Event Update: Contested Systems 1.0 (Uncharted System) [PAUSED] - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Event Update: Contested Systems 1.0 (Uncharted System) [PAUSED] (/showthread.php?tid=147225) |
RE: Event Update: Contested Systems 1.0 (Uncharted System) [PAUSED] - diamond1 - 01-22-2017 (01-22-2017, 03:24 AM)Sombra Hookier Wrote: I loved the dense asteroid field. We could use more of them. The system was an eyecandy. I'd have to agree, it was beautiful in it's own way. Works perfectly for sinking the mining events into the atmosphere RE: Event Update: Contested Systems 1.0 (Uncharted System) [PAUSED] - sasapinjic - 01-22-2017 ^ Big Transports like Super Train have no problems passing there , while enormous ones , like Legate and Valor are only ones that will have mayor problems there . RE: Event Update: Contested Systems 1.0 (Uncharted System) [PAUSED] - Jack_Henderson - 01-22-2017 Awwww! I missed the start of the project! I hope it can be re-enabled soon! Great concept! RE: Event Update: Contested Systems 1.0 (Uncharted System) [PAUSED] - sindroms - 01-22-2017 I have reviewed the chatlogs from the system during its activity and I think that the overall result has been good enough. Apart from minor confusion regarding usage of ships, the RP I see resulting from these lines is reasonable enough to allow for a bit more freedom, especially in terms of IDs. As a small reminder and clarification, the are two major reasons why this sector is currently self-contained in terms of roleplay consequences. One is that I have a personal set of promises to the Story Devs in regards to event content messing with the established/planned storyline as little as possible, but also because we have a certain amount of people who are itching to find excuses to screw over other factions. Making sure that allowing IDs to show hostilities between factions that do not usually have this ability is, at least during the test, contained instead of simply retconning something, was a good alternative and solution. This does not make the Uncharted sector a ''roleplay connecticut'' and neither does it mean that roleplay has smaller influence there. Any sort of out of roleplay actions are covered by the same set of server rules as anywhere else. It simply has to be made it so that during the testing phase, people do not get too carried away and do something silly. RE: Event Update: Contested Systems 1.0 (Uncharted System) [PAUSED] - Durandal - 01-22-2017 (01-22-2017, 07:19 PM)sindroms Wrote: One is that I have a personal set of promises to the Story Devs in regards to event content messing with the established/planned storyline as little as possible, Nota bene: This does not mean the established storyline cannot be messed with and a fair number of us story devs are actually very open to the inclusion of dynamic, spontaneous, player driven roleplay. This doesn't mean that you can't make an impact on the mod, just that we have to make sure it can be made to work with the existing content first. RE: Event Update: Contested Systems 1.0 (Uncharted System) [PAUSED] - sindroms - 01-22-2017 Most of my event stuff is spontaneous, which is the exact opposite of allowing me to fill you in first But yeah, I do have @Teerin on the line if I am planning something big. RE: Event Update: Contested Systems 1.0 (Uncharted System) [PAUSED] - Zelot - 01-22-2017 I think this is a really good idea, and will hopefully lead to interesting rp, and not trolling and hate. Good move guys. I hope it works out. RE: Event Update: Contested Systems 1.0 (Uncharted System) [PAUSED] - jim-drover - 01-25-2017 Altough it is an awsome addon I got 1 major backdraw... Even since these uncharted where added I have lag. Even now where they have been deactived agian i still got lag where I before had none... Is there any way that lag can be removed? RE: Event Update: Contested Systems 1.0 (Uncharted System) [PAUSED] - sindroms - 01-26-2017 The lag has nothing to do with this addition. The lag issues are due to something happening with the hosting service we use. We are already looking into it. RE: Event Update: Contested Systems 1.0 (Uncharted System) [PAUSED] - sindroms - 01-26-2017 Upcoming Changes for Revision 1.1 Rev 1.1 2017.01.26 • System Message Plugin courtesy of @Alley that allows to display the unique engagement rules as players jump/log into the system. • Asteroid field increased in density and draw distance adjusted in order to improve aesthetics and reduce asteroid ''poppin''. • Mining zone standartized with existing mining zones in terms of rock spawn rate and drop chance • Mining yield adjusted to make the drop consistent and allow players to easily realize if they have the bonus • Mining bonus added to the Scraper Medium Miner and Arrastra Heavy Miner • Jumphole connections for Uncharted moved to the Outer Rim section in Omicron Delta, treating the system as being somewhere ''behind the Omicrons'' • Narcrahtite Ore commodity icon added. (Courtesy of @Evans ) • Narcrahtite sellpoint removed from Corinth Station and multiple sellpoints added for each house • Narcrahtite Ore profit balanced after @Xoria 's formula, taking into account the danger factor and lack of solo-mining ability • Generic Miner ID yield bonus restored to 100% from 75% • Mining bonus added to the Zoner ID • Removed intelligence faction ability to treat transports as combat targets • ZOI coverage for Uncharted added to the following IDs and their official variants where applicable: Nomad ID
Wild ID Outcasts ID Corsairs ID Gammu AI ID Generic Pirate ID The Core ID Order ID Junker ID More info added as it goes. New version goes live sometime this weekend. |