Spazzy group #16: "Haji" Notice- ID CHANGE - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Role-Playing (https://discoverygc.com/forums/forumdisplay.php?fid=9) +--- Forum: Unofficial Factions and Groups (https://discoverygc.com/forums/forumdisplay.php?fid=67) +--- Thread: Spazzy group #16: "Haji" Notice- ID CHANGE (/showthread.php?tid=122651) |
RE: Spazzy group #16: "Haji" Description, Recruitment, Feedback. - Murcielago - 11-09-2014 (11-09-2014, 09:27 PM)Some Blokes RP Alt Wrote: Like Junkers? Yes if ID allow it. Or is it something wrong with that? RE: Spazzy group #16: "Haji" Description, Recruitment, Feedback. - Garrett Jax - 11-09-2014 This faction concept might have been more welcomed by the community if there were some actual standards needing to be met other than, "Hey, I want in." As it stands, it appears that anyone who hates Junkers is welcomed, and absolutely no thought is given to the actual RP of the Hogosha other than that they are allowed to attack Junkers. Considering the shallow nature of Sindroms' factions in the past, I can easily understand why some would be quite upset over this. RE: Spazzy group #16: "Haji" Description, Recruitment, Feedback. - AceofSpades - 11-09-2014 the emotional-low i was riding by the end of this topic was turned around abruptly by joyous laughter as a result of Omi's sig Well done suh.. *Highjacks thread* Delete Gallia! QQ! -it will increase Hog activity RE: Spazzy group #16: "Haji" Description, Recruitment, Feedback. - sindroms - 11-09-2014 The factions I have made in the past may be shallow, but I can assure you that the people in them had fun. It only proves to show that there is very little a person needs to be motivated to log a tagged character and enjoy his time online. And before you start pointing fingers at how these factions appeal to a certain crowd of people, the Haji currently has two .:j:. and one JM member in it. In other words, just because I have stated that the recruitment process is as simple as ''hey, I want in'', I should hope that you understand that I will not accept just any random person without giving some thought about it. RE: Spazzy group #16: "Haji" Description, Recruitment, Feedback. - Zayne Carrick - 11-09-2014 Zayne sees Ortog's junkerjunkerjunker posts Zayne thinks: "oh, another incarnation of Xenon" Registration date: 2008 Just one question: how you managed to play this game long enough without ragequitting? RE: Spazzy group #16: "Haji" Description, Recruitment, Feedback. - Rebirth - 11-09-2014 I like sindroms faction idea, and I believe it is a bad attitude to give any total bad feedback even before the faction is launched ingame. I don't know about sindroms past but, give him a chance it can either be good or bad whatever they do ingame and he already gave his promise that he would stop it if something goes bad. Although I would like to join, but I believe I would not be able to raise enough time to maintain another character ad: sorry ): . regards, Rebirth RE: Spazzy group #16: "Haji" Description, Recruitment, Feedback. - Sylvie557 - 11-09-2014 Also, truth be told not all factions need to be made to last. RE: Spazzy group #16: "Haji" Description, Recruitment, Feedback. - sindroms - 11-10-2014 Apparently I cannot count. 3 5 JM confirmed in the faction. Shooting other JMs. Because PVP is fun. RE: Spazzy group #16: "Haji" Description, Recruitment, Feedback. - pillow - 11-10-2014 I'd like to use that useless Collector of mine that simply rots on one of my accounts. Sounds fun. Let the pews begin. RE: Spazzy group #16: "Haji" Description, Recruitment, Feedback. - Luke. - 11-10-2014 Oh fantastic, a faction that's essentially large ship spam coupled with an aggressive NPC equivalent ID in use. So much fun for smaller craft to tackle... I do hope you're planning to RP more than pew, Spazzy. |