![]() |
Remove Liberty from the Outcast Zone of Influence. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25) +--- Thread: Remove Liberty from the Outcast Zone of Influence. (/showthread.php?tid=113474) |
RE: Remove Liberty from the Outcast Zone of Influence. - Sabru - 03-22-2014 does the 101st have their own ID? RE: Remove Liberty from the Outcast Zone of Influence. - t0l - 03-22-2014 Nope, iirc. RE: Remove Liberty from the Outcast Zone of Influence. - Sabru - 03-22-2014 If they dont have their own, then this: Quote:Faction Right 2. Official player factions have authority over players of the same NPC affiliation, as long as RP justification is provided. This authority applies in forums and in-game, and applies to player faction diplomacy, and strategic and tactical direction, however, exercise of that authority, on the forums and in game, is restricted to official faction members with the rank of the official faction leader and second in command(s) of the faction. The authority may be exercised through the use of in-game in-RP orders, which, if not obeyed, can result in in-game in-RP consequences (arrest, court martial, and even "lethal" force in extreme circumstances). Official player factions cannot, under any cicrumstances, require another player to follow non-canon RP if that player doesn't want to. In case of IDs with multiple official factions, this right is nullified and cannot be used by any of the factions. is null. RE: Remove Liberty from the Outcast Zone of Influence. - Savas - 03-22-2014 (03-22-2014, 01:30 AM)Sabre Wrote: does the 101st have their own ID? Yes. RE: Remove Liberty from the Outcast Zone of Influence. - Divine - 03-22-2014 We've our own ID, yet we've in regards for the faction-rights to work together as we still account both as Outcast-factions as we share the same IFF, planets/stations and the NPC-faction-lore. RE: Remove Liberty from the Outcast Zone of Influence. - Sabru - 03-22-2014 (03-22-2014, 01:56 AM)Savas Wrote:(03-22-2014, 01:30 AM)Sabre Wrote: does the 101st have their own ID? then things get.... complicated. best to ask admins in that case, about FR2 RE: Remove Liberty from the Outcast Zone of Influence. - t0l - 03-22-2014 Hm, thought 101st operated with the normal Outcast ID. Or I'm confusing them with CL}. Rarely encounter either nowadays. RE: Remove Liberty from the Outcast Zone of Influence. - Savas - 03-22-2014 (03-22-2014, 02:03 AM)Tal Wrote: Hm, thought 101st operated with the normal Outcast ID. CL uses the generic Outcast ID, 101st was granted one...what, four or five months ago? RE: Remove Liberty from the Outcast Zone of Influence. - Divine - 03-22-2014 Somewhen around October 2013, can't tell the exact date. RE: Remove Liberty from the Outcast Zone of Influence. - Thyrzul - 03-22-2014 (03-22-2014, 12:01 AM)Divine Wrote: Putting it on the ID does take the freedom away for everyone to decide if they wish to, or not, ignore the inRP-laws of the NPC-faction they want to represent. But then it's not just about outcasts, but outcast-aligned unlawfuls in Liberty too. Ignoring everybody's wishes not to fly OC caps into Liberty can sooner or later leave you without supporters, it is inevitable as it is the most logical approach from said Libertonian unlawful factions. A quicker way to make that happen would be through the ID change. |