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Indie Nomad ID implementation - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25) +--- Thread: Indie Nomad ID implementation (/showthread.php?tid=90687) |
RE: Indie Nomad ID implementation - Jack_Henderson - 12-03-2012 (12-03-2012, 04:07 AM)AeternusDoleo Wrote: The ID as you propose it, could see quite a number of "nomads" on the tradelanes and in the mining areas, just lolengaging anything they see. That kind of thing has happened before. So I'm not in favor of this at all. Furthermore, the Wilde are the Nomads presence inside the houses and in the borderworlds. If the Nomads go there themselves, it makes the Wilde obsolete. Exactly this. Allowing them to prowl the outskirts of House space (we are talking O3, O7, Taus, Sigmas and thus prime areas of traffic) would just end in even more random stupid pew. There is enough of it already and how can you even hope to rp with an alien? It adds nothing but randomness and pvp. Senseless pvp is undesirable on an RP server. We have Wilde to have a veiled and cool Nomad presence in the civilized parts of Sirius. Nomads stay out in the dangerous, wild territory of the Omicrons. Not in the lanes that connect house space. RE: Indie Nomad ID implementation - Timbuktu - 12-03-2012 You know reading this, I have the feeling some people are widely over-rating nomads. They're squishy blue aliens which seem like a cheesy cross-over between cylons and the shiny fishes from "Abyss". Who lost to a numbnut like Trent. People are running around flailing their arms screaming "But their role play! It will suck!". Honnestly, 80% of RP here sucks. Is it gonna hurt more if someone's RP sucks while he is on a nomad than when he is on a human? I doubt it. And when the guy is on a nomad, at least you can just shoot him to shut him up and arent held by your ID restrictions. And if someone wants to pvp-abuse... PLEASE let him do it on a nomad ship in the omicrons and not on a merc-pirate "We're so awesome"-combo in New York. If you are worried about noms speading to too many places, at least give it a shot and give them at least the omicrons minus Alpha and Gamma. What could possibly happen if you did? The worst thing that could happen is: nothing, that things stay like they are now. RE: Indie Nomad ID implementation - Hone - 12-03-2012 I agree, personally I dont like the khara role play, that doesnt mean Im trying to stop it, people who say nomads will contradict the "lore" are forgetting we dont really have any "lore" for how nomads would act, just what the khara/keepers have done with their hybrids. Indy nomads may well have much better RP. And if somone wants to just go around shooting everything, it is indeed better they do it on a nomad ID, which you can see coming, and will be ready for. After all, its not like they can do much more than a pirate now right? RE: Indie Nomad ID implementation - Jansen - 12-03-2012 (12-03-2012, 07:05 AM)Alley Wrote:I wouldnt let them fly around that freely, let them stick to the Omicrons, that way they actually become more dangerous again and maybe a tad bit more populated as well, would also give the Order people something to do.Quote:Pilot carrying this ID is a Nomad, who : And dont hardcode the K'Hara official faction into it, what happens if you disappear? 'In group with an official Nomad faction' should work better there. (12-03-2012, 02:18 PM)Alley Wrote: I was talking about the fact the Wilde Official Faction barely has done any RP that has been noted or been major in the past years.Conflict enough? But you are right that there could be more of those. The problem is however that the houses are busy killing each other while getting killed themselves as well. They sadly dont seem to really pay a lot of attention to the conflicts we try to spark. RE: Indie Nomad ID implementation - Alley - 12-03-2012 (12-03-2012, 07:47 PM)Jack_Henderson Wrote: Not in the lanes that connect house space. I can safely assume you haven't read the previous posts. They can't go to house space unless flying with an official faction member. (12-03-2012, 08:25 PM)Jansen Wrote: I wouldnt let them fly around that freely, let them stick to the Omicrons, that way they actually become more dangerous again and maybe a tad bit more populated as well, would also give the Order people something to do. The advantage is that we can edit the ID on the fly with FL HOOK. Just got to submit the modifications to the admin team and there it's changed. For instance if a new official faction show up, you just have to submit the modification to the admins and they'll do it. It's not very difficult. There can be problems, there can not be. It depends on how everything will work. Tbh if you don't try, you can't know. We can go for an initial more restricted ZOI. However I highly suspect that if we keep the indies stuck to the Omicrons, we're going to have an Indie ID that will attract as many Coalition Indies as currently. That is, none. So, clearly we won't limit them to the omicrons only, we'll give them a bit more. Taus and Omicrons would make sense according to current roleplay. They have very little reason to go to the Omegas for the moment. (12-03-2012, 08:13 PM)Hone Wrote: And if somone wants to just go around shooting everything, it is indeed better they do it on a nomad ID, which you can see coming, and will be ready for. After all, its not like they can do much more than a pirate now right? Absolutely correct. RE: Indie Nomad ID implementation - Pavel - 12-03-2012 Alley, problem is when pirate ID player demands certain, even if exaggerated sum, you always can pay it, and later report too high demand. Your proposition is engagement notice and attack ID, that's the problem. Rulewise borderworlds like O-7,O-3 or S-13 aren't house space, yet they connect houses, and usually are mining systems too. That ID should be limited to Omicrons only. RE: Indie Nomad ID implementation - Govedo13 - 12-03-2012 Go for it version 2 is good. Pavel one word- escorts. Space is dangerous deal with it. If you want to mine/trade/make profit learn to protect your own,the combined lack of proper punishment for dead and relaxed easy trading/mining with 80-90 people on are killing the activity of the server and hurting the gameplay badly. Back in 2009/2010 mining or trading were not so easy like now. I doubt that there would be that much Nomad users if the LF is indeed nerfed, the VHF is crappy and the bomber is mediocre. If the GB indeed is that bad then it wont be used much as well. Even in worst-case scenario IDs could be changed. RE: Indie Nomad ID implementation - Pavel - 12-03-2012 I speak about situation where LF scout missed cloaked cruiser, or can't stop nomnom bomber horde from raping entire convoy. Except few special cases mining isn't easy now, especially with cloaks and "may treat as combat targets" IDs around. That's my point - you always have luxury to pay pirate IF he catches you, you don't have such privilege when it comes to nomad. And we know there will be groups killing everyone they see, just because they can. This is bad for RP, bad for activity and doesn't promote teamplay, it promotes trading basic alloys between planet and orbiting station, with efficiency 10k per second in a 5ker, you'll get that same amount of cash as in one hour of "normal" trading, but I don't suppouse we want to see it, do we? RE: Indie Nomad ID implementation - Felix_Wannamaker_III - 12-03-2012 Space should be dangerous, but unless we have an RP event that has the Nomads becoming alot more active the nomads should not be so pervasive. Also, space should not be so dangerous only factions can fly. Indie pilots contribute a lot to server time. And I dont see that the proportion of lawfuls to unlawfuls is really that bad, save in Kusari, where the factions have died back alot, and Gallia, where they're not very viable to begin with. (having flown three of those factions, its a pain in the unmentionables). On the other hand, I love the idea of increased Omicron activity. We might dust off BHG core more often. RE: Indie Nomad ID implementation - Jack_Henderson - 12-03-2012 (12-03-2012, 08:53 PM)Alley Wrote:(12-03-2012, 07:47 PM)Jack_Henderson Wrote: Not in the lanes that connect house space. How about you read? Omega 3 and Omega 7 e.g. connect Rheinland and Bretonian House space. Your draft opens the border worlds of the Houses to /l1, /l2 Alien pews. That's not desirable. |