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Removal of Cerberus Turrets or Replacement? - Printable Version

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+---- Thread: Removal of Cerberus Turrets or Replacement? (/showthread.php?tid=116767)

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RE: Removal of Cerberus Turrets or Replacement? - Titan* - 04-12-2015

Remove them, bring 4.85 style again 4.85 battles was amazing Cerberus turrets are suck. It is hard to see pulse or primaries in the battles cuz only cerberus is enough to kill battleships


RE: Removal of Cerberus Turrets or Replacement? - Highland Laddie - 04-12-2015

One thought - what happens to base sieging once Cerbs are nerfed/removed? They seemed to be the only real weapon of choice for sustained attack in any base bigger than Core 2. Will this ruin sieges altogether? I would say they need to be rethought anyways, but just trying to think ahead.

I might suggest either keep Cerb damage same but Nerf range under primaries (if they are not so already) or increase their energy use so that they cannot be sustained to kill an enemy BS quickly like they can now. Or, increase Primary or Secondary range significantly to compensate?


RE: Removal of Cerberus Turrets or Replacement? - nOmnomnOm - 04-12-2015

Maybe if you just decrease range of cerbs so that they are only effective at close range? Then you would use other guns at long range and if you took the risk to go more hard then you would have to come close?


RE: Removal of Cerberus Turrets or Replacement? - Tarator - 04-12-2015

(04-12-2015, 02:55 PM)nOmnomnOm Wrote: Maybe if you just decrease range of cerbs so that they are only effective at close range? Then you would use other guns at long range and if you took the risk to go more hard then you would have to come close?

Is that so? And what other guns you're talking about?


RE: Removal of Cerberus Turrets or Replacement? - Chuba - 04-12-2015

(04-12-2015, 02:55 PM)nOmnomnOm Wrote: Maybe if you just decrease range of cerbs so that they are only effective at close range? Then you would use other guns at long range and if you took the risk to go more hard then you would have to come close?

no that's stupid.


RE: Removal of Cerberus Turrets or Replacement? - Wesker - 04-12-2015

(04-12-2015, 06:16 AM)Chuba Wrote: every faction wich can get capital ships should have their own cerberus turrets
with different stats
different color
different power usage (:

No cuz bretonia's and lolberties will be horrible


RE: Removal of Cerberus Turrets or Replacement? - Wesker - 04-12-2015

(04-12-2015, 01:40 PM)Hidamari Wrote: how have i not seen this thread yet.

yes remove cerberus they have made battleship combat as uninteresting as the cap combat their creation was supposed to resolve...

Cap combat is very interesting, and very fun and requires skill. Not sure how you find it boring given just how epic pews In caps can be. Cerbs kinda did resolve it. Fighting prims only is stupid.


RE: Removal of Cerberus Turrets or Replacement? - Chuba - 04-12-2015

(04-12-2015, 03:15 PM)Punisher5431 Wrote:
(04-12-2015, 06:16 AM)Chuba Wrote: every faction wich can get capital ships should have their own cerberus turrets
with different stats
different color
different power usage (:

No cuz bretonia's and lolberties will be horrible

actaully not. bretonia's is gonna be better than liberty's (:


RE: Removal of Cerberus Turrets or Replacement? - Wesker - 04-12-2015

(04-12-2015, 03:18 PM)Chuba Wrote:
(04-12-2015, 03:15 PM)Punisher5431 Wrote:
(04-12-2015, 06:16 AM)Chuba Wrote: every faction wich can get capital ships should have their own cerberus turrets
with different stats
different color
different power usage (:

No cuz bretonia's and lolberties will be horrible

actaully not. bretonia's is gonna be better than liberty's (:

But compared to gallics brets will be awful


RE: Removal of Cerberus Turrets or Replacement? - Crackling - 04-12-2015

Why different types of cerbs will make someone "awful"?