd Outcast faction character can only pirate according to Slaver ID restrictions.

All ship and weapon choices are subject to the restrictions belonging to the faction's primary ID, NOT the specialized IDs. The specialized ID does NOT provide access to ships or weapons that are forbidden to the primary ID.

Vessels with the specialized ID must have the same IFF/Tag as they would have using the faction's primary ID. Factions should not choose another faction ID as a secondary ID, for example an Outcast faction should not choose the Lane Hacker ID as a secondary ID.

All relevant information should be contained in the faction creation proposal and any changes to existing faction operations should be submitted to the Administration for review prior to implementation. There is no definite limit on the number of specialized IDs that a faction may use, but all are subject to Administrative approval.

Having the primary faction ID or specialized ID is essential for all characters of the faction who reached level 40.
Although the Mercenary ID and Pirate ID will not be needed once our own, single ID is acquired.


Perhaps I should let everyone know that -IF- the Scorpion is approved it would be WITHOUT Nomad guns. I'll update this in the OP as I see it was missed. Without those Nomad Turrets it really is just another Medium GB like all others, it just allows |RR to represent their role play from the forums ingame.


Rorry's Renegades |RR - Jansen - 03-17-2012

' Wrote:The faction is no longer centralized around one person but an idea.

The idea the the group would "die" without me can be argued against by looking at this summer while I was away for over a month on a training exercise. It was during this time the RP of Rorry's capture and faked death took place, and the Renegade members actually stepped up their activity in my absence both as a character and as a person.

The above example was when the group really was focused one one character, if we look now the group is even further decentralized around just one person, and we're more active now than ever before.

This is a good thing, good luck with getting official.
I wont comment further on the Scorpion, guess I told you what I think about this a while back.


Rorry's Renegades |RR - Tigger - 03-17-2012

' Wrote:@Tigger


As for our stance with the Mollys this was worked out inRP with your faction already, with the agreement to hunt Corsairs for you. Perhaps you forgot this? The official agreement for neutrality and some docking rights with [M]

And lastly the tech being removed from our usage has to do with how many cells we would be allowed to have Green/Light Green/Orange/ and Red respectively.



Just noting here for the record as we discussed this in Skype last night. The RP in both threads was done with a former leader of the Mollys and one thread was open ended, and the second completed the day after he left. In between, the RR got bountied by the Mollys, and the RR was never added to the Molly BB as contractors.

We'll need to redo some of the RP for that, because Lisburn is already a base for the Reavers and putting both factions beside each other on the same base is just not going to work. Add to that the issue that the Mollys in general don't care for pirate ID's on their turf further discussion is necessary. While the RR is no longer itself specifically bountied, pirate ID'd ships are.

I could possibly see use of the Molly Dessie in New London or the Tayport base in Dundee for the merc wing, but not the pirates. This is all for a different discussion than here though. Send me the link showing the funds transfer and I'll return the money and we can start over on that RP.

Note, however, that being friendly with the Mollys is not a prerequisite for me to support the RR in going official. I'm part of other groups that woudl never inRP be friendly with the Renegades, and part of some that it might be possible.

Player to player, I say good luck!!