Discovery Gaming Community
Regarding Freeport 11 - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3)
+--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23)
+--- Thread: Regarding Freeport 11 (/showthread.php?tid=118772)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12


RE: Regarding Freeport 11 - Zen_Mechanics - 08-05-2014

(08-05-2014, 01:47 PM)Thunderer Wrote: Maybe the ZA were right after all. Maybe neutrality should in fact be enforced with guns.

People need weapons to give themselves the illusion that they are on top of things, this is very true to zoners. They wouldn't be here if not these "22 turrets on neutrality" that people keep having fun of. anyway, i don't blame golanski - but i do think its a silly idea to have 2 important figures in the same place, and both figures are friendly to each-other, you can tell something bad is cooking there.


RE: Regarding Freeport 11 - Thyrzul - 08-05-2014

(08-05-2014, 01:44 PM)LordVipex Wrote: Honestly, I'd consider it powergaming if my character observes a nomad shield fx and other people tell me ooRPly that my character must not see a nomad shield fx in it and any conclusion that it could be of nomad origin is wrong.

And now we can argue which is more powergaming, a character observing something contradictory to roleplay estabilished prior to the observation, or that the player is being told so about it...

Also, the difference between the shield bubble and your nomad guns, Treewyrm, is that those guns are more than mere cosmetics.



RE: Regarding Freeport 11 - moebus - 08-05-2014

For your info, actually there had been an oorp discussion between TAZ and Order players. So I assume everybody knows the truth at an oorp level.


RE: Regarding Freeport 11 - Jinx - 08-05-2014

@wyrm

http://images5.fanpop.com/image/photos/30700000/Violet-with-her-Force-Field-pixar-30781905-1920-808.jpg

here - that would be what it shuld look like - thanks to ms Incredible! - also, she is not a nomad - or so we think at least.


RE: Regarding Freeport 11 - Oldum - 08-05-2014

All this fuss about an effect that indeed resemles a bit of nomad origin ... Like it never happened before ... As far as I remember, all cloak effects look the same as nomad effects used to look like in wanilla .. or not ? ( might be wrong, I don't remember well)


Edit : never mind the second part, I am a bit short tempered today ...


RE: Regarding Freeport 11 - Thyrzul - 08-05-2014

(08-05-2014, 02:01 PM)moebus Wrote: For your info, actually there had been an oorp discussion between TAZ and Order players. So I assume everybody knows the truth at an oorp level.

Either that or they think they know the truth with each side having their own, different version of that "truth".



RE: Regarding Freeport 11 - Treewyrm - 08-05-2014

(08-05-2014, 02:01 PM)Jinx Wrote: @wyrm

http://images5.fanpop.com/image/photos/30700000/Violet-with-her-Force-Field-pixar-30781905-1920-808.jpg

here - that would be what it shuld look like - thanks to ms Incredible! - also, she is not a nomad - or so we think at least.

Well looking at that image I have to say we don't have pixel shaders to do pixel shift and post-processing of that kind (ripples effect) in FL. I could make occasinal ripples but they'd be like opaque instead of altering pixel positions for framebuffer. I can't change opacity of each particle based on its orientation towards camera (that's how you see particles gaining opacity towards the radius of the sphere). At best Freelancer allows to fade particles when they're at steep angle towards camera (near flat), unfortunately not the other way. It's possible to make accent on radius border, sure, I could look into that.

I would suggest looking for different colors. Warner colors perhaps? Slight yellow tones, may be color-shift to either reds (fiery style) or to greens (limi-ish) and things like that. Like every house in vanilla have their color scheme (yellowish-fiery for kusari, greens for rheinland, etc) and nomads' effects almost entirely in the purple-teal range.

I'll try to make some sketchy variant when I get back home later, and I suppose we could move from that on.


RE: Regarding Freeport 11 - moebus - 08-05-2014

yes indeed Thyrzul, and even if the players know the same truth, the characters may, as Jinx explained, act differently.


RE: Regarding Freeport 11 - Treewyrm - 08-05-2014

(08-05-2014, 02:00 PM)Thyrzul Wrote: Also, the difference between the shield bubble and your nomad guns, Treewyrm, is that those guns are more than mere cosmetics.
Except it's RP piece and not cosmetics. Just like my guns, also used for RP. Cosmetic piece are lights on ships. Cosmetic piece is Trent model used within base cutscene scripts.


RE: Regarding Freeport 11 - Thyrzul - 08-05-2014

RP piece is the bubble itself, cosmetics are it's looks, and in-game you don't have much more than the looks of it. However you have much more than the looks of your guns in-game, like projectile damage, speed, gun turn rate, etc.

My vote is on some yellow-gold bubble.