Increasing snubcraft cruise speed to 355 - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Increasing snubcraft cruise speed to 355 (/showthread.php?tid=114555) |
RE: Increasing snubcraft cruise speed to 355 - Jayce - 04-17-2014 How about the pirate tries not being stupid. Shoot a CD before you talk. Or, even better, bind your CD to a mouse button. Tap it once or twice while you're typing. If the trader is the kind of guy to cruise to the wall, then you're going to get to kill him anyway. No sense wasting time talking to them. Come to think of it, there's no sense in wasting time ever talking to a trader or a miner. They're all scum. Remember, Discovery is a PVP server where you tell the other person you're going to kill them. RE: Increasing snubcraft cruise speed to 355 - Scumbag - 04-17-2014 Why should i pay if i have a chance to escape. This thread is just sad. Edit: pay not play RE: Increasing snubcraft cruise speed to 355 - Jayce - 04-17-2014 (04-17-2014, 08:23 PM)Scumbag Wrote: Why should i play if i have a chance to escape. This thread is just sad. Exactly. Shoot first, talk to the scumbag trader second. RE: Increasing snubcraft cruise speed to 355 - _byakuya_kuchiki_ - 04-17-2014 (04-16-2014, 06:24 PM)Snak3 Wrote: but it would discourage those transports to flee, because the snubcraft would catch up in the end and have his interaction. my god this really is turning into a pvp server, discovery "RP" 24/7 is losing the rp factor, as the aformentioned "interaction" would likely include something to the effect of "why you no stop, now i pew you for not stoping" because why rp if you know that said transport cant get away? riddle me that... (04-17-2014, 08:30 PM)Jayce Wrote:(04-17-2014, 08:23 PM)Scumbag Wrote: Why should i play if i have a chance to escape. This thread is just sad. same problem as mentioned above "RP" people im just saiyen you said it, just shoot first... this all has to have a balance...part of this balance would be not having "pocket admins" however thats a differant topic... RE: Increasing snubcraft cruise speed to 355 - SnakThree - 04-17-2014 How is it RP to hit system wall to suicide? RE: Increasing snubcraft cruise speed to 355 - Jayce - 04-17-2014 (04-17-2014, 08:40 PM)_byakuya_kuchiki_ Wrote:(04-16-2014, 06:24 PM)Snak3 Wrote: but it would discourage those transports to flee, because the snubcraft would catch up in the end and have his interaction. Pocket admins? All the admins on the server hate me, save for 1 or 2 that only dislike me. I've caught my fair share of sanctions, and I'm fine with it. If you're just going to run away, I'm just going to kill you. RE: Increasing snubcraft cruise speed to 355 - Zed26 - 04-17-2014 (04-17-2014, 08:40 PM)_byakuya_kuchiki_ Wrote: my god this really is turning into a pvp server, discovery "RP"I think you have it backward. Right now many pirates already blast CDs and use preset messages or a simple "2mil or die" because they know a transport can escape and want to be ready to cruise/keep CDing. Current interaction is already "y u no stop"? If transports knew they couldn't just silently cruise/thrust to the next base and pirates knew they could keep up, both parties would probably be more inclined to take the time and RP. And pocket admins? You're going to need this tinfoil hat more than I do. RE: Increasing snubcraft cruise speed to 355 - SnakThree - 04-17-2014 People forget that pirates are part of the activity cycle. Remove the pirate, lawfuls will cease to log. No longer need of lawfuls, will make trade characters redudant. Giving a tiny weenie bit of speed buff to snubcrafts, will mean that transports will not be able to CRUISE AWAY forever. I am not talkign about cruising away to the closest trade rlane ring or a friendly station. 5 minutes of cruising = 105k of travel. This is enough to travers WHOLE system. So if a snubcraft might get in range of such transport after 5 minutes, what's the big problem? RE: Increasing snubcraft cruise speed to 355 - Pancakes - 04-17-2014 (04-17-2014, 08:16 PM)Hawk Wrote:(04-17-2014, 06:39 PM)Pancakes Wrote: How about a trader and escort working together? SNAC takes 29740 E, a heavy bomber has a core of 47000 E 2350 E/S. That means that per minute, heavy bomber can fire ~5 SNACs (the calculation brings a little bit lower, but assuming we start with full core, it will get just a tiny bit below 5). 5 SNACs are 660k damage. Now, lets assuming our good transport buddy is in a Mastadon with just UAU 8 - that means he gets 2.5 time less damage, which is basically 264k damage per minute. Now, Mastadon has 170k base hull and 550 nanobots that heal 600 hull points each, that's a total 500k hull points you need to down that's 1.894 minutes of firing SNACs on the transport's hull. During that time, the transport gets to move 15.4k (assuming speed of 140 m/s thrust). So, now, lets assume we have to overcome shields separately too, alright? light transport shield has 35 K shield and every second it regenerates 1100 extra so that's 124.7 K shield regenerated we have 165k shields regenerated from the shield batteries. so that's a total 324.7k. Now, our nice bomber will need calculate the time it takes to regen the core from 1 shot which is 0.08 sec, so scaling up to the core it's 517k damage (that's in a perfect state, mind it all by the way) so that's 0.628 minutes wasted on shields. So, we have a total of 2.463 minutes in conditions that are perfect for the bomber in that time the transport thrusts a distance of 20.69k. Basically, every pirate that want to be able to down a transport in a distance of ~20k, our little merry pirate must develop PERFECT aiming skills, PERFECT chasing skills, have PERFECT timing (meaning, no SNAC that hits shields just as they come up which does happen and quite a lot). Oh, you also MUST be using a heavy bomber. For example, lets assume I hit about 80% of my SNACs, that would make it a journey of 26k, in otherwise perfect conditions for the pirate, with a heavy bomber. So, master Zelot, master Hawk, teach me your ways. All the calculations were done with Bloodl1ke. Toddles. RE: Increasing snubcraft cruise speed to 355 - SnakThree - 04-17-2014 Pancakes, kudos. Much kudos. To Bloodl1ke too. Edit: Zelot, challenge is still valid. Please don't shy away from it. |