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Disappointment & Defeatism - Printable Version

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RE: Disappointment & Defeatism - SnakThree - 04-08-2019

Imagine how disappointed and defeated Bretonia feels when they won the event the way it was designed and was told that the victory is void and they have to redo. Of course they will feel fucked over and morale will certainly drop down. While Gallic side got the chance to win it and morale was up.

You stacked the odds when announcing redo of event so you have little merit to be unhappy about community being unhappy with staff when it was your decisions that directly changed the way it (re)ended.

Sorry to be blunt, I really hope the best from new staff and I feel that open-ended events that have to be redone for odd reasons is just magnet for disappointment of community.


RE: Disappointment & Defeatism - Y'berg - 04-08-2019

(04-08-2019, 05:49 AM)SnakThree Wrote: Imagine how disappointed and defeated Bretonia feels when they won the event the way it was designed and was told that the victory is void and they have to redo.
Pissed. annoyed. Had the pod for 14 minutes, staff could've dropped the "crap, it ain't working" message anytime, but they only did after i docked, which was the real d*ck move.


RE: Disappointment & Defeatism - Promotheus - 04-08-2019

Look, I watched the first half of the event via Dime's stream as I was unable to attend, it was exciting to see if the BAF pilot was going to make it. That said it was soon also pretty obvious the match was fairly one sided (AFTER the BAF pilot managed to get some distance, exciting dodging before then). And yes, the pilot did cruise for a bit though CD spam made it hard to keep it up for very long.

After the redo was announced I quickly booted up the comp, cause I actually -could- participate now. So I hopped on an indie corsair and shot BAF till the Molly's got me (Kudo's btw).

Once I got back on the stream after I heard people talking about if there was going to be a tie-breaker or not.

Now I've given some background on my involvement in the event I'd like to say what I've taken away from it:

First run was exciting, the BAF pilot came across as an absolute madman for not only attempting but succeeding to go to Cambridge even though he had to go back for the pod more then once.
That said, things were heavily stacked towards the Bretonians, especially with cruising.

Second go was more action packed, as in there was far more fighting, but it felt like there was less focus on whoever had the cargo. I saw peeps shooting eachother and I more or less joined in on that.

Overall though I'm quite happy with the concept of the event; meaningful consequences, which is to say actual consequences to the story the players could influence has been something I've longed to see in these events and I think people so far have been too busy being mad over the redo to realize this happened. Kudo's to the devs for that.

As feedback for future occurances, a third round as a tie breaker probably would've appeased a lot of disgruntled players, especially if after the do over the decision was made (and announced) to make it a 2 out of 3. Not saying this was something that could've been thought of on the spot. Just something to learn from this event and try to apply in future events if similar situations pop up.

As a final note: hating, trolling etc isn't going to help anyone feel motivated to do a better job, or even want to look at the event to see what could have been improved. Constructive feedback, including mentioning the points that you -did- like is far more helpful as it shows what we'd like to see more of in the future.


RE: Disappointment & Defeatism - Cobe - 04-08-2019

Pointing the fingers at the other party and claiming that they are at fault for things not going "right" is not constructive. Feedback and constructive criticism is important, but I do believe they are mixed up in translation with the blame game.

And I think Durandal is mostly right, not many people could've done this event on the first try much better. Not because I think people are better or worse event organisers, but because Durandal and Xalrok are putting in the effort to make these events happen, and keep the great thing Discovery going. The devs in my opinion have done an excellent job in the last weeks. We've seen more events, and activity has been through the roof with The Red Spring maxing the server, the fifth column exceeding 100 players, and Cardiff and Great Hunt with 80+.

Is there room for improvement? Of course. Were reactions warranted by the player base? Sure, the frustration of making it to the end then having the win revoked would upset the brets and the gauls had reason with unbalanced sides and CDing. There are things to consider for next time, just as there would be for the other events.

However, playing the blame game (playerbase v devs) is not going to be productive for either sides. Let's be considerate and respectful to the person on the other side of the screen.


RE: Disappointment & Defeatism - Y'berg - 04-08-2019

Tell me about it. I was that pilot.


RE: Disappointment & Defeatism - Shinju - 04-08-2019

(04-08-2019, 06:38 AM)Y'berg Wrote: Tell me about it. I was that pilot.

Also the one who cruised and then claimed he didn't huh.

These events always bring hate and disappointment, it needed to be done a bit better than it was done with rules being stated before hand. I also agree with Meph </3

Just take the feedback and apply changes next time, also do not forget you cannot please every single person this community. Not with events of this kind.


RE: Disappointment & Defeatism - sindroms - 04-08-2019

You know, one of the issues here is that the average player is given too much insight in the way events are made and planned. It leads to them being outright motivated to pick apart the event on a mechanical level with the players involved, instead of simply focusing on the event itself much like a participant in a pen and paper game would.

That can be said for Disco as a whole. It would be the same as if we were running a DnD or Pathfinder campaign and everyone was sitting on the DM's side of the table, talking over their shoulder and watching all the rolls being made and all of the DM's notes on display.


RE: Disappointment & Defeatism - Miaou - 04-08-2019

(04-08-2019, 07:08 AM)sindroms Wrote: You know, one of the issues here is that the average player is given too much insight in the way events are made and planned. It leads to them being outright motivated to pick apart the event on a mechanical level with the players involved, instead of simply focusing on the event itself much like a participant in a pen and paper game would.

That can be said for Disco as a whole. It would be the same as if we were running a DnD or Pathfinder campaign and everyone was sitting on the DM's side of the table, talking over their shoulder and watching all the rolls being made and all of the DM's notes on display.

That's what the players did. The original event rules were straight forward. Find the invis solar. Get item. Have thing follow person with item. Get to place. Done.

Then they were told during the event that more rules were to be added suddenly. There was no communication of it beforehand. Suddenly rules were introduced mid-event throwing everyone off, and it was deemed that the entire event needed to be redone because the players didn't follow the rules that weren't properly introduced and explained. This isn't people huddled around a table rolling dice. This isn't even about insight. It's about poor management of an event without accepting that fact, and instead blaming players who participated for how things went.


RE: Disappointment & Defeatism - Ash - 04-08-2019

I don’t know much about event design, but i’ve seen enough salt over the past six months to know that prodding and tweaking a flawed idea that’s already been implemented only inflames the problem. We in the community need that clarity of what is black and what is white. If these two elements are imbalanced then the dev team should be prepared to accept the fallout, the consequences and a degree of blame. Brush yourselves down, chalk it up to a learning experience and move on.

Do-overs of events with consequences such as these is a very bad idea. It draws everything into question, especially integrity. It’s a big responsibility and a big ask, but it needs to work the first time around. Therefore i’d advocate sacrificing some of the prestige of debuting a new event idea as a storyline event so that you can trial the mechanic in a smaller arena.

That being said, i’d like it to be noticed that the dev team deserve some commendation for coming up with new and interesting event ideas of late. Positivity always goes under the radar.


RE: Disappointment & Defeatism - Y'berg - 04-08-2019

Ye cruiser for like 10 seconds. Bite me for it